Stormgate
MIMoken 13 JUL 2024 a las 2:53
Will cosmetics be togglable?
Will cosmetics be togglable, at least in multiplayer? Visual distinction is very important in RTS, especially with somewhat big armies like in Stormgate. But inclusion of skins for heroes, which selection will probably expand a lot after release, can lead to situations when you won't be able to recognise hero type right away.
Also, pets need to be togglable too. I understand that Stormgate focuses on hotkeys for everything, including unit selection, but some critter (especially the size of some units, like dog in the chicken trailer) still can get in the way.
Some kind of the Tournament mode toggle that turns all cosmetics off for the player in the match will be perfect. It will only be off for the player that chose it without impacting others.
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Exothermic 13 JUL 2024 a las 4:55 
I don't believe they've addressed this (and I'd love to be proven wrong and shown what they've said), but my hope, as I've communicated several times in the Discord server, is that skins can be set for both players on each end. Like I choose my skin, and my opponent's skin.

Using StarCraft as an example, in multiplayer I almost exclusively play Zerg. So the only skins I've bought in SC2 are the Zerg skins. But if I could set (or had to set) my opponent's skins, it would have tripled the amount of skins I bought.

I'd be fine with the pets being based on what the other player selects though, but everyone has their own threshold for what they find annoying. To me, it's not any different than SC2 maps that have little animals running around, which I actually enjoy!
Tazor 14 JUL 2024 a las 7:44 
If I were to guess, no. Big no. Can't think of any f2p skin infested video game that lets you disable cosmetics and see everything as default. Probably why I will only play it when it comes out then quit soon after when everyone throws glowing neon lights at me.
ベル・ムーン 15 JUL 2024 a las 1:53 
the point of owning skins is for others and your self to see, if its just you, it losses a huge part "look what I have" and "proud to own" sorta feel to them.
Exothermic 15 JUL 2024 a las 4:22 
I entirely disagree. I don't care what my opponent sees. I buy skins in any game because I like them. I've never once paid for a cosmetic because I cared what my opponent sees.

I've gathered I'm in the minority as I've discussed this with more people, and I assume I won't get my wish of being able to set skins for myself and my opponent, but it doesn't change the fact that it would cause me to spend a lot more money on the game.
Exothermic 15 JUL 2024 a las 4:24 
It also gets around the biggest issue of skins in RTS: readability. You don't need to worry about how similar the skins are to default for readability reasons when the person is fully prepared and making the conscious choice to use them, as opposed to it being a random thing they may or may not see.

It would allow for WAY more interesting and creative skins than what we got in SC2. I remember some fanart of zerg as sushi. That would be doable in this system.
Tricking Trapster 15 JUL 2024 a las 5:31 
I get that point and while I agree that toggleable should be a thing, I also think that would create a different problem with a vocal part of players that will go 'Hey I paid money for this why can't I flaunt it in my opponent's face'. Terrible mentality, sure, but you do avoid it with the 'regular' way.
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Publicado el: 13 JUL 2024 a las 2:53
Mensajes: 6