Voidwrought

Voidwrought

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GyrAthena Dec 2, 2024 @ 12:23pm
Difficulty slider needed - the council - 2000% stronger than the player.... 120 hits to kill...
If you are going to make 5 layer boss fights as the opening fight to get access to the main game - then either you amp up the players weapon strength or do something about that opening boss - because it is an absolute brain bender of an inclusion - what were you thinking? it was cool? it was 'Soul's like?' Im serious here - you played too much of your own game, got too used to the mechanics and the like - and forgot that a starter player should NEVER meet a boss that is 2000% stronger than them at the opening half hour of a game.
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Showing 1-8 of 8 comments
Flandarz Dec 2, 2024 @ 5:09pm 
They recently nerfed the boss, and I expect they will again, eventually. That said, on my second run of the game, The Council went down easy (pre-Nerf), so maybe it's just took learning how the protag moves and attacks through the first run to figure out the tricks.
Originally posted by Flandarz:
They recently nerfed the boss, and I expect they will again, eventually. That said, on my second run of the game, The Council went down easy (pre-Nerf), so maybe it's just took learning how the protag moves and attacks through the first run to figure out the tricks.

I have to agree with OP. Bosses should get harder as the game progresses. Throwing you into the deep end at the first boss just leaves a bad taste in my mouth. While you may have had an easier second time around, that doesn't translate well to first impressions. There's only a small subset of players that want to "practice" to beat a boss this early on.

Had I known this game was souls like to begin, I would have never bought it....
Flandarz Dec 3, 2024 @ 3:35pm 
Originally posted by Tactical Glitter Grenade:
Originally posted by Flandarz:
They recently nerfed the boss, and I expect they will again, eventually. That said, on my second run of the game, The Council went down easy (pre-Nerf), so maybe it's just took learning how the protag moves and attacks through the first run to figure out the tricks.

I have to agree with OP. Bosses should get harder as the game progresses. Throwing you into the deep end at the first boss just leaves a bad taste in my mouth. While you may have had an easier second time around, that doesn't translate well to first impressions. There's only a small subset of players that want to "practice" to beat a boss this early on.

Had I known this game was souls like to begin, I would have never bought it....

I can't argue that the boss isn't unfortunately placed. If learning how the protag moves and attacks is the difference between an unpleasant slog (it took me about 12-15 attempts to beat it myself, the first time) and a fun challenge, then they should have afforded you more time and opportunities to gain that experience prior to fighting it. For my part, I think swapping the positions of The Eternal Engine and The Council would have done that. The former is (in my opinion) a far easier fight to learn with than the latter.
GyrAthena Dec 8, 2024 @ 5:02pm 
I've now near 6 hours in - and yeah - Ill pass - Not enjoying it - way way WAY too 'SOUL's LIKE' for me - if this is just going to get harder and harder - I will say that they can keep my money - as I always support Devs - but I'm out - done. Not enjoyed the absolute tanks that just are far far far far FAR too hard too early in.
Last edited by GyrAthena; Dec 8, 2024 @ 5:02pm
Nacre Dec 10, 2024 @ 3:50am 
Originally posted by GyrAthena:
I've now near 6 hours in - and yeah - Ill pass - Not enjoying it - way way WAY too 'SOUL's LIKE' for me - if this is just going to get harder and harder - I will say that they can keep my money - as I always support Devs - but I'm out - done. Not enjoyed the absolute tanks that just are far far far far FAR too hard too early in.

I found the game got easier and easier personally. To the point of triviality. Full disclosure: I hunt the entire map for artifacts, souls, whatever upgrade I can before fighting bosses in every game, so that probably contributed, but I dont think I died to another boss in the game after the council. Except for the fermented one, but he got nerfed since I played last. I think I got a "secret" ending too, but I had no idea what was happening and beat it first try so... other than the council, this is really not a difficult game
GyrAthena Dec 10, 2024 @ 2:50pm 
Originally posted by Nacre:
Originally posted by GyrAthena:
I've now near 6 hours in - and yeah - Ill pass - Not enjoying it - way way WAY too 'SOUL's LIKE' for me - if this is just going to get harder and harder - I will say that they can keep my money - as I always support Devs - but I'm out - done. Not enjoyed the absolute tanks that just are far far far far FAR too hard too early in.

I found the game got easier and easier personally. To the point of triviality. Full disclosure: I hunt the entire map for artifacts, souls, whatever upgrade I can before fighting bosses in every game, so that probably contributed, but I dont think I died to another boss in the game after the council. Except for the fermented one, but he got nerfed since I played last. I think I got a "secret" ending too, but I had no idea what was happening and beat it first try so... other than the council, this is really not a difficult game


I swear to all that is sacred - it appears to me that I'm playing a different game to folks.

I think I need to go back and have a look - because folks saying 'oh that was over quick'....
Flandarz Dec 10, 2024 @ 3:41pm 
You might be able to find a video of someone clearing The Council that could help you figure it out too.
L1ghtn1ng Dec 17, 2024 @ 5:10pm 
Beat the council on my first try so I'm not sure if this was after a nerf or what. The mechanics of the boss fight were quite straightforward and once you realised you just needed to dodge a bit more and be patient or avoid the lasers, it was quite easy...
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