Voidwrought

Voidwrought

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the game is **** hard
the game is absurdly hard, and not in the good way, is hard because the move set is clunky, the enemies hitbox is bad and you need 50 hits!!!! to kill a simple lvl 1 enemy . is absurd how sponge are the enemies. and there are a lot of classic situation when you are surrender by enemies in a close room. that is not hard if you can kill stuff fast but in this game it take a lot to kill everything.
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Showing 1-14 of 14 comments
GSerg Dec 20, 2024 @ 3:30pm 
No it's not.

And when you've upgraded, the level lvl 1 enemies die in one hit. Wouldn't feel as an upgrade if they died in one hit from the start, would it?

Although the clunkiness of movements is there and is a bit annoying. Could use some input buffering.
kickitjp Dec 25, 2024 @ 10:45am 
No he's right - the latest patch made Eternal Engine the hardest boss I've ever played in years (and I played Void immediately after a 6 stage Bo the Path end boss). Void is now ridiculous.
Last edited by kickitjp; Dec 25, 2024 @ 10:51am
GyrAthena Dec 25, 2024 @ 4:11pm 
I've ditched it after 6 hours.

Im 112% Steel Soul on PS4 and have 300+ hours of PC hollow Knight.


This game though? I wanted it so bad after the demo: Now it just sucks the joy out of life - so i ditched it.
alejandro_magno Dec 25, 2024 @ 8:32pm 
Originally posted by GSerg:
No it's not.

And when you've upgraded, the level lvl 1 enemies die in one hit. Wouldn't feel as an upgrade if they died in one hit from the start, would it?

Although the clunkiness of movements is there and is a bit annoying. Could use some input buffering.
4.9 and i can't find a way to updrade my damage that is a bad desing, but thanks for your opinion.
Flandarz Dec 26, 2024 @ 6:42am 
Your first damage upgrade comes after beating The Council. If you were expecting a game where you blaze a trail of death and destruction as soon as you press "start", Voidwrought might not be for you. In the early game in particular, the game rewards being careful, watching your enemies, and using the limited tools at your disposal to overcome obstacles, rather than just brute forcing your way through the game.

I haven't played since before the recent balance patch (I had 100%'d the game already), but judging from what other people have said, it appears the above is still the case.
DiS Dec 26, 2024 @ 7:55am 
Originally posted by kickitjp:
No he's right - the latest patch made Eternal Engine the hardest boss I've ever played in years (and I played Void immediately after a 6 stage Bo the Path end boss). Void is now ridiculous.
bro I beat it in like 2 tries and I'm not even great. wait till you fight the screamer.
kickitjp Dec 26, 2024 @ 9:10am 
Originally posted by DiS:
Originally posted by kickitjp:
No he's right - the latest patch made Eternal Engine the hardest boss I've ever played in years (and I played Void immediately after a 6 stage Bo the Path end boss). Void is now ridiculous.
bro I beat it in like 2 tries and I'm not even great. wait till you fight the screamer.

Yeah, I wish I bought it a month earlier - all the YouTube videos of Eternal Engine fight was about 1 minute. I'll be on Eternal Engine for 5+ and still lose. It's gotten insane after their latest difficulty "balancing" patch.
Last edited by kickitjp; Dec 26, 2024 @ 11:21am
s-s Dec 27, 2024 @ 3:27am 
Based on watching some YouTube videos, many bosses are now clearly more spongy, which meant I (= not so good player) had to leave some of the bosses untouched until I had found most of the health upgrades. For example, one dude cleared Pustulant Prince in less than 2 minutes, for me it took two days ago something like 5-7 minutes, even though I had pretty much all the spells, and used damage causing spells on the boss, and pretty much used the same patterns to damage him.
Last edited by s-s; Dec 27, 2024 @ 4:49am
shangerz86 Dec 30, 2024 @ 11:11am 
What I like about many of the bosses is with a bit of creativity you can cheese them.
Against the pustulant prince, with wall climb you can literally wall jump off screen avoiding all his attacks. Combine that with relics that set him on fire and the soul/passive that auto regens void charges and you can repeatedly burn him and chill off screen till he dies.
Similar strat with Uut the screamer, DOT burn FTW. His red laser beams don't travel all the way to the end on the right, leaving a small safe spot where you can avoid damage and kill his ads while occasionally going in to burn him again.

There are also souls/passives that occasionally attack enemies for you so maybe other bosses can be trivialized too with the right setups.

I played on the latest update and didn't find any boss excessively hard that couldn't be beaten by trying a different strat/relics/loadout. I applaud a game that offers multiple ways to tackle a challenge (even if that way is cheesy).
After this latest playthrough, I can confirm that "simple lvl 1" enemies do *not* take 50 hits to kill. The spongiest ones you'll find before The Council take, at most, 10. And I wouldn't even call them "simple lvl 1" enemies. Those take 5, on average. Considering how quickly you move and attack, you can usually pick them apart in seconds. Even the tankiest ones go down in less than 5.
kyvour Jan 11 @ 6:11pm 
Finished game on 100% and I would say that there's no challengin bosses. Everyone except Pustulant Prince can be beaten either with "rush strategy" or attacks in jump.
I really can't unterstand how the combat can be hard in this game (except the case when developers added some patches...)
I agree. The bosses are a slog. I dropped it at the final boss. No strategy really involved.
That's fair. It's not a game for strategy, since you have a such a limited arsenal. But, to be fair, that's not really any different from most Metroidvanias.
Yeah I’m confused. I just played and 100% this game earlier this week and none of the bosses took more than 3 tries. Most went down in 1-2.

Maybe the initial balance patch overtuned them but with the December patch (most recent) they are fairly easy as long as you’ve been exploring and getting upgrades at all.

Thought the game was really fun and I’m looking forward to NG+.
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