Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I read marketing material that said the player would change the outcome of the war, buy supplying your side, fighting or completing missions. They must have been lying or couldn't deliver on their promises. I get the feeling that AP was thrown together in a hurry and pushed out the door just to drum up interest in X4. If I recall correctly I got it for free with my copy of X3TC, so there isn't much to complain about; other than if I knew this is how the game would play I wouldn't have wasted any time on it.
"player would change the outcome of the war, buy supplying your side, fighting or completing missions"
That is still true. Without spoiling things, what you experience is just the intro to a hundred-step process to accomplish this in this sandbox empire building game. If you come to this game expecting to combat your way through right from the start to finish, you'll be highly disappointed (although it still can be done).
Edit: X3AP was released in 2011, way before X4 or even X-Rebirth was even thought of, and it's their highly rated game in steam so far.
EMPCs are rather poor accuracy weapons so not great at missile defence. If an RR M7M jumps in to join the fight in Heratics End you can just try to jump to safety or be wiped.
In war sectors you get 12 states (beginnings and middles) which spawn large ships but while the player is in sector in a war sector there are periodic trash mob spawns. Out of sector the faction with the lowest rank beelines player assets even if allied.
In general it is a bad idea to hide in the line of fire since ships do have banks of turrets. Also large ships do have blind spots in which you could have hidden.
Yes taking war sector patrol missions can send you deep into enemy territory so may not be a good choice for beginners. They eventually time out with a cash reward based on kills. Still I would not advise doing it in anything smaller than an M7.
Some patrols are against certain factions and if it is anti xenon then all factions will kill those ships before you can get there in a heavily fortified sector like Omicron Lyrae.
Yes in the one war state you get two valhallas. Just like the one has jump beacons on the boardable ships in Jupiter.
War states do not progress if the player is in sector. Leave the sector and come back and it will have changed.
War messages tend to go in pairs with a buildup state and then fleets jump into a neighbouring sector for a big battle. As many of the war state messages were not included in the final version they can be deceptive.
I think one of them even adds a endgame where you are trying to fight a "Super-enemy" That slowly grows stronger throughout the game and if you can't assemble a good enough corporation by the time they reach core systems you are hopelessly slaughtered.
I haven't played in a fat minute. But when I was last playing I was doing a run through the star wars mod that essentially gives you a ship factory, some component factories, and starts you at war with every faction. Was hectic and involved lots of trial and error, But I eventually had a pirate sanctum to call my own that was extremely pleasing to watch the income numbers go up.