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Fun fact, you see the "DLSS 3" text in the options, but works as a "DLSS 2" on 20 and 30 series.
Silky-smooth 30 fps for the plebs.
Frames-generator overpowah 90+ fps in 4K for the patricians.
Someone can port them to Portal easy
It's crazy to see people with 1650s and other junk go bananas, badmouth the (free!) game, the company, the technology, give negative reviews etc. Just crazy.
RT went from a wet dream couple of generations ago to something within our reach, it will only get better and better as technology is improved and people upgrade their cards to models designed with RT in mind.
You can kill a good card with Minecraft with RT or Quake II with RT. Do you even understand what this technology is about and what it does?
How does low resolution of OG textures, simplistic/lacking AI, simple models, meshes, lower quality audio etc. affect anything here?
Using old games is helpful to not completely melt machines that try to run pathtraced titles and trim requirements around the edges. Most titles so far used very limited, light version of RT technology. If you want to go all the way then starting with more visually constrained is the only realistic way to go.