Stormgate

Stormgate

Is 3 player co-op mandetory?
Can't I just play co-op with one other person why do we need a third?
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Showing 1-13 of 13 comments
Nico Aug 19, 2024 @ 3:58am 
You do not need a third person. If you select a Coop Commander, there is a button that allows you to disable matchmaking. With this you can play alone or with 2 players.
FaithlessZealot Aug 19, 2024 @ 5:54am 
Originally posted by Nico:
You do not need a third person. If you select a Coop Commander, there is a button that allows you to disable matchmaking. With this you can play alone or with 2 players.
So I can't just matchmake for 2 people? Cos I don't know anyone who plays
Terotrous Aug 19, 2024 @ 7:47am 
Well, the missions can be pretty hard, the third army definitely helps.

You can certainly do 2 players or solo but it's a flex.
Nico Aug 19, 2024 @ 7:50am 
I fear that wanting to matchmake but not have a full 3 man party might actually not be possible. You only either can go for the full matchmaking or no matchmaking at all. So not wanting a third person but also not wanting to use a premade party is not possible.
FaithlessZealot Aug 19, 2024 @ 8:06am 
Originally posted by Nico:
I fear that wanting to matchmake but not have a full 3 man party might actually not be possible. You only either can go for the full matchmaking or no matchmaking at all. So not wanting a third person but also not wanting to use a premade party is not possible.
It's not the fact I don't want to it's the fact I don't have friends lmao
ChocoElBanana Aug 19, 2024 @ 8:15am 
Originally posted by FaithlessZealot:
Originally posted by Nico:
I fear that wanting to matchmake but not have a full 3 man party might actually not be possible. You only either can go for the full matchmaking or no matchmaking at all. So not wanting a third person but also not wanting to use a premade party is not possible.
It's not the fact I don't want to it's the fact I don't have friends lmao

Pretty sure you can still play solo coop missions by clicking the "eye" icon next to the buddy bot so you can start the coop mission immediately without matching other players but idk if you can complete the missions on higher difficulty solo.
Zerachan Aug 19, 2024 @ 8:36am 
Might change the enemy attacks if solo, but as 2man it still sends 3man attacks against you.
In that case it might actually be easier solo than 2man.

Although, I'm a little curious about why you'd want to be paired with just one random for 2man, if you'll play with strangers then is there really a difference beyween them being one or two?
FaithlessZealot Aug 19, 2024 @ 8:43am 
Originally posted by Zerachan:
Might change the enemy attacks if solo, but as 2man it still sends 3man attacks against you.
In that case it might actually be easier solo than 2man.

Although, I'm a little curious about why you'd want to be paired with just one random for 2man, if you'll play with strangers then is there really a difference beyween them being one or two?
I can only handle so much people at one time
ChocoElBanana Aug 19, 2024 @ 8:53am 
Originally posted by Zerachan:
Might change the enemy attacks if solo, but as 2man it still sends 3man attacks against you.
In that case it might actually be easier solo than 2man.

Seems like the coop missions were built for 3 players in this game, it's up to you if you want to tackle them yourself as a challenge or with other players with ease.

If the coop missions were built like how SC2 coop missions are, then it doesn't adapt to the number of players in terms of enemies and just like in SC2, you'll need to handle all the same number of enemies regardless if you're solo or with someone else. That's the point of "coop" after all. You can always just adjust the difficulty if you're playing solo.
FrostGiant_Jex  [developer] Aug 19, 2024 @ 1:53pm 
At the moment, 3P Co-Op is scaled for 3 players. You can choose to play alone, but the mission is still scaled for 3 players. It only scales by difficulty at the moment, not player count.
Censuur Aug 19, 2024 @ 3:58pm 
3 player co-op has to be one of the more bizarre decisions in an early release full of just utterly incomprehensible choices. Coordinating between two people can already be a challenge, but throw another person into the mix and combine this with choked maps and high numbers of units that are also incredibly bulky and I find it becomes impossible to get a good grasp of what's going on at any point in time.

This would be one thing if the armies and commanders actually worked well together or if fighting as a team was in any way rewarded, but more often than not you're completely stuck behind another player or your units are being stuck in some unholy blob of nonsense where your hero can't do ♥♥♥♥ anymore and caster units might as well not exist with their inability to actually reach targets.

And it keeps getting worse for no understandable reason. In 1v1 celestials have an upgrade for their cores to make them move faster, great! In co-op you get upgraded cores that provide absolutely minuscule healing and energy regeneration with a bonus of not being able to keep up with your army because they don't have the move speed upgrade... it feels like it was just slapped together in an afternoon with no thought or care whatsoever. I just cannot for the life of me understand why factions are WORSE in co-op than they are in 1v1.
Sel Und Irae Aug 19, 2024 @ 4:00pm 
Just teamkill the third guy, They didn't bother to code anti friendly fire (Teamkilling / Intentional Teamkilling) into the release version.

I've had it happen to me twice, More people know about it faster dev has to patch it.

Is it a good solution? No

But, I'd rather be teamkilled / Forced outta game than have to play with another leaver. Least this gives me an excuse to leave if they're gunna be awful humans.
Last edited by Sel Und Irae; Aug 19, 2024 @ 4:03pm
Snobby Hobo Aug 19, 2024 @ 4:08pm 
Originally posted by Censuur:
3 player co-op has to be one of the more bizarre decisions in an early release full of just utterly incomprehensible choices. Coordinating between two people can already be a challenge, but throw another person into the mix and combine this with choked maps and high numbers of units that are also incredibly bulky and I find it becomes impossible to get a good grasp of what's going on at any point in time.

This would be one thing if the armies and commanders actually worked well together or if fighting as a team was in any way rewarded, but more often than not you're completely stuck behind another player or your units are being stuck in some unholy blob of nonsense where your hero can't do ♥♥♥♥ anymore and caster units might as well not exist with their inability to actually reach targets.

And it keeps getting worse for no understandable reason. In 1v1 celestials have an upgrade for their cores to make them move faster, great! In co-op you get upgraded cores that provide absolutely minuscule healing and energy regeneration with a bonus of not being able to keep up with your army because they don't have the move speed upgrade... it feels like it was just slapped together in an afternoon with no thought or care whatsoever. I just cannot for the life of me understand why factions are WORSE in co-op than they are in 1v1.

I'm with you on this one. The onboarding in this game is so bad you'd almost thing they deliberately designed it out of spite. Co-op teaches you practically nothing valuable for PvP nor does it feel designed around it.

The most obvious thing they could have done is allow for casual matchmaking in the form of 3v3 or 2v2 - which were always excellent modes for people to learn the ropes in SC. It allows you to reflect on not just yourself, but also your allies. Nobody took these modes too seriously. Instead we just have 1v1 - which invites sealclubbing of new players.

And honestly - the PvP in this game is good fun. It really is - but it just tries so damn hard to make it miserable to get into.
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Date Posted: Aug 19, 2024 @ 3:57am
Posts: 13