Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
If you don't have an outpost yet, you probably haven't completed the ascension mission that you chose at the start of the game. You can find your ascension requirements in your personal console (key needs to be assigned in the config). Once you have completed that you'll have the ability to place your first outpost conquering your first sector.
From memory I did complete the ascension but I do not recall ever being prompted to claim a base. Maybe I am just oblivious to it.
Ultimately I'm not entirely sold on the design of that mod. When I read "Mayhem" I envisioned something a lot more chaotic, like loads of pirates filtering through the galaxy early on and large-scale faction warfare. Basically anything that would give you an immediate sense of urgency.
I think I'm just too old and crabby to enjoy these mods. I played LU up to the invasion point, which is essentially a trillion light-years down the track in terms of progression. Something about the galaxy remaining dead and lifeless for 95% of the playthrough doesn't sit right with me. It appears as though this mod somehow moves even slower than that.
Would be cool if these mods could be configured to adjust timelines of major events.