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Same goes for Baldur's Gate 3, we must not forget that Larian's first game was made out of a Kickstarter, and they had way less to show for it than FG has today, then with excellent itterations over time they made one of the most complete and respectable game of all time.
That aside, bad cases get way more attention and are probably way more numerous, and if I have to be perfectly honest, nowadays even "triple A" games can look like unfinished pieces of sh*t with their most developped feature being their cashshop so it's not like other methods of funding are automatically giving better results :T
It wasn't kickstarted as far as I know.
Larian Studio succeeded with Baldur's Gate 3 because :
- they had a ton of experience
- their CEO had a proper vision
- their model is different from most developers as they don't have shareholders unlike most companies (well, almost no shareholders)
And RTS is not about fast or slow, and RTS us about being fun, cool units, deep strategy layer, good game play, good UI, when you create and RTS for the "eSports" audience you will start chopping mechanics and stuff yo please the 1% of player base... A good example of removing fun for the sake of Koreans:
Protos mothership black hole... Was the most cool unit ability in SC2, removed for eSports reasons...
It depends on which crowd the devs listen to. Esports is not the future of RTS, it is the past.
Godsworn.
Age of Mythology: Retold.
Beyond All Reason.
Plenty of hype behind these games, only Esports competibros are not hyped about them, but the casual crowd certainly is.
no hate, just observation
Uh, no. This is a massively deluded take. RTS games have NEVER been about the co-op or any other form of PvE. They can have a good campaign, but even that is not completely necessary and far far less important than a healthy competitive multiplayer scene.
There are certain game genres that live or die almost entirely by their competitive multiplayer. MOBA. FPS. Fighting games. And most certainly, RTS.
Think of the most popular FPS games on the planet. Fortnite. CSGO. Any of the million Call of Duties. Battlefield whatever. Valorant. PUBG. What do they all have in common? Now name a single successful MOBA that doesn't have a booming esports scene.
Now do the same for RTS. The most played RTS games on the planet are the Starcrafts, AoE 2, AoE 4, the Company of Heroes games maybe. Again, all of these are still played to this day ONLY because of the competitive multiplayer. Starcraft 2 had the best single player campaign in the history of RTS, but there aren't still 10s of thousands of people playing it to this day because of the campaign.
The only instance of successful RTS games I can think of that were successful because of the story and campaign, rather than the competitive scene, are the Homeworlds. Still, the success of those games vastly pales in comparison to those RTS games that have esports scenes and are still played to this day.
TLDR: You couldn't be more wrong, my dude. If this game fails to create a successful and healthy esports scene... THAT will be the death of it.
And then its free to play? Why. lol. WHY? Are you Fortnite? Is your target demographic for this fictional RTS video game a bunch of 12 year old kids? No? Then what does launching the game as free to play and packed with crappy micro-transactions doing for you other then drawing parallels between this new company and everything that people hate about modern day blizzard. I can't even name the last F2P game that actually got off the ground and survived since Covid wrapped up. Everything I've enjoyed playing over the last year is around $30, and was an easy, risk and guilt free purchase.
Its just a bit fooking weird man. Why didn't these guys just secure funding and release a solid, well made RTS as the start of a much larger vision. Why we up in here trying to raise bank loads of cash to support the ultimate video game in this genre without it hitting the market first and seeing if it catches on or not. Like what part of ANY of this is even remotely relative to the Blizzard of old and how they used to conduct themselves (which is what this company is claiming to be in spirit).
Step 1. Make a good video game
Step 2. See if it catches on and goes viral
Step 3. Ramp up funding to support the tournament scene and fund the future of the franchise.
You don't skip 1-2 and put all your focus on 3. lol
I hope it pans out, I'm down for a solid SC2 clone, but when I compare this to something like Tempest Rising, it doesn't fill me with much hope.
You cannot force live-service. I can't believe how lucky that clown Sweeney got with Fortnite, given that it started out like this co-op shooter.
While i agree in overall take..... The esports competitive side of those RTS games definitely draw in new gamers from viewers and play a larger role then I think your giving credit to. LOTS of people love watching those pro level games even if they don't play themselves. Modern AoE2 popularity exists almost solely because the pro scene drawing in fresh blood. Those new players won't play hundreds of ranked games, but they know about the game, and play the game because of what they've seen on YT or streams. If people were just in it for the campaign/comp stomps, there is 0 reason they wouldn't just play AoE4. You have to follow the pro tournament scene to even be aware of the opinion that 2 is still the best game in the franchise.
I'd also like to know if that 80% SC2 statistic is BEFORE or AFTER they made the game free. Because if it was after, that makes total sense and won't surprise me at all, but I don't know a single friend in my circle (all grew up playing Blizz games) who hasn't done ranked games after buying the game on launch. Its possible that bias reporting is the explanation for this, but its a pretty big circle of friends who played, so im hesitant to credit it to that.