Voidwrought

Voidwrought

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Balancing and Completion changes
Hey, just wanted to make a quick post - I think the changes to the overall difficulty are really great from what I have seen! Honestly, this feels like one of the few metroidvania games where the later bosses do not absolutely melt after you have explored most of the map and it's very welcome. Their overall design is quite nice too, as attacks happen quickly and you have to really pay attention for most of the endgame.
If I had one thing to criticise it's that Condensed Light is a bit too strong, as the damage of the wall combined with the fire can still kill bosses extremely quickly (especially if they are stationary), such as the two final bosses. I even managed to skip phase 2 on the true final boss once with a combination of this and the Impossible Anomaly.

With the Explorer soul it was also very enjoyable to go through the map again and 100%, with maybe the only exception being the top side of the gardens, where it highlights how slow Unstable Nuclei is. IMO, its speed could be massively increased and it wouldn't really detract from anything. As it is one of the final upgrades, I feel it is fair enough for it to be strong and allow for quick map traversal.

Congrats to the small dev team for listening to feedback and making the game better!