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It appears to be rising in the videomemory constantly.
So this may not really be a memory leak, at least the memory management is not good.
You are not telling me you need more than 8 GB of videomemory for 1440p DLSS performance at low settings, that doesn't make sense...
I played throughout using DLSS Performance, Ultra settings, at 3440x1440 and never hit my vram cap of 10GB, so I didn't look much beyond that.
What I did notice was that if I used Native in the first couple of maps, I could do it.... painfully. But, in the later maps, I would run out of VRAM immediately.
I understand at some point you need to upgrade, but the kind of VRAM requirements you see in some games are just off the charts and make no sense.
Here in Portal RTX even low settings at basically 720p (DLSS performance) gets you over 8 GB.
From what i can tell this means the path tracing only would require like 6 GB of VRAM and i highly doubt that is a rational number.
I'm just bummed that the original 3080s came with only 10GB.