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I'd recommend weapon/shield factories, or other high-tech stuff (microchips, etc.).
*Why now, of all times, did they suddenly choose to add a trading system that's not Teladi-made? I mean it's more realistic but damn, was that frustrating to learn.
Mikrochips and 1MJ Shields are money printing stations only rivaled by illegal stuff like spaceweed and spacefuel.
MFG
Ketraar
Don't forget, a lot of products that are illegal in a lot of sectors are legal in Teladi space. I've been meaning to try an "illegal" complex in Teladi space right next to one of the pirate sectors. But 1, sometimes pirates turn hostile for no reason even if you are friends with them, and 2, building complexes in X3 is a big headache for me. So usually I just end up with 20-30 trade ships running around.
Yeah. Building complexes was always a chore for me, too. Usually ended up with a tangled mess that lagged the game and into which the idiot AI would inevitably slam like some kind of kamikaze.
When you say "self-sufficient", do you mean entirely so or do you still need to buy energy cells? Because my attempts at a truly self-sufficient complex in the past always failed. I always ended up going in circles trying to meet energy, crystal and silicon needs.
2-3 CAGs trained up to logistician and everything works well. I set buy prices at lowest price, except energy, usually I set that to 14 just to avoid CAGs to fly too far away, selling price I set up 1 below average and my storage is always empty with NPC ship waiting in line to get my stuff.
The reason to buy locally is that you wont be able to produce Ore for the same price as NPC that can sell for 53 where you will have to pay 72 for production, not even counting the investment in the mine itself. Same for Ecells, even though one could technically produce ecells for 12 credits if one can buy Cristal at lowest price, which is very hard. Also SPPs are very high investments that are much better spent on more Chip Plants.
Including the local economy is also good in long term, as GoD adds more stations as you rise the demand for production, creating a bigger market for potential profits sell seconday ressources back to NPCs.
MFG
Ketraar
Like was said though, they are more expensive, less profitable, and take a much longer time to pay for the initial investment. Even so, I liked mine because once it was running I could completely ignore it and make money while doing other stuff.
As far as the NPCs flying into stuff, that's another reason to not fly into the system once everything is up and running. There is no collision unless you are in the system. And I can't even begin to count the number of times I've come through a gate in an M7 and heard a scream then an explosion from some poor ship I just plowed through. I wouldn't want to do that in a system with dozens of ships trying to buy from me.
My problem with building complex is pulling mines to the right spot.
What's GoD, though?
Heh. Yeah, I learned a long time ago to keep my distance from any sector in which I had any ship larger than an M3/TS running ib AI. I swear that being watched somehow cuts their IQ in half.
I've been considering some weapon plants for that very reason. The Terran sectors just can't maintain supplies very well, and while I could probably fill in the gaps with my own factories, I was worried that they'd just turn into money sinks. Think I might try it now.
MFG
Ketraar
As a first complex I usualy build in Harmony Of Perpetuity to supply shields, lasers and missiles for my most commonly used ship types. I then build a 10 lasertower +6 other complex in the unknown sector next to legends home in preperation for the corporate reprisals. I use Savage spur for the PHQ to supply new ships with lasers and shields. Mines Of Fortune, Aldrin 1 and Tkr's Deprivation I turn into M7M missile production.
I also build a small illegals complex in Hatikvah's Faith of L Wheat Farm, Space Fuel Distillery, Dream Farm and Bliss Place for rep 40 km above a gate.
GOD is the game engine for rebuilding and random events.
Look here for templates: https://www.egosoft.com:8444/confluence/display/X3WIKI/Self-sustaining+Complex+Templates
That illegal goods complex sounds pretty good. Might make one of those.