X3: Albion Prelude

X3: Albion Prelude

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Askad Mar 14, 2014 @ 8:42pm
Creating Working Stations/Factories with script commands
I, for the life of me cannot figure out how to create a working station that produces it's own products and requires wares.

Placing any station with a script command will place the station in your desired sector if done correctly yes, but what would the finished command look like to have a functioning factory look like?

i.e.
001 $x= create station type= loofa factory Owner:= player addto loofa space x1 y2 z3
002 (various commands here to confirm desired product)
00X (various commands here to confirm desired wares)
00X (more various commands here to confirm station behaviors and such)
00X (more various commands here to confirm various other things that need to be commanded for a working loofa factory)

And by loofa i actually mean a matter/antimatter launcher.

Thanks for the help gentlemen
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Lord_WC Jun 3, 2014 @ 2:37pm 
I just found this thread for the same problem. I don't know if it helps you anymore, but maybe it will help the next guy (not that it's overly complicated, but maybe it helps).

For example spawning a M/AMLF in AM would look like the following:

001 $a = create station: type Terran Matter/Antimatter Launcher Forge owner=Player addto=Antigone Memorial x=0 y=0 z=0
002 $a-> add default wares to station/dock
003 $a-> factory production task: on=[TRUE]
004 return null
Askad Jun 21, 2014 @ 6:15pm 
Wow, totally forgot I even put this post down. Thanks for the advice, time to get back in the game!
Astarte May 9, 2016 @ 10:30am 
i am having trouble doing so with ore mines. specifically ice mines. i want to place an ice mine on that nice asteroid in the belt, but i cannot for the life of me figure out how in the hells i am suppose to actually spawn the blasted ice mine onto the asteroid.

it would be soooooo much easier if i could just spawn the mine into my atmo lifter, but there is no way i can think of to do that.
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Date Posted: Mar 14, 2014 @ 8:42pm
Posts: 3