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Everywhere you look you come across their overinflated egos. They even made a documentary about themselves lol. How they have the audacity is beyond me.
I guess their arrogance came back to bite them in the butt.
Not sure if this was a thing in other places in the world, but in Australia, we once called that FIGJAM. Fudge Im Good Just Ask Me.
Boast about SC2 when they have their hand out for for money.
Tell people not to hold them accountable when it comes to holding up their end of the bargain.
Hrm.
I played the DEMO when it released a bit ago and gosh... they even tried to copy~pasta the playstyle.
Also tit feels a bit weird hearing the devs complain, when marketing does this:
Bold for emphasis by me.
Yes it was. Serious balance issues that needed working out, and builds such as the Terran mech build didn't have the units yet to make possible.
There are a bunch of Indie RTS games that released on Steam over the past 8-10 years, and most of them couldn't hold even 50 concurrent players within a few weeks. If they were able to top 50 concurrent players, it was never more than a few hundred. Most recent examples are Crossfire Legion, Godsworn, and 9-bit Armies.
Its not even an issue of being good or not. Godsworn has a great review score. So does 9-bit Armies.
It's pretty obvious Stormgate is finished. Regardless of the game's potential or how much you enjoy it, the devs burned through 40 million in 4 years to get to this point. They can't keep that up; I don't see where they can squeeze more money from.
I dare them to prove me wrong, and I hope they prove me wrong, but it's pretty hopeless.
They can probably scrap together the rest of the campaign missions and release 1.0, but the current state of the game isn't changing.
If we're talking the public beta, that's a testament to how amazing SC2 was that the only real components missing were balance adjustments, and extra co-op content out of the gate. But mech in Wings for the most part was definitely viable except versus Protoss.
There's two fatally flawed premises here. First off, realize that standards are and should be set by excellence. If someone wants to build say a 1950s TV with pretty much the same engineering as back then, we're not going to call that somehow a great product. It doesn't cut it anymore even if it did for a time, because we know that something much better exists.
Your second flawed premise is suggesting that Stormgate is "looking down at the clouds." I would rather play the original C&C than this trash heap. And I have every incentive to try to see the positive, since I did purchase the Ultimate Founder's Pack which I fully regret. Unfortunately, Stormgate is a step back in almost every conceivable direction from what made an RTS good in the first place.
The mindset of "it could always be worse" doesn't hold any sway. Either a game is good against what is available, or it isn't. Doesn't matter how many skeletons are in the graveyard. Also, I love that you mention Godsworn. A 2 man development team has run laps around Stormgate. Almost at a 90% approval rating despite not even being free-to-play, and pretty much beats out Stormgate in all the important categories. That's shameful.
Review scores are misleading if there are very few of them - both 9-bit Armies and Godsworn have ~500 reviews each, sadly indicating that very few people actually cared about them.
Stormgate has literally about 10 times as many reviews right now - which is still not a colossal number, but it is still indicative of at least an order of magnitute greater player's interest in this game.
As mentioned before - the standards have changed.
Multiplayer-mostly RTS is a taken and saturated niche to begin with. And to get into it you either have to be revolutionary or absolutely, completely blow the competition out of the water in terms of quality OR do both.
At this stage, Stormgate does neither.
And that is before we even start talking about how multiplayer focus is basically a suicide, when your average multiplayer count even for MP focused RTS games is between 2 and 10%.
I didnt say Stormgate was on top of the mountain lol I said SC2 and AoE2 are. Stormgate is one of the games at or below cloud cover being looked down on. But its not hit rock bottom by a long shot.
And yeah I get that you still have to shoot high, but that doesn't mean you lose track of how far you've come. Stormgate numbers haven't evaporated like Grey Goo and others because it is in far better shape as an Early Access game than other RTSs at full release. Many understand this is a journey to 1.0 release. its not a final product.
And no one is playing it. Again not because its a bad game. Its just not an established IP nor did it have any hype. Its been a very hard thing for developers on Steam to break in with new RTS IPs.
Godsworn has like 20 people max concurrent. You really think they wouldn't want the numbers Stormgate is pulling even now? They'd be making immediate plans for the sequel. And that's my whole point.
After that they did the numbers and found out a single horse armor microtransaction in World of Warcraft was more profitable than Wings of Liberty so they stopped trying and it became a CPU hog.
Only good thing that came out of SC2 after that was the coop commanders game, which they refused to allocate much resources to, because again, it wasn't as profitable as mtx in WoW. Literally greedy idiots with MBAS that don't understand you can't beat a dead horse forever and its a good idea to have diverse assets, why even hire these people.
Godsworn is being developed by 2 people and has a box price of $30. They don't need to pull thousands of concurrent players, they just need to sell enough to to sustain themselves. As long as the game has single player content, most people will be content with that.
Stormgate advertised itself as Starcraft 3. It's not. If that was their goal, they failed.
Yeah that's a great point. But again, if they even had 200 or so concurrent, that would be huge for them.
I don't recall FG saying more than Stormgate is a spiritual successor to Blizzard games. Its still always been its own IP.
I dipped out of SC2 years ago. I barely made it to Legacy of the Void because it just never resonated right with me. So I've been giving a shot at all sorts of new base building RTS IPs mostly on Steam:
-Grey Goo
-Ashes of the Singularity
-Act of Aggression
-Homeworld Deserts of Kharak
-Battle Battalions
-Iron Harvest
-End of Nations
-Planetary Annihilation
-Crossfire Legion
-8-bit Armies/Invaders/Horde
A lot of good games. But its been tough. Its tough to get a new IP going in the RTS space. Its tough to get people to walk away from AoE, SC2, CoH, C&C, etc., especially when most of them are updated and still playable.
Stormgate is the first I've seen that has had a real breakthrough in player numbers and potential. If they can do as good a job addressing issues with the game over then next year or so as AoE4 and others have done, this game will deliver on its promises.