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I have a 6500 XT and it would barely launch, but other people have been able to get it "working."
This is a known issue, there are multiple other threads already in the steam discussions regarding this issue.
The game is broken on AMD hardware, specifically RDNA2, the developers seemingly used oversized shader programs that can fill up the vector registers beyond the amount allowed per wave, but still require more so the GPU swaps between those registers and the individual SIMDs scratch memory. This means that in a single 1440p frame of data one shader program can take 100ms to execute. This isn't an RT performance issue, it seemingly is a software development design choice that might work great for Nvidia GPUs (understandable) but it is fundamentally wrong for RDNA2.
Typical Nvidia.