X3: Albion Prelude

X3: Albion Prelude

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Showing 31-44 of 44 comments
Joubarbe Feb 25, 2021 @ 12:26pm 
This is no longer an option.
ASMR gaming Mar 10, 2021 @ 6:22pm 
would be nice if egosoft open sourced the code for x3
Vuyek Mar 21, 2021 @ 4:29pm 
...WOW
ASMR gaming Mar 23, 2021 @ 6:32pm 
Originally posted by Vuyek:
...WOW

wow yeah its a good idea to open source x3
Joubarbe Mar 25, 2022 @ 10:32am 
Mayhem 3.15 released: https://www.moddb.com/mods/mayhem
aladinaleks May 30, 2022 @ 12:37am 
Mayhem 3.21b released: https://www.moddb.com/mods/mayhem
Jacky Treehorn Jun 8, 2022 @ 11:58am 
Thanks for making this mod, I'm on the Star Wars version of it and have been playing for 3 days straight. I never got into the vanilla experience more than a couple hours. But this mod is golden. I like the balancing mechanics and the tutorial series on youtube really helps to get into it. I love tweaking around with agents and settings while watching my 2 sector 'empire' work on it's own.

I especially want to talk about the maintenance here, since it was mentioned as a gamebreaker before. The guy just did what the tutorial warned you not to do. It is in fact a really well thought out mechanic. the fact that you can produce ships for higher material cost and by that save on maintenance in the long run is genius (so you gotta decide which ships will probably not last that long in the first place).

Anyway, I havent seen most of it yet, but I can tell that whoever did this made the best avaiable with the given engine. This mod turned a game I barely touched into one of the best 4x games I have ever played, it feels like Distant Worlds or The Patrician and some other good stuff mixed in.

Well done, I salute you people behind this mod.
Joubarbe Jun 12, 2022 @ 1:26pm 
Thank you for the kind words :) Glad to see that people still play this mod.
Project Danny Jun 23, 2022 @ 1:45pm 
Originally posted by Joubarbe:
https://youtu.be/uD0rnWYkaK4
Main page and overview
Install instructions
In-depth presentation
Community links[forum.egosoft.com]
Tutorial videos, by DarthFiscus
Let's Play, by DarthFiscus
Let's Play, by Eldonde

Oh hey excuse me I was just asking about this mod. Are you its creator?

If so I have some feedback.... Heck maybe it's just me.

But in a clean install I have noticed a bug.

When I click generate universe I then click play and go into the game.

When I target a gate.... the gate name will read as Argon prime... but the female computer voice won't say argon prime but instead another voice like Kingdom end.

Any way to fix this? It happens a log and rarely does it say the right normal name when you generate a map.

Also I noticed the Xenon are way way way too OP and super aggressive.

Like I would be playing and doing fine but all the A.I would suck at defending themself from xenon.

And usually around 12 hours or so playtime most of the universe is dead and taken over by xenon... like wtf that's super quick.

And when I had satellites in the A.I sectors I noticed no empire had any fleets to defend themself... like nothing.... so the Xenon was free to just take anything they wanted.

I like the xenon but their ships seem way to powerful and they seem way to aggressive for the A.I to handle so you end up with a game of just you vs xenon... which is kinda boring.

I think the Xenon should be balanced around the A.I and not the player.

Also when the xenon get too big I think all races should make a truce and work together to push back the xenon... then when xenon are pushed back war with eachother again.

As much as I like this mod some choices seem silly.

Like why is argon going to war with borons when the Argon have a huge xenon army taking their sectors? Silly.

But tldr: please make the xenon less aggressive and more easier for the Other A.I empires to defeat. I'm not asking for the A.I to wipe the xenon out for me but just the ability to defend their own sectors instead of flopping over like a wet noodle

Thanks.
aladinaleks Jun 23, 2022 @ 5:30pm 
@Unknown

mayhem_data\sector_names_stream1 and sector_names_stream2
uncomment sectors // except letter names
You need to generate a new galaxy after that and start a new game.

Xenons must be aggressive. In the folder T which is located in the addon game folder there is a text file
9972-L044.xml you will find some settings in it, study them.
Tygaseras Jun 26, 2022 @ 9:38am 
Never tried Mayhem, been putting a lot of hours and Litcube and loving it!
Is Mayhem something i should consider trying?
And can they be used together? (Litcube + Mayhem)
Last edited by Tygaseras; Jun 26, 2022 @ 9:38am
aladinaleks Jun 26, 2022 @ 10:23am 
mayhem is installed on top of Litcum

https://www.moddb.com/mods/mayhem - read the instructions.

https://forum.egosoft.com/viewtopic.php?p=4540101#p4540101
Tygaseras Jun 26, 2022 @ 10:33am 
Originally posted by aladinaleks:
mayhem is installed on top of Litcum

https://www.moddb.com/mods/mayhem - read the instructions.

https://forum.egosoft.com/viewtopic.php?p=4540101#p4540101
Thank you sir!
Red Spot Jul 3, 2022 @ 5:25am 
It is that I am not that invested in X3 any more, but this seems very interesting :)
Kudos for the huge amount of work that must have gone into this!
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