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Starcraft 2 meanwhile began development in 2003, and was not shown to the public until 2007, and then after a lot of overtime and crunch, they delivered Wings of Liberty in 2010.
Should it come as any surprise that a game trying to surpass much of Starcraft 2's very dated and limited underlying tech might take longer to put together than Warcraft 3? Considering the progress they have made, they are managing to be on par if not faster than Starcraft 2's development, while also pushing under the hood tech that prior RTS games haven't been built with. Should we say it is a shame that God of War's chapters might take months to build and polish while Half-Life built the entire tentacle pit section overnight?
We have access to infinitely better tools. Better game engines. Know how. Experienced devs. Modern hardware. A model game to follow.
The big thing about Unreal Engine is that it claims to offer a lot of tools that make game development easier, even for inexperienced devs.
In theory, development should be faster now. But we're not even on par with how it was 20 years ago. It is actually slower somehow. MUCH slower. At the rate this is going, we will be lucky if this thing reaches completion after a total of 10 years in development.
The whole game feels like a crowdfunded money laundering scheme imo.
I've given up trying to rationalise these fervently positive posts that have no bearing on state of the game. Its got to be staff or something.
That's just a default game dev excuse. Usually used by Ubisoft, Bethesda, and other beloved devs and publishers.
In the '80s and early '90s, games were made using an unholy amalgamation of symbolic machine code and alcohol.
Devs had been drawing level layouts on paper and transferring them in the game tile by tile.
In the late '90s, a lot of isometric games used digitized real-life photos to make realistic ground textures.
SC1, Fallout 1,2, and a lot of other games made ♥♥♥♥♥♥♥ clay figurines. Then they made in-game sprites and models out of it without a 3D redactor.
These games had ♥♥♥♥♥♥♥ vision, dedication, and professionalism.
FG has the best tools in the ♥♥♥♥♥♥♥ video game history, but all they make is broken promises and excuses.
2024 "Savior of the RTS genre" https://imgur.com/a/8z9B1QK
Yes, that's just because games are harder to make nowadays.
https://www.youtube.com/watch?v=mIDlU_sKto0
Just take a look at Tempest Rising and see what's possible with modern tech in a similar amount of time, and most likely less budget, for an rts.
In short, no excuse.
The team wasn't that much larger either.
It doesn't excuse SG for looking like a 1 and TR like a 9,
If Stormgate was planning to release this spring like Tempest Rising, I might agree with you, but this is comparing a game that is almost done to a game still well underway. What is your point except to put Stormgate down? Also calling it a 1 is pretty damn hyperbole because we both damn well know there are some outright horrible looking games out there.
lets enjoy how far games can come over the course of their development instead of trying to be the mindless masses who thing games always look finished as soon as they start development.
https://static.wikia.nocookie.net/starcraft/images/e/e0/Zergalpha.jpg/revision/latest?cb=20080113172212
Look at those models, it is a 1 from an artistic standpoint, no amount of Unreal bling can hide it.
Putting SG down? It is reality, it is FG that is trying to present SG as something that it is not.
Also funny you say lets enjoy all games when it's FG and fans who pretend TR doesn't exist. :)
If you really want to like TR so much, then consider that the lead, Wayward, is a big Stormgate Celestial fan :)
Publicly released. Not started the development.
If the game is publicly released and charging money, it will be treated as a released game.
If you don't want this, release the game when it's ready.
This is reality. Things will appear rather unfair until you accept reality.
This is honestly embarrassing when you compare SG to games like The Scouring. Turns out it's possible to create a nice-looking RTS without Marvel celebrities and Chainsmokers.
You evade the budget topic because you know it's extremely unlikely any rts(beyond perhaps sc2) cost over 40m to make.
I have seen Wayward talk in your disc and being completely and rudely ignored. :)
I have also seen completely harmless TR threads here and in reddit being removed without reason.
They also never mention it on interviews, but mention others rts.
Also this... is... hilarious.
https://i.imgur.com/vFvJhpS.png
For all the "lets support all rts" talk, they seem suspiciously silent about TR... and the reason is obvious... it embarrasses them. :)
But lets ignore all that for a moment. Nowadays, artists are creating amazing 3d art that brims with creativity, even for free. Yet SG is stuck with all these ugly models, the question is, what were their artists doing these last 3 years?