X3: Albion Prelude

X3: Albion Prelude

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mar3usmc Oct 25, 2015 @ 12:43pm
HQ and Trade Station Settings
Hello Everyone,

I am trying to set up a series of of trade stations for selling of products, but never purchasing said products. I know with complexes it is very straight for for setting up products, vs intermediate products, etc... However, I can not figure out how to set up trade stations to sell specific products, and NEVER purchase same said products.

Also, I have set up a CAG (max level) at my headquarters to sell excess goods, or things that I pick up after space battles. However, even with max range settings, he doesn't seem able to find any trades for the gear I have stored. I have tested him with energy cells, and sure enough if I give him that to sell he immediately flys off to make a sale.

What I would like to have set up is just my Logistic Ships filling my trade station inventories, and permittings other races to trade with station, but only to purchase, never to sell me their wares. I guess I could forbid trades from other races and just run CAGs but I would rather not.
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Morkonan Oct 25, 2015 @ 2:16pm 
See here: http://www.theengineeringguild.co.uk/egosoft-s-x-series/383-x3-trading-networks

I'm just now getting back into X3 and am only just playing AP for the first time. (With mods, no less.) So, I'm a bit rusty at X3 mechanics.

But, IIRC, Player-owned Trade Stations are a bit finicky and don't work intuitively. The guide above was written to overcome some of their idiosyncracies, IIRC.

Did some searching, see this thread:

http://forum.egosoft.com/viewtopic.php?t=277800&f=2&view=next

and here:

http://forum.egosoft.com/viewtopic.php?t=245295

Trade Stations aren't the optimal way for you to sell your products. Basically, they have small inventories and a unique price setting that makes them unprofitable, if you try to handle it in a supposedly intuitive way. There really isn't any way to get around assigning a trader or a CAG to your trade station.

It's very possible someone has modded in a trade-station that does what you want. I'd love to have such a mod, too. But, after searching around for a little bit, I couldn't find any that specifically address the functionality (or lack of) with player-owned trade stations. Some replace them completely, but also may add unwanted capabilities or may be broadly incompatible with other mods.

If you find a mod that revamps the player-owned trade-station or, basically, creates a completely new station for the player to use (which is likely what would have to be done, since racial trade-stations wouldn't work as a template) then be sure to report back!
lock Oct 25, 2015 @ 8:48pm 
If you like Trading, OK Traders is simple and ez to use, just set your trader to the station as a homebase and go do something else while he/she makes you money. If you are doing the achievements this mod will set your game as modified.

Here is the Mod Lists..look for OK Traders. read the readme file for installation and how to set it up. I have yet to lose one trader to enemy fire...and there is no leveling up your trader... he/she will make it work for you.

http://forum.egosoft.com/viewtopic.php?t=216690
Last edited by lock; Oct 25, 2015 @ 8:49pm
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Date Posted: Oct 25, 2015 @ 12:43pm
Posts: 2