Portal with RTX

Portal with RTX

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How To Port Assets From Portal With RTX
It's A Portal 2 Map For Free On Steam Workshop and there are many examples of portal 2 map-makers using assets from other valve games and not getting deleted because since the maps are free on the community workshop copyright laws don't apply
Last edited by nuclearbomb50; Oct 7, 2024 @ 4:56pm
Originally posted by King Vulpes:
Originally posted by nuclearbomb50:
It's A Portal 2 Map For Free On Steam Workshop and there are many examples of portal 2 map-makers using assets from other valve games and not getting deleted because since the maps are free on the community workshop copyright laws don't apply
I'm guessing it's not the exact models, because straight up importing the Portal RTX models would not work since they are made for Remix and have a much higher quality than Source engine can handle
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Showing 1-14 of 14 comments
You're probably not going to get help with this as exporting the assets from a game is technically theft of copyrighted material. You're not supposed to be able to decompile, export, or copy the original assets included inside of a game.
Originally posted by nuclearbomb50:
I Have Seen Many Community Map Creators In Portal 2 Use RTX Assets In Their Maps using Hammer World Editor and Post it onto Steam Workshop. How do they do it also It’s Free
The editor might be free but extracting assets from a steam game is NOT free. All assets inside all steam games are copyrighted content. I'm half tempted to try and report this post for piracy.
Originally posted by nuclearbomb50:
Here Is A Example I Linked a Portal 2 map Above which uses portal with RTX assets and since it’s free it’s not piracy and has not been taken down using other valve assets in portal 2 maps is common with many portal 2 steam workshop maps. Also the map I’m making is for free on steam workshop like all the others.
It doesn't matter that someone else did it and they haven't been caught with it. It's still copyrighted.

Ya know what.. you don't even understand what copyright means so I'm done here. I hope the moderators will help ya with that soon.
nuclearbomb50 Oct 7, 2024 @ 4:54pm 
It's A Portal 2 Map For Free On Steam Workshop and there are many examples of portal 2 map-makers using assets from other valve games and not getting deleted because since the maps are free on the community workshop copyright laws don't apply
The author of this thread has indicated that this post answers the original topic.
King Vulpes Oct 7, 2024 @ 5:33pm 
Originally posted by nuclearbomb50:
It's A Portal 2 Map For Free On Steam Workshop and there are many examples of portal 2 map-makers using assets from other valve games and not getting deleted because since the maps are free on the community workshop copyright laws don't apply
I'm guessing it's not the exact models, because straight up importing the Portal RTX models would not work since they are made for Remix and have a much higher quality than Source engine can handle
Last edited by King Vulpes; Oct 7, 2024 @ 5:33pm
Saccboi Oct 12, 2024 @ 8:55pm 
Originally posted by 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊:
Originally posted by nuclearbomb50:
I Have Seen Many Community Map Creators In Portal 2 Use RTX Assets In Their Maps using Hammer World Editor and Post it onto Steam Workshop. How do they do it also It’s Free
The editor might be free but extracting assets from a steam game is NOT free. All assets inside all steam games are copyrighted content. I'm half tempted to try and report this post for piracy.
ever heard of gmod (if you have a source game you can mount it onto gmod (even if a game is from another engine theres probably a addon with stuff from it (also people have made addons with assets from other source engine games for those that cant get the game)))
Originally posted by Saccboi:
ever heard of gmod (if you have a source game you can mount it onto gmod (even if a game is from another engine theres probably a addon with stuff from it (also people have made addons with assets from other source engine games for those that cant get the game)))
That's using multiple games from the same developer. The OP here is trying to extract the copyrighted assets from this game, out of the game, for them to personally use and do whatever they want to do with them. That's completely different.
Lillavatti Oct 16, 2024 @ 11:52am 
Originally posted by 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊:
Originally posted by nuclearbomb50:
I Have Seen Many Community Map Creators In Portal 2 Use RTX Assets In Their Maps using Hammer World Editor and Post it onto Steam Workshop. How do they do it also It’s Free
The editor might be free but extracting assets from a steam game is NOT free. All assets inside all steam games are copyrighted content. I'm half tempted to try and report this post for piracy.
You are so annoying. Telling someone not to port stuff in a Valve game because of copyright lmfao
Lillavatti Oct 16, 2024 @ 11:55am 
If you want to use models or textures id get gcfscape to look at the Portal RTX vpks. Do keep in mind tho that this is an RTX Remix made game/mod so some of the models might not be there because of Remixes ability to hotswap assets
Originally posted by Lillavatti:
You are so annoying. Telling someone not to port stuff in a Valve game because of copyright lmfao
Yep. Laws and rules in life are super annoying aren't they? It must be nice to be a pirate where you can think those don't apply to you.
Lillavatti Oct 17, 2024 @ 3:37am 
Originally posted by 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊:
Originally posted by Lillavatti:
You are so annoying. Telling someone not to port stuff in a Valve game because of copyright lmfao
Yep. Laws and rules in life are super annoying aren't they? It must be nice to be a pirate where you can think those don't apply to you.
Did you know that csgo originated as a mod for Half-Life 1? and Garrysmod is sold on Steam? Do you know how many models and textures are ripped to make gmod addons everyday get a life furry
Originally posted by Lillavatti:
Did you know that csgo originated as a mod for Half-Life 1? and Garrysmod is sold on Steam? Do you know how many models and textures are ripped to make gmod addons everyday get a life furry
Targeted insults won't go over well with the moderators.

However I suppose as long as you're not reselling the assets and charging money for them then *probably* no one will actually care.
Last edited by 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊; Oct 17, 2024 @ 4:53am
RosieScienceLabs Dec 29, 2024 @ 2:27pm 
Originally posted by 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊:
Originally posted by Lillavatti:
Did you know that csgo originated as a mod for Half-Life 1? and Garrysmod is sold on Steam? Do you know how many models and textures are ripped to make gmod addons everyday get a life furry
Targeted insults won't go over well with the moderators.

However I suppose as long as you're not reselling the assets and charging money for them then *probably* no one will actually care.

I don't think they were trying to resell/extract the models and try to sell them claiming THEY made them..
Duckilous Jan 8 @ 6:20pm 
Originally posted by 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊:
You're probably not going to get help with this as exporting the assets from a game is technically theft of copyrighted material. You're not supposed to be able to decompile, export, or copy the original assets included inside of a game.
People have been using tools like GCFScape to extract assets from Source Engine games for a very long time. If Valve has an issue with this, they would've taken it down themselves already but they didn't because they actually don't give a ♥♥♥♥.

You clearly know nothing of Valve's history if you think they're the kind that cares about enforcing copyright law when their games including Counter-Strike, Team Fortress, and Dota 2, were all based on mods of other games. Why? Because unlike you, Valve actually sees the value of mods to the point that they could even commercialise them from turning them into fully-fledged games to nearly implementing paid mods for the Steam Workshop even. Ironically if they were to enforce copyright law traditionally, they wouldn't have been as successful as they are today because the three aforementioned games wouldn't have existed that have been generating so much money for them to this day.

Speaking of the Steam Workshop, Valve clearly does not care about how the mods for their own games are borrowing assets from other IPs they don't own. They just let people have their fun because that's the main point of modding. Letting people having fun is a good thing for humanity. Taking that fun away because of some arbitrary concept that is "laws" is not what we need for an ideal world when this petty so-called "crime" is just people extracting assets for modifying games they enjoy which ultimately harms nobody.

The only time that Valve or other game company are obligated to take down Workshop content is whenever they received a DMCA takedown request to do so.

Originally posted by 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊:
Originally posted by nuclearbomb50:
I Have Seen Many Community Map Creators In Portal 2 Use RTX Assets In Their Maps using Hammer World Editor and Post it onto Steam Workshop. How do they do it also It’s Free
The editor might be free but extracting assets from a steam game is NOT free. All assets inside all steam games are copyrighted content. I'm half tempted to try and report this post for piracy.

Ya know what.. you don't even understand what copyright means so I'm done here. I hope the moderators will help ya with that soon.
Yet this thread is still up and open for discussion. You wonder why that is?
Clearly it's because the moderators do not care that you think this thread is "advocating piracy" since they don't think it is when the topic is only about extracting assets for likely modding purposes which people don't often consider a big deal compared to downloading full games illegally which developers and publishers do find problematic.

Originally posted by 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊:
Originally posted by nuclearbomb50:
Here Is A Example I Linked a Portal 2 map Above which uses portal with RTX assets and since it’s free it’s not piracy and has not been taken down using other valve assets in portal 2 maps is common with many portal 2 steam workshop maps. Also the map I’m making is for free on steam workshop like all the others.
It doesn't matter that someone else did it and they haven't been caught with it. It's still copyrighted.
While that is true whether it's the modder's own original work or the included Valve's existing materials, Valve has historically allowed modders to use their assets from one Valve game to another as long as it's not commercialised without permission.

In fact, there's an overlooked section on the Steam Store where you can find mods for Half-Life 2 and Portal that may even include Valve's assets from their original games:
https://store.steampowered.com/mods/220/
https://store.steampowered.com/mods/400/

Originally posted by 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊:
Originally posted by Saccboi:
ever heard of gmod (if you have a source game you can mount it onto gmod (even if a game is from another engine theres probably a addon with stuff from it (also people have made addons with assets from other source engine games for those that cant get the game)))
That's using multiple games from the same developer. The OP here is trying to extract the copyrighted assets from this game, out of the game, for them to personally use and do whatever they want to do with them. That's completely different.
Not all of them are from the same developer, they all just use the same engine.
Valve did not have any part in developing Garry's Mod, they only published it on Steam, and it's highly unlikely any of the developers of Gmod even worked on the non-Valve games either.

Originally posted by 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊:
Originally posted by Lillavatti:
You are so annoying. Telling someone not to port stuff in a Valve game because of copyright lmfao
Yep. Laws and rules in life are super annoying aren't they? It must be nice to be a pirate where you can think those don't apply to you.
Considering that you don't want other people to just have fun with copyrighted materials because you believe copyright laws matters more than human morals, yeah, it is nice.

Not the part of downloading games illegally which is what most people think of for piracy which can harm companies and especially indie developers. But when it comes to extracting assets for modding games, I don't see many people equating it to piracy but it is considered part of a grey legal area where the act is not entirely legal or illegal. However, that does not make the act necessarily bad if it's not harming anyone.

Originally posted by 🦊Λℚ𝓤ΛƑΛᗯҜᔕ🦊:
Originally posted by Lillavatti:
Did you know that csgo originated as a mod for Half-Life 1? and Garrysmod is sold on Steam? Do you know how many models and textures are ripped to make gmod addons everyday get a life furry
Targeted insults won't go over well with the moderators.

However I suppose as long as you're not reselling the assets and charging money for them then *probably* no one will actually care.
I'm just saying, you do not make a good representation for furries when you act like a goody two-shoes that gets miserable when people decide to have fun by just modding games with imported assets from other games.
People will rightfully think you're annoying, pretentious and draconian who hates fun.
This might even include people that share your interest in anthropomorphic animals.

Krystal and Renamon character models are often popular furry mods for games where they don't belong due to IP differences. Are you going to fling ♥♥♥♥ at your furry brethren and sistren because they love these characters enough to port these models in, just because of your hyperfixation of upholding the arbitrary copyright law?
What would that accomplish and how does that benefit you exactly?
Do you have a desire to control others and get a thrill when you take away other people's fun and put them in misery for "breaking the rules" when it's not even causing misery to the copyright holders nor causing any harm to anyone else?

What about the furry artists that are much more 'notorious' than the modders because a lot of them paywall their art that are straight up copyrighted character(s) of IPs they do not own, and perhaps likely perverting these characters in ways that the copyright holder may not like? Make a big deal out of it as you want, but those furry artists have made a lot of money because so many people supported them on Patreon, SubscribeStar, or whatever.

Clearly, lots of people do not care. Not even the companies care either, whether it's because they're unaware or they don't actually think it's a good idea to spend time and money on taking down some artworks or mods because they rather spend those resources on something more productive such as developing new games instead.

If extracted assets are not used for profiting or having their credit stolen, why bother?
If a mod doesn't interfere with a company's sales, why bother?
If anything, it'd actually incentivise people in buying their games even if it's only a niche minority so equating extracting assets to be the same as piracy (i.e. downloading/distributing full games illegally) just sounds ridiculous when it can actually help developers with sales.
Last edited by Duckilous; Jan 8 @ 6:30pm
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