Portal with RTX

Portal with RTX

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Razin_Shah Dec 30, 2022 @ 11:48am
Lighting in this game is not impressive
There is light bleed when you're in the elevator if you look at the elevator door. If you look up at the ceiling, there is weird green light glow which doesn't appear to reflect from any light source.

If this is the future of gaming, then the future sucks. Can we please go back to pushing stuff like high quality textures, increased polygons, and physics based destruction.
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Showing 1-15 of 15 comments
crazed Dec 31, 2022 @ 2:21pm 
It's kind of on you if you can't appreciate subtle, realistic lighting without in your face effects like god rays. Some amount of light bleed occurs in many games using similar technology, so I guess good job pointing out some minor deficiencies that aren't necessarily even unique to this game.

If you'd like, I can point you to the uninstall button.
Last edited by crazed; Dec 31, 2022 @ 2:21pm
Tryyton Dec 31, 2022 @ 6:02pm 
OP doesn't know what RT really is it seems. also not that it is 100% the future and will not go away anymore.
siki Jan 1, 2023 @ 2:33am 
I too think we should throw away entire revolutionary technologies due to minor errors, probably caused by heavy optimizations and compromises to support the technology on more hardware. That seems like a reasonable thing to do.
JoeBob Riggs Jan 1, 2023 @ 10:42pm 
I won't say the lighting is bad. It is just very bad coding. The game is very very simple. Even when it was released it was rather bland. This rendition is still using a Directx 7 as a primary with a directx 9 wrap. As all Valve products use.
When your game is designed on a 15 year old standard. Putting advanced code on it destroys the game. Same as that.
TROFY-KSA Jan 2, 2023 @ 7:22am 
its not a light bleed
its a particle that appears even in the original game while riding the elevator
Razin_Shah Jan 2, 2023 @ 7:27am 
Originally posted by TROFY-KSA:
its not a light bleed
its a particle that appears even in the original game while riding the elevator
Should not be there as it looks out of place. Isn't path tracing supposed to fix incorrect lighting in games. I thought that was the promise.
TROFY-KSA Jan 2, 2023 @ 7:30am 
Originally posted by Razin_Shah:
Originally posted by TROFY-KSA:
its not a light bleed
its a particle that appears even in the original game while riding the elevator
Should not be there as it looks out of place. Isn't path tracing supposed to fix incorrect lighting in games. I thought that was the promise.
that doesnt have to do with any of the lighting lmao
its a normal issue that happens even in the normal portal because the particle is 2D and billboard so it always faces the player so it clips through the elevator... unless you want them to remake it and make it volumetric which is a waste of performance
Last edited by TROFY-KSA; Jan 2, 2023 @ 7:30am
TROFY-KSA Jan 2, 2023 @ 7:38am 
Originally posted by TROFY-KSA:
Originally posted by Razin_Shah:
Should not be there as it looks out of place. Isn't path tracing supposed to fix incorrect lighting in games. I thought that was the promise.
that doesnt have to do with any of the lighting lmao
its a normal issue that happens even in the normal portal because the particle is 2D and billboard so it always faces the player so it clips through the elevator... unless you want them to remake it and make it volumetric which is a waste of performance
its like the muzzleflashes particles... they are 2D and they face you so it looks like it has depth
but it does not
Razin_Shah Jan 2, 2023 @ 8:02am 
Originally posted by TROFY-KSA:
Originally posted by TROFY-KSA:
that doesnt have to do with any of the lighting lmao
its a normal issue that happens even in the normal portal because the particle is 2D and billboard so it always faces the player so it clips through the elevator... unless you want them to remake it and make it volumetric which is a waste of performance
its like the muzzleflashes particles... they are 2D and they face you so it looks like it has depth
but it does not
Regardless, this game is supposed to be a showcase of fully pathed ray tracing and the ultimate form of the technology and guess what it doesn't look all that impressive and definitely not worth crippling the performance even on the best hardware for. No one asked for ray tracing.
Tryyton Jan 2, 2023 @ 8:07am 
Originally posted by Razin_Shah:
Regardless, this game is supposed to be a showcase of fully pathed ray tracing and the ultimate form of the technology and guess what it doesn't look all that impressive and definitely not worth crippling the performance even on the best hardware for. No one asked for ray tracing.
oh, i think those who have a rtx gpu and know how raytracing can look definitely wanted it and more. it's also free, so where is the problem? what gpu do you have?
if you don't like it, then don't play it. this is also not a full remaster, but shows how good older games can look with Remix. just check nvidia's website for it and be impressed how games like Morrowind can look with rtx.
TROFY-KSA Jan 2, 2023 @ 8:08am 
Originally posted by Razin_Shah:
Originally posted by TROFY-KSA:
its like the muzzleflashes particles... they are 2D and they face you so it looks like it has depth
but it does not
Regardless, this game is supposed to be a showcase of fully pathed ray tracing and the ultimate form of the technology and guess what it doesn't look all that impressive and definitely not worth crippling the performance even on the best hardware for. No one asked for ray tracing.
in my opinion
It looks amazing!... Finally getting rid of the old limited rasterization techniques.. and actually getting world space effects makes the game world feels much more believable... i do believe ray/path tracing is the future of gaming when we have it work on entry level gpus..
also it doesnt look impressive because we already achieved Photo realism and mimicking lighting.. but it cannot be dynamic and it would break easily
Ray/path tracing is fully dynamic and will dynamically change on environment change
The REAL Path tracing showcase would be in a game with fully Dynamic worlds such as minecraft or teardown... we still arent able to create photorealistic worlds that are fully dynamic
Tryyton Jan 2, 2023 @ 8:32am 
Originally posted by TROFY-KSA:
unreal engine 5 is close to photorealism and comes with a ton of options and settings for raytracing. combined with its own technologies, it will look epic (pun intended), if devs actually know what they do (unlike "i am jesus christ" a ue5 game that looks worse than ue4...).
TROFY-KSA Jan 2, 2023 @ 9:00am 
Originally posted by Tryyton:
Originally posted by TROFY-KSA:
unreal engine 5 is close to photorealism and comes with a ton of options and settings for raytracing. combined with its own technologies, it will look epic (pun intended), if devs actually know what they do (unlike "i am jesus christ" a ue5 game that looks worse than ue4...).
Even portal rtx comes with alot of settings in the Dev menu.. You can even write your own shaders in RTX remix (its the tool that made this rtx remaster possible and you should be able to add ray tracing to any dx7/8/9 games)
tbh whats actually impressive is rtx remix
Tryyton Jan 2, 2023 @ 9:59am 
Originally posted by TROFY-KSA:
Even portal rtx comes with alot of settings in the Dev menu.. You can even write your own shaders in RTX remix (its the tool that made this rtx remaster possible and you should be able to add ray tracing to any dx7/8/9 games)
tbh whats actually impressive is rtx remix
yeah, i know, but it is different than using ue5 as editor. :wink_eol: what options the players get are chosen by the devs. but yeah, definitely the most options for any title with rtx included.
yeah, remix needs work to be done by modders or such to make the most out of it. can't wait for that. but like i said before, it is impressive to see old games with rtx effects. it makes old games look like new games in retro style (models, etc.) but with maxed lighting and such. would love to play some old classics that way, like deus ex, quake or such.
teasuti Jan 13, 2023 @ 1:12pm 
OP is not wrong though, the lighting effects in this game is rather disappointing.
If this is the best we can do in regards a fully ray traced environment with the current gen cards (some measly little performance with a dull look in a 15 years old game), then I'll take the conventional methods every day of the week pls.
Apart from some supposedly accurate glass reflections on the transport tubes in PRTX, the shadows were more spectacular even in Unreal Engine 3, almost 20 years ago:
https://youtu.be/cJWYrC2frQE?t=62

And back then there wasn't any weird resolution steps in the render like there is in PRTX when you move quickly and observe shadows close to the camera.
Last edited by teasuti; Jan 13, 2023 @ 1:22pm
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Date Posted: Dec 30, 2022 @ 11:48am
Posts: 15