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Bir çeviri sorunu bildirin
This is coming from a Supreme Commander fan, I love high complexity, high variety gameplay, I'd like to have more content, more units, and more options for playstyles, I'd like Co Op commanders with more changes, and the ability to access a lot of those unique units normally via trade-offs or investing resources, I'd like to see complex strategies with countering counters to counters, and generalist units, including large units with independent targeting systems.
I know not every game will be that, and I'm cool with it. I'm cool with a game that's basically CnC or SC1 in terms of content, that's fine, but it should be balanced such that the average prospective player (that is to say players that are genuinely interested in the genre not just 'the modern audience') will enjoy it.
This isn't that.
Making workers (12)? is yet again another copy of SC2 but maybe it was a good step so you start getting things sooner.
In SC2 the 12 workers made it expandcraft - where were the quick games like on Abiogenesis, Metalopolis, Xel naga caves - as much as I hate all in protosses, I prefer to have such games too of micro and all in than EVERY game to be mass expanding and unlike war3 where you could punish expander, in SC2 always expander is at advantage, you cannot deny them and waste time if you don't expand yourself.
We have what is basically humans, demons, robot angels? Lol some darker demonic maps as an example just something themed. I wouldn't hate but again low priority at this exact moment xD
I also would like to see some better objectives in coop, mix it up in new ways. Defence based and other things, things that haven't bin necessarily explored like surviving for x amount of time.
StormGate isn't bringing anything new and the factions are just slightly altered interpretations of Terrans, Zerg and Protoss.
I'm sorry but it has have zero appeal.
As we see, many thinks look like SC2, the 2nd mine is very near the base, many things look like
It is terrible, players must compare to SC2, SC2 run many years, then SG in a disadvantages
Then why they don't make the game like SC1....
See the demos for Godsworn? Tempest Rising? ZeroSpace? See how none of them look like absolute trash? See how none of them roll out microtrasaction shop ahead of release? Yeah...
I avoided this like the plague because it looked like an aborted Blizz RTS from all previews.
The best pre-release hype that they could come up with looked terrible.
Why don't you guys play Beyond All Reason, or some of the more recent remastered RTS titles?
THIS and I will explain it in the other thread
It's their fault, FG made a bad game, which no one plays.
As you can see, many of us didn't strike the perfect level of hype. What an awful unreliable community...