Gourdlets

Gourdlets

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Gourdlets stopped maturing
I don't know if it's because I got too many gourdlets or too little buildings, but my gourdlets have stopped maturing before peaking (younger ones, too) so I can't progress with unlocking more items. Any ideas how to sort out? For now I got the younglings at sea, to give a chance to the elder ones to do more things.
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Showing 1-7 of 7 comments
Benb998 Aug 18, 2024 @ 8:31am 
I've been encountering the same issue. The fix I found is rebooting the game constantly. Ill wait 10 min, save + exit, and then reboot.

When I boot the game back up, all the maturity gathers at once and I can get a parcel. Its a very annoying bug, but it seems to be working and updating after every reboot

Hope this helps!
Elri Aug 18, 2024 @ 8:54am 
I'm also having the same issue. Rebooting the game seems to be the only thing that works for me as well.
PoetsReap Aug 18, 2024 @ 6:44pm 
I experience this pretty regularly too. Some play sessions are better than others. I'm almost 13 hours in and just a couple parcels left to unlock.
Aug 19, 2024 @ 3:25pm 
is there another solution for this? same is happening to me and rebooting doesn't seem to do much, it's quite annoying :tired_tk:
AuntyGames  [developer] Aug 19, 2024 @ 3:41pm 
shoot, sorry to hear this is happening & thanks for taking the time to report it here!
I have added this to my public bug tracker: https://trello.com/c/BEPeW8k4/33-gourdlets-stop-maturing

I'll keep checking this thread in case anyone else wants to add any more context / clues!
LinkedSausage Aug 20, 2024 @ 1:33am 
Spent a couple hours tonight running some tests to find out why it's taking so long to obtain maturity/parcels
I ran my main game that was at 4 hours with 53 Gourdlets and only 6 parcels unlocked, it was taking almost 3 minutes to get a thin line started on maturity at this point per my Gourdlets. I made 2 new games to start clean with 2 Gourdlets and 20 Gourdlets respectively. I used same 3x3 islands per Gourdlet with a bonfire in the middle to mitigate travel as well. It started off well with only 2 uses of the bonfires per Gourdlet to get a flower.

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With 2 Gourdlets
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At 0 Parcels
2 uses for full maturity. - 15 seconds per use. 30 seconds total time per Gourdlet
2 flowers to fill parcel meter
4 total uses
1 minute total time

At 1 Parcel
3 uses for full maturity. - 15 seconds per use. 45 seconds total time per Gourdlet
4 flowers to fill parcel meter
12 total uses
3 minutes total time

At 2 Parcels
5 uses for full maturity. - 15 seconds per use. 1 minute 15 seconds total time per Gourdlet
6 flowers to fill parcel meter
30 total uses
7.5 minutes total time

At 3 Parcels
6 uses for full maturity. - 15 seconds per use. 1 minute 30 seconds total time per Gourdlet
8 flowers to fill parcel meter
48 total uses
12 minutes total time

At 4 Parcels
8 uses for full maturity. - 15 seconds per use. 2 minutes total time per Gourdlet
10 flowers to fill parcel meter
80 total uses
20 minutes total time

At 5 Parcels
9 uses for full maturity. - 15 seconds per use. 2 minutes 15 seconds total time per Gourdlet
12 flowers to fill parcel meter
108 total uses
27 minutes total time
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With 20 Gourdlets
----------------------------------
At 0 Parcels
15 uses for full maturity. - 15 seconds per use. 3 minutes 45 seconds total time per Gourdlet
2 flowers to fill parcel meter
7 minutes 30 seconds total time

At 1 Parcel
31 uses for full maturity. - 15 seconds per use. 7 mins 45 seconds total time per Gourdlet
4 flowers to fill parcel meter
31 minutes total time

At 2 Parcels
I had a bunch of flowers ready to claim and just checked that the total flowers required for parcel was the same no matter how many Gourdlets you had and was the same through to 5 parcels.

So looking at having 2 Gourdlets vs 20 Gourdlets from the start all on separate 3x3 grids to minimize traveling around time. There's a huge jump increase of 6 minutes required to complete the first parcel with 20 Gourdlets and 28 minutes more to get the 2nd one. Seeing how it's 31 minutes to get it and it's only 27 minutes to get the 6th parcel with 2 Gourdlets, it definitely doesn't pay to have a ton of Gourdlets at all. So you can see how it would look bugged at any significant amount of Gourdlets, plus it takes longer the more they have to walk around to object/tasks.
Elri Aug 20, 2024 @ 5:49am 
I wanted to add to this again -

This morning I started playing with the intention of just having it run all day to see how long it took to get my next parcel. When I first loaded into the game, I automatically got one little sliver. My game then crashed (so I couldn't save) - I started it up again thinking I would quickly get another sliver, but 10+ minutes passed and there was still no progress, so I am not sure how the maturity rates work.
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