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http://www.x3wiki.com/index.php/Traders
http://www.x3wiki.com/index.php/Universe_Traders_Guide
One part that strikes me, and others, as wrong is to give the trader Fight Command Software and guns. Transport ships make terrible fighters.
Trader is better off with drones and a jump drive. No guns and he'll dump the drones, as distraction, and jump to safety. That works in 90% of all conflicts.
He has fight command and guns he'll try to go one on one with a Xenon Q...
^ this
Found out by accident since I was too cheap to outfit them with guns. My trader whom I did outfit tried to take out three pirate novas with a vulture. Ouch.
Make sure you set Emergency Jump to Yes and make sure they have fuel for it (also found in autopilot settings). I believe you can also set the shield treshold for them to see whether they will use the jump, though I'm not sure. Set it to 95% since it takes time to Jump and the enemies will shred them to pieces if they mingle.
But it does nothing for a NPC trader. There are no ships that can dock everywhere, have good cargo space and good shielding. Trader needs 6000+ XL cargo to work well.