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That said, since it was built by NVidia, it is optimized explicitly for that hardware configuration and won't necessarily be fully tested on competing hardware (i.e., Intel or AMD). So there are some visual artifacts that can likely be addressed by AMD (if they feel like supporting a competitor's software demo). Also, both DLSS 2.x and FSR 2.x are very competitive features respectively, so lacking FSR 2.x is giving NVidia an even larger advantage in this title.
Note that despite this being fully path traced, which is demanding in and of itself, it isn't really fully 'optimized' for anything. Remix floats on top of the engine (which is very old) and intercepts API calls and does its own generic transformation of assets into some type of path tracing model. Although this means it can work for many older games relatively 'easily', it means that it is still a least common denominator approach which inherently leaves maximum performance on the table.
Still, the fact that the 7000 series can actually run this without any optimization whatsoever is kind of a big deal for AMD - despite early driver issues, it's got some RT chops behind it and even if it is still behind NVidia this generation, it is approaching 'good enough' for a decent price.
do you just say this to anything? cause everything that was said was pretty on point. tf you mean he made it up? are you just unable to intercept common sense?
EDIT: It seems by your comment that you do not understand how Nvidia's RTX API works so I thought I would share some information for you to read so you can learn how it works. Here's a link for you: https://en.wikipedia.org/wiki/Nvidia_RTX
And if you'd pay attention, you'd note that this game can be run just fine on AMD's new 7900 XT/X cards. It's still significantly slower than nVidia cards of course but it's perfectly playable. The reason it runs so incredibly poorly on the Radeon 6000 series is apparently not even the raytracing, but a vector math bottleneck. And for what it's worth Intel's GPUs do seem to offer a similar level of RT performance to nVidia's, so once whatever bug that's preventing the game from launching gets fixed, there shouldn't be any issues there either.
Vulkan Ray-Tracing (Open-standard, runs hardware-accelerated on AMD, Intel, and Nvidia)
DirectX Ray Tracing / DX-RT / DXR (Open-standard, runs hardware-accelerated on AMD, Intel, and Nvidia)
Nvidia RTX (Nvidia only for hardware-accelerated mode, software emulation for AMD and Intel)
All "Nvidia RTX Only" games can only run full-speed hardware accelerated Ray Tracing when run on Nvidia hardware. If these games are run on any other video card (Intel or AMD) then those cards are emulating Nvidia RTX calls via software. Running "Nvidia RTX Only" titles on either Intel or AMD can not possibly run the ray tracing in hardware accelerated mode, even if those cards have dedicated hardware accelerators for Ray Tracing. Nvidia specifically coded their RTX-Only games this way on purpose to prevent other vendors from being able to run RTX-Only Ray Tracing games in hardware.
There are other games (like Cyberpunk 2077) that was coded using DirectX Ray Tracing / DXR so that it supports both Nvidia RTX hardware-accelerated Ray Tracing and AMD's FSR hardware accelerated Ray Tracing both. But just because a game says "Ray Tracing" in it does not mean that all games can run ray tracing in hardware accelerated mode on all hardware.
Actually the reason it runs poorly is because this is an Nvidia RTX-Only game and it is not running in hardware-accelerated mode on AMD video cards. As I said above: That is not possible. If anyone does get it to run on AMD cards then it is hacked via software drivers / AKA emulation and will not run full speed on AMD video cards. This game is an Nvidia RTX-Only game. It will never run full speed in hardware-accelerated mode on any AMD video card. It is physically impossible and incapable of doing so no matter what software hackery people come up with.
I understand that you do not like this but this is a fact and this is how things are today, sadly.
Now nVidia Optix IS a proprietary RT API, but it's not designed for or used in games.
Portal RTX (and any remix mod) is exported to Vulkan.
https://imgur.com/a/8NDx36A
It runs like trash on AMD because nv chose not to use an AMD friendly wrapper for it.
A group is working on upgrading RADV driver support so it'll at least function in Linux on AMD
https://wccftech.com/portal-rtx-to-receive-radv-vulkan-driver-support-in-the-future/