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Sadly that is true, i really wanted Starcraft 3 but the fact is Blizz abandoned the IP and it probably wont happen within next 10-15 years if ever and Stormgate is the only RTS (that i know of ) which is trying to fill that gap.
This is the next evolution of all current RTS games and it has elemets inspired from all the best like this guy said....give it time it does have potential.
I personally see elements from:
SC2
Torchlight
C&C
WC3
DUNE
Yes - it's nowhere near Starcraft 2 levels of quality, but did we really expect it to? The fundamentals are inoffensive, so why not just let them cook for a bit instead of trying to bury the game immediately?
1) Lofty promises during early funding times. 10s of thousands of people donating a chunk of cash for an idea that was basically sold as a "Starcraft & Warcraft Killer", a new major title. The majority of SC & Warcraft players are used to high levels of game play. A great number of these people are salty as hell now and want to see Frostgiant bankrupt, not necessarily the game of Stormgate to go, albeit it too has its own poor reception ofcourse.
2)Obscene and unheard of microtransactions for a very much unfinished product. People don't like it when something smells greedy OR needy. Few are paying 10 bucks for the campaign and heroes; many who even want to pay are worried that their money may go to waste as the game and everything in it may develope in a completely diffrent way later on, to the point of being unrecogniseable. This is why selling an EA game so incomplete is dangerous - People REALLY hate the uncertainty in what they're purchasing.
3) Early on proclaiming a free 2 play game, but selling campaigns using the much hate microtransaction model. 90% of players only want to play campaign and a bit of coop. Most of the RTS playerbase are older people who have seen through microtransactions as a sort of scam directed at young kids. RTS people are typically notoriously min-max people with a great understand of value for money. This created its own group of haters.
There's probably more I'm forgetting.
That was pretty in depth response, thank you for sharing, i can see the logic/reasoning in some of the points you brought up, in particular number 1, not that the rest are less important.
Yep, the :
4) We're Blizzard veterans, as an argument of authority, even though they didn't create WoL.
5) The insane prices, $90 to get a full campaign or $75 for the most informed. So $90 for a complete single-player game, and we're not even talking about the price of multiplayer modes... This is one of the most expensive games around.
6) The deliberate desire to advertise 1v1 e-sports, when it's strictly the mode least sought after by RTS players. FG is paying the price now, as they've “discovered” that the campaign is by far the most played mode.
And we're talking about a game that has staked its entire marketing campaign on e-sports, and has therefore largely driven away those looking for the campaign. That's how far off the mark they really are...
And don't get me wrong, the campaign is the most-played mode in a game that has focused all its communication on 1v1 multiplayer... Imagine 2s what it would have been like if the marketing had been much more general, and also based on the campaign.
7) The questionable artistic choice. It's not so much the stylized graphics that are problematic, but rather the total absence of soul or interesting visuals. War3 was stylized, yet it still had something attractive about it; here, nothing catches the eye, everything is forgettable... And it's been a long time since the critic was launched.
8) It's been a long time since they've ignored any criticism. We've been writing the same things for at least 1 year. They've reached a level of stubbornness that's never been matched on the dev side. Now they're getting the backside of that and realizing what a bad choice they made. It's sad, because for over a year, everyone has been shouting the same thing at them, but we've been insulted and ignored for daring to criticize their choice.
Is true, man
I get it. People were hoping for more, given the pedigree of Starcraft and Warcraft. But this is also Early Access. This is like playing the Wings of Liberty beta, and frankly, there is more content here than in the SC2 beta.
I didn't sign up expecting a finished product right now. I signed up for the journey to official launch of 1.0, which FG has said could take at least a year.
As OP said, voice your feedback. They are listening and have plenty of time to address concerns.
The good news is, there isn't anything drastically wrong with the core gameplay. So its not like they would have to redesign how the game works to address feedback.
FG set the bar for the comparison. You reap what you sow.
stormgate is DOA already no playerbase, outrageous prices, mid gameplay at best, ugliest character design... you say "give it time" but launch is the most important part