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Another unusual finding is that at 3440x1440 with DLSS Quality, I get ~110-120 fps on an RTX 4090, but with frame generation, fps reported internally by cl_showfps 1 actually drops to 80-90. However, my monitor shows a locked 165Hz, the maximum refresh rate. So, I don't know if enabling Frame Generation is disabling GSync or if it's really running at 165 fps.
In any case, the game runs and looks great at DLSS Quality at 3440x1440. At the standard 16:9 resolution (2560x1440), I get over 60 fps native without DLSS on maximum RT settings.
It seems to me that turning DLSS 3.0 on screws up Steam's built in FPS counter as well as the cl_showfps 1 counter. I'm pretty sure its because they can't "pick up" the AI frame that DLSS 3.0 creates so it just shows your normal FPS. An extremely ♥♥♥♥♥♥ workaround is dividing your current frames by two and then adding that to the initial number to sort of get a rough estimate of what frames you're actually seeing. cl_showfps 1 says my 4080 is putting out 120 fps at 1080p but that's obviously not true (based on benchmarks in other games). 120/2+120=180FPS which seems to be more in line with what tech Youtuber's have got with similar settings and in the same areas. Until RTSS/Afterburner get updated to fully support DLSS 3.0 you're probably gonna have to deal with this.
Another example of this is cyberpunk 2077's benchmark FPS counter. It doesn't account for DLSS 3.0 which is seen in 2klicksphillip's 4090 review, where it says he's only putting out 50fps on a 4090 with DLSS 3.0 turned on.