Stormgate

Stormgate

Klashbash Aug 19, 2024 @ 10:40pm
Exciting News on Stormgate!
The playerbase count for Stormgate is now going toe-to-toe with... Company of Heroes 3. Welp, nevermind that's incredibly bad. The community is collapsing in just a week after the public release. And as a reminder: COH3 has extremely mixed reviews and released over a year ago. And it didn't get all the media press releases about being the next Starcraft. Ouch.

But don't you worry, Frost Giant said it's early access, so that means turn off your thinking cap, and pretend that programming isn't as slow as molasses and that they somehow aren't burning through their cash reserves. This game is a complete and utter farce, and it should be called out for the broken mess that it is regardless of any marketing buzzwords Frost Giant wants to use. It's a joke to put forward this current iteration as acceptable on any level even as a work in progress. This is the clear result of overpromising, and under delivering.

Stormgate: https://steamcharts.com/app/2012510
Company of Heroes 3: https://steamcharts.com/app/1677280
Last edited by Klashbash; Aug 19, 2024 @ 10:50pm
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Showing 1-15 of 34 comments
Dalv Aug 20, 2024 @ 12:51am 
Was watching youtube yesterday and was recommended Stormgate: A new generation of RTS documentary.

Everywhere you look you come across their overinflated egos. They even made a documentary about themselves lol. How they have the audacity is beyond me.
I guess their arrogance came back to bite them in the butt.
Abyssus_j Aug 20, 2024 @ 1:44am 
Originally posted by Dalv:
Was watching youtube yesterday and was recommended Stormgate: A new generation of RTS documentary.
Everywhere you look you come across their overinflated egos.

Not sure if this was a thing in other places in the world, but in Australia, we once called that FIGJAM. Fudge Im Good Just Ask Me.
Vlad von Carstein Aug 20, 2024 @ 3:47am 
Just saw an article of the developers complaining they're getting compared to starcraft lmao
juicy Aug 20, 2024 @ 3:49am 
wasn't starcraft 2 rather clunky in its early days?
Abyssus_j Aug 20, 2024 @ 4:04am 
Originally posted by Vlad von Carstein:
Just saw an article of the developers complaining they're getting compared to starcraft lmao

Boast about SC2 when they have their hand out for for money.
Tell people not to hold them accountable when it comes to holding up their end of the bargain.

Hrm.
Last edited by Abyssus_j; Aug 20, 2024 @ 4:04am
Zagreus Aug 20, 2024 @ 5:04am 
Originally posted by Vlad von Carstein:
Just saw an article of the developers complaining they're getting compared to starcraft lmao
`
I played the DEMO when it released a bit ago and gosh... they even tried to copy~pasta the playstyle.

Also tit feels a bit weird hearing the devs complain, when marketing does this:

Originally posted by Stormgate Steam Page:
“Frost Giant, where many veterans of Blizzard's now-defunct RTS team have banded together, is giving us the closest thing we'll probably ever get to a StarCraft 3 with Stormgate.”
IGN

“There's Already A New Starcraft RTS And It's Called Stormgate”
ScreenRant

Bold for emphasis by me.
Last edited by Zagreus; Aug 20, 2024 @ 5:05am
Jack_Burton Aug 20, 2024 @ 8:23am 
Originally posted by juicy:
wasn't starcraft 2 rather clunky in its early days?

Yes it was. Serious balance issues that needed working out, and builds such as the Terran mech build didn't have the units yet to make possible.
Jack_Burton Aug 20, 2024 @ 8:45am 
You're standing on the mountain top with SC2 and AoE2, looking down at the clouds as if that's rock bottom.

There are a bunch of Indie RTS games that released on Steam over the past 8-10 years, and most of them couldn't hold even 50 concurrent players within a few weeks. If they were able to top 50 concurrent players, it was never more than a few hundred. Most recent examples are Crossfire Legion, Godsworn, and 9-bit Armies.

Its not even an issue of being good or not. Godsworn has a great review score. So does 9-bit Armies.
Unrighteous Aug 20, 2024 @ 2:13pm 
Actually, CoH3 has nearly double the 24 hour peak player count right now.

It's pretty obvious Stormgate is finished. Regardless of the game's potential or how much you enjoy it, the devs burned through 40 million in 4 years to get to this point. They can't keep that up; I don't see where they can squeeze more money from.

I dare them to prove me wrong, and I hope they prove me wrong, but it's pretty hopeless.

They can probably scrap together the rest of the campaign missions and release 1.0, but the current state of the game isn't changing.
Klashbash Aug 20, 2024 @ 4:34pm 
Originally posted by Jack_Burton:
Originally posted by juicy:
wasn't starcraft 2 rather clunky in its early days?

Yes it was. Serious balance issues that needed working out, and builds such as the Terran mech build didn't have the units yet to make possible.

If we're talking the public beta, that's a testament to how amazing SC2 was that the only real components missing were balance adjustments, and extra co-op content out of the gate. But mech in Wings for the most part was definitely viable except versus Protoss.

You're standing on the mountain top with SC2 and AoE2, looking down at the clouds as if that's rock bottom.

There's two fatally flawed premises here. First off, realize that standards are and should be set by excellence. If someone wants to build say a 1950s TV with pretty much the same engineering as back then, we're not going to call that somehow a great product. It doesn't cut it anymore even if it did for a time, because we know that something much better exists.

Your second flawed premise is suggesting that Stormgate is "looking down at the clouds." I would rather play the original C&C than this trash heap. And I have every incentive to try to see the positive, since I did purchase the Ultimate Founder's Pack which I fully regret. Unfortunately, Stormgate is a step back in almost every conceivable direction from what made an RTS good in the first place.

There are a bunch of Indie RTS games that released on Steam over the past 8-10 years, and most of them couldn't hold even 50 concurrent players within a few weeks. If they were able to top 50 concurrent players, it was never more than a few hundred. Most recent examples are Crossfire Legion, Godsworn, and 9-bit Armies.

Its not even an issue of being good or not. Godsworn has a great review score. So does 9-bit Armies.

The mindset of "it could always be worse" doesn't hold any sway. Either a game is good against what is available, or it isn't. Doesn't matter how many skeletons are in the graveyard. Also, I love that you mention Godsworn. A 2 man development team has run laps around Stormgate. Almost at a 90% approval rating despite not even being free-to-play, and pretty much beats out Stormgate in all the important categories. That's shameful.
Last edited by Klashbash; Aug 20, 2024 @ 4:35pm
HidesHisFace Aug 20, 2024 @ 4:52pm 
Originally posted by Jack_Burton:
Its not even an issue of being good or not. Godsworn has a great review score. So does 9-bit Armies.

Review scores are misleading if there are very few of them - both 9-bit Armies and Godsworn have ~500 reviews each, sadly indicating that very few people actually cared about them.

Stormgate has literally about 10 times as many reviews right now - which is still not a colossal number, but it is still indicative of at least an order of magnitute greater player's interest in this game.

As mentioned before - the standards have changed.
Multiplayer-mostly RTS is a taken and saturated niche to begin with. And to get into it you either have to be revolutionary or absolutely, completely blow the competition out of the water in terms of quality OR do both.
At this stage, Stormgate does neither.

And that is before we even start talking about how multiplayer focus is basically a suicide, when your average multiplayer count even for MP focused RTS games is between 2 and 10%.
Jack_Burton Aug 20, 2024 @ 5:46pm 
Originally posted by Klashbash:
Your second flawed premise is suggesting that Stormgate is "looking down at the clouds." I would rather play the original C&C than this trash heap. And I have every incentive to try to see the positive, since I did purchase the Ultimate Founder's Pack which I fully regret. Unfortunately, Stormgate is a step back in almost every conceivable direction from what made an RTS good in the first place.

I didnt say Stormgate was on top of the mountain lol I said SC2 and AoE2 are. Stormgate is one of the games at or below cloud cover being looked down on. But its not hit rock bottom by a long shot.

And yeah I get that you still have to shoot high, but that doesn't mean you lose track of how far you've come. Stormgate numbers haven't evaporated like Grey Goo and others because it is in far better shape as an Early Access game than other RTSs at full release. Many understand this is a journey to 1.0 release. its not a final product.

The mindset of "it could always be worse" doesn't hold any sway. Either a game is good against what is available, or it isn't. Doesn't matter how many skeletons are in the graveyard. Also, I love that you mention Godsworn. A 2 man development team has run laps around Stormgate. Almost at a 90% approval rating despite not even being free-to-play, and pretty much beats out Stormgate in all the important categories. That's shameful.

And no one is playing it. Again not because its a bad game. Its just not an established IP nor did it have any hype. Its been a very hard thing for developers on Steam to break in with new RTS IPs.

Godsworn has like 20 people max concurrent. You really think they wouldn't want the numbers Stormgate is pulling even now? They'd be making immediate plans for the sequel. And that's my whole point.
DrMeepy Aug 20, 2024 @ 5:59pm 
Originally posted by juicy:
wasn't starcraft 2 rather clunky in its early days?
I played Starcraft 2 Beta on my hp mini laptop. It was actually SUPERIOR at launch apart from the custom games matchmaking system. They had released the game and fully intended to monetize custom maps from the beginning, which pissed off literally everyone.
After that they did the numbers and found out a single horse armor microtransaction in World of Warcraft was more profitable than Wings of Liberty so they stopped trying and it became a CPU hog.
Only good thing that came out of SC2 after that was the coop commanders game, which they refused to allocate much resources to, because again, it wasn't as profitable as mtx in WoW. Literally greedy idiots with MBAS that don't understand you can't beat a dead horse forever and its a good idea to have diverse assets, why even hire these people.
Unrighteous Aug 20, 2024 @ 6:04pm 
Originally posted by Jack_Burton:
Godsworn has like 20 people max concurrent. You really think they wouldn't want the numbers Stormgate is pulling even now?
I don't know all the details, but success is relative.

Godsworn is being developed by 2 people and has a box price of $30. They don't need to pull thousands of concurrent players, they just need to sell enough to to sustain themselves. As long as the game has single player content, most people will be content with that.

Stormgate advertised itself as Starcraft 3. It's not. If that was their goal, they failed.
Jack_Burton Aug 20, 2024 @ 6:20pm 
Originally posted by Unrighteous:
Godsworn is being developed by 2 people and has a box price of $30. They don't need to pull thousands of concurrent players, they just need to sell enough to to sustain themselves. As long as the game has single player content, most people will be content with that.

Stormgate advertised itself as Starcraft 3. It's not. If that was their goal, they failed.

Yeah that's a great point. But again, if they even had 200 or so concurrent, that would be huge for them.

I don't recall FG saying more than Stormgate is a spiritual successor to Blizzard games. Its still always been its own IP.

I dipped out of SC2 years ago. I barely made it to Legacy of the Void because it just never resonated right with me. So I've been giving a shot at all sorts of new base building RTS IPs mostly on Steam:
-Grey Goo
-Ashes of the Singularity
-Act of Aggression
-Homeworld Deserts of Kharak
-Battle Battalions
-Iron Harvest
-End of Nations
-Planetary Annihilation
-Crossfire Legion
-8-bit Armies/Invaders/Horde

A lot of good games. But its been tough. Its tough to get a new IP going in the RTS space. Its tough to get people to walk away from AoE, SC2, CoH, C&C, etc., especially when most of them are updated and still playable.

Stormgate is the first I've seen that has had a real breakthrough in player numbers and potential. If they can do as good a job addressing issues with the game over then next year or so as AoE4 and others have done, this game will deliver on its promises.
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