Portal with RTX

Portal with RTX

View Stats:
Any way to turn off ray-tracing?
Is there any way to turn off RT? The improved textures and lighting are enough for me to feel like I'm enjoying a remastered version of the game (which we all want). I went into the RTX.CONF file and changed both the min and max light bounces to zero. I figured that no light bouncing meant no ray-tracing:

rtx.pathMaxBounces = 0
rtx.pathMinBounces = 0

But when I run the game and type Alt-X for the RT settings, max bounces is changed back to 1, and the menu doesn't let you change it to zero.

When I exit the game and look at rtx.conf again, both bounces are still zero.
< >
Showing 1-7 of 7 comments
Zak Dec 8, 2022 @ 1:10pm 
The improved lighting is RT.
Last edited by Zak; Dec 8, 2022 @ 1:11pm
comp9 Dec 8, 2022 @ 1:12pm 
What if you write-protect the file after changing it and/or change the NTFS permissions to read only?
Jarl Dec 8, 2022 @ 1:13pm 
If the game is fully path traced there’s most likely no rasterisation at all. Even the basic, unshaded, graphics are drawn with ray tracing.
envirovore Dec 8, 2022 @ 1:33pm 
IF you want only a black screen, I'm sure someone will figure out a way to disable the renderer.
It's fully path traced, it's all ray tracing by default. Zero rasterization.
Holeshot BMX Dec 8, 2022 @ 1:55pm 
Yeah, Load up vanilla Portal. This is Portal RTX you know Raytracing version lol
Neo Vg Dec 8, 2022 @ 2:24pm 
Reducing light bounces to 0 would result in only emissive materials being visible, all non-emissive materials require a least 1 bounce for light to reach the camera, because this is how light works. ;)

What you mean is probably completely removing Nvidia's path tracer, but then you'll just end up this the original game. The way RTX Remix remasters games is not by modifying the game itself in any way (hence no access to the source code is needed), but by intercepting the game's draw calls to the graphics cards and reinterpreting it in its own way.
illgib Jan 13, 2023 @ 10:35am 
Originally posted by ZeeAwt:
Originally posted by Neo Vg:
Reducing light bounces to 0 would result in only emissive materials being visible, all non-emissive materials require a least 1 bounce for light to reach the camera, because this is how light works. ;)

What you mean is probably completely removing Nvidia's path tracer, but then you'll just end up this the original game. The way RTX Remix remasters games is not by modifying the game itself in any way (hence no access to the source code is needed), but by intercepting the game's draw calls to the graphics cards and reinterpreting it in its own way.
actually, rtx remix allows for texture replacements which is one of the reasons for why Portal RTX looks so good, its not using the original textures, I'm pretty sure they're using a feature thats been talked about that AI upscales textures and makes new materials for it based on what it looks like and how it thinks it should look (new bump and roughness maps for example) Portal RTX would still look amazing if you added nice, non raytraced lights to it
Then why not simply use an hd mod on vanilla Portal if what you only want it's upscaled textures?
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Dec 8, 2022 @ 1:05pm
Posts: 7