Stormgate

Stormgate

Stormgate is not balanced in it's current form.
I just hope they fix it, because I love RTS games. I'm done ranting.
Naposledy upravil AJF-왕초보; 1. zář. 2024 v 21.23
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Zobrazeno 115 z 16 komentářů
Crazy. Why isn't the game balanced after a month?! Must be because they are all lazy..
Also yeah, the biggest cash grab I've ever seen as well.. They released a free to play game with a couple of optional purchases where you could try the free stuff first and see if it is worth spending money. The audacity ! They are so money hungry, grrr
I'm gonna give them a bit more time to refine the game a bit better, before I toss my wallet at them. But if the game doesn't get better from here...? I'm going to keep being wary.
StarCraft2? THAT was balanced as could be, and felt best as it could be. Although, I would have to compare it to Beyond All Reason, which allows you to have HUGE armies.
I'm also still waiting for Vs AI that is actual start-from-zero matches, like they had in SC1/2 and WC3.
I know these devs have plenty of experience from their days at Blizzard, some 20 years worth of experience, and I know the younger devs need plenty of push for training to be on-par, but after all this time, to give us a half-baked game as of yet? Cmon, FrostGiant, yall can kick this can over the line! You're almost there!
''This is honestly a 2/10 game at this point, so far. Vanguard is ridiculously strong. At this point it's basically unplayable as Celestials and very difficult as Infernals.''

current situation is 4 vanguard in the top 20 ladder if you lose vs vanguard as celestial just one word you hard sux you are terrible brain ape nothing more need to be said the match up vanguard vs celestial is one sided actually even the devs are aware about it btw you just have 75% WINRATE vs vanguard https://stormgate.untapped.gg/en/players/iiXicyH/ajf-?faction=celestials&view=ranked_1v1
Naposledy upravil Crysing; 31. srp. 2024 v 11.05
Kuhgelrund původně napsal:
Crazy. Why isn't the game balanced after a month?! Must be because they are all lazy..
Also yeah, the biggest cash grab I've ever seen as well.. They released a free to play game with a couple of optional purchases where you could try the free stuff first and see if it is worth spending money. The audacity ! They are so money hungry, grrr
What's even crazier it's not a month because it isn't released. Early Access is not a release for any game. It is advanced access to a game while in development.

Part of the issue from user complaints has to do with PR blunder from the dev that ended up muddling up what release means. When clearly contradicting themselves when discussing capital for actual release in the future (when addressing the profitability of early access item mall). Followed by insanity from loads of users misinterpreting it and getting completely the wrong idea.

Bottom line. Sure it's understandable when playing right now can be frustrating. But I totally agree there's no need for throwing a tantrum about it and posting a rant on balance. Rather than just simply notice the fact that your'e playing an unfinished product. That is not released, and a long way from release. Which is projected for 2025. But I would say 2026.

Even if they had something last year to release with nothing balanced at all. You still know that it's in development stage. Sure they waited until they have something closer to balanced to release now. And good for them because they can use any information gathered from the games for the purpose of balancing which they did not have remotely close to prior to public early access.

So IDK what users are thinking here when complaining about balanced. Devs put together something they felt worth throwing out there to test out. For all they know it could be completely imbalanced. Which is why we have it and why we are here. To test it and offer feedback for the purpose of improving balance for the purpose of a well balanced release.
Naposledy upravil cool skill; 31. srp. 2024 v 13.26
cool skill původně napsal:
What's even crazier it's not a month because it isn't released. Early Access is not a release for any game. It is advanced access to a game while in development.

Here we go again with the early access. What's your point? It's not some sort of magical shield to deflect all criticism. It's released, and open to the public, and whatever lipstick on a pig they want to put on it doesn't somehow mean we take our thinking caps off. Tens of millions spent, and four years of development for what can be fairly labeled as slop. And since programming is as slow as molasses, and they must be burning through crucial cash at this point, it's inhaling copium to have any sort of faith whatsoever that they can turn this ship around.

Part of the issue from user complaints has to do with PR blunder from the dev that ended up muddling up what release means. When clearly contradicting themselves when discussing capital for actual release in the future (when addressing the profitability of early access item mall). Followed by insanity from loads of users misinterpreting it and getting completely the wrong idea.

Their FAQ even says the game is officially launched on the first question. What more do you need before your mental gymnastics is put aside?

Bottom line. Sure it's understandable when playing right now can be frustrating. But I totally agree there's no need for throwing a tantrum about it and posting a rant on balance. Rather than just simply notice the fact that your'e playing an unfinished product. That is not released, and a long way from release. Which is projected for 2025. But I would say 2026.

Even if they had something last year to release with nothing balanced at all. You still know that it's in development stage. Sure they waited until they have something closer to balanced to release now. And good for them because they can use any information gathered from the games for the purpose of balancing which they did not have remotely close to prior to public early access.

So IDK what users are thinking here when complaining about balanced. Devs put together something they felt worth throwing out there to test out. For all they know it could be completely imbalanced. Which is why we have it and why we are here. To test it and offer feedback for the purpose of improving balance for the purpose of a well balanced release.

Starcraft 2 for instance was at least at "diamond in the rough" status from the get-go of its public showcasing. Stormgate is a trainwreck without a light at the end of the tunnel. When I played Starcraft 2 even in its public beta form, there was a lot to be desired when it came to balance but all the fundamentals were there for a great game. Stormgate, on the other hand, is quite possibly the most disappointed I've ever been in a game.

And as an Ultimate Founder's Pack backer, I absolutely wanted this game to succeed. But the writing is on the wall. Over and over again, people are posting how they are desperate for a worthy successor to SC2/WC3 and Stormgate is coming up horrendously short in every category. To summarize: The art direction is terrible, the voice acting and dialogue is cringe, the game mechanics are completely subpar, and all it encourages you to do is go back to the games that this was inspired by in the first place. In all actual sincerity, I would rather play the original C&C than this sheer abomination.
Naposledy upravil Klashbash; 31. srp. 2024 v 16.07
Klashbash původně napsal:
Here we go again with the early access.
Because that is exactly what it is. Any amount of PR can say Jesus has designated this game the messiah of all RTS. PR is not hard evidence.

Early Access is not Access. Early Access is access to an unreleased game in development. That is absolute cold hard fact regardless of any PR BS you worship. If the emperor tells you how beautiful his clothes is you can admire it all day regardless if the emperor is factually naked.

It's not even just the EA label. It's clearly in development phase at 0.X. And even has just recently has offered EA for public testing. Complete evidence that it is development phase with hardly a week of public testing. All hard proof that this game isn't released. For game that is very blatantly in development knowing for the fact that public testing phase just started requires severe delusion to claim as if it is released.

And developers have even made it clear that it is not released. Considering they themselves discussed the game releasing, financial budget for release, and projected release in the future. All very overtly implying the game isn't released.

Bottom line, hard evidence proves that the game is in Early Access. There's even a label saying it is in Early Access. And a notification every time you start a game. Early Access = not released. Not being released is part of what Early Access means. The game has not been released. You have access to it early before release.

Anybody who has anything to say about the game or the development or the developers may have complete validity from the frame of reference of an unreleased game. Anybody basing any criticism on a completely false interpretation of the game being released has no validity.

First and foremost, the game is not released. It is in early access development phase. Any sort of criticism about the game can only be valid with that absolute fact as a basis.

Early Access is not a designation for a great developer, great game, terrible developer, terrible game. It is a factual designation about the development/release phase of the game. Whether the the game/developer is great or terrible.

If you're not saying anything in about this game as an Early Access unreleased product in development, then you might not be saying anything at all.
Naposledy upravil cool skill; 31. srp. 2024 v 21.42
Honestly my biggest grip is how hard it is to punish 3rd base due to how strong static defense are. Which mean game goes through a 10 minute bleed period because of again how strong static defense are.
"The early iterations of the automobile aren't perfect."
Naposledy upravil HighLanderPony; 1. zář. 2024 v 11.19
AJF-왕초보 původně napsal:
There's very little ways to show skill.

this. They wanted to "make sc2 but easier to play"
they did it. Nobody interested for some reason
They should try releasing it on mobile. With this artstyle it would be a banger
AJF-왕초보 původně napsal:
This is honestly a 2/10 game at this point, so far. Vanguard is ridiculously strong. At this point it's basically unplayable as Celestials and very difficult as Infernals. There's very little ways to show skill. It's like the cheapest biggest cash grab that ever came from RTS. If they don't actually completely change the game it will die before it even is "Released", which at this point should be like 5 years.

The problem here is that you are not explaining WHY you think vanguard is OP.
I have heard a lot of other people say that celestials are OP,
and im sure there are some who say the same about infernals.
And while it is indeed possible that a certain vanguard unit/mechanic/strategy is OP,
it is also possible that you simply havent found the best counter for what you consider OP.
But if vanguard really is OP at the moment, then the next balance patch may fix this,
and this next patch may then make another faction OP, etc, if they rush things..
Keeping (especially asymmetrical) factions balanced in an RTS game is quite hard..
To do this, devs need constructive feedback from players,
and your feedback here is not constructive, but rather destructive..

The ways to "show skill" are essentially the same as with SC2, and any other RTS.
You can do it with good micro, good macro, and/or good understanding of the game.
Macro has indeed been made easier compared to SC2, but this is a good QoL thing;
it allows players to focus on their micro, so it actually makes "skill" more important, imo.
The production tabs/UI in this game is actually quite similar to CnC games,
the only real difference is that hotkeys are already setup more efficiently..

As for the "cash grab" part:
it is perfectly possible to play this game completely for free:
whether or not you want to give them money is completely up to you.
While i do agree that the campaigns and coop heroes are a bit overpriced;
(€20 for a campaign, and €10 for a hero, compared to €15 and €5 in SC2, respectively)
the problem isnt really the price, it is the lack of content, for that relatively high price.
The devs have already made it clear that they will add more content in the future,
so this problem has already been acknowledged, and will be addressed..
btw, i wont be spending money on this game either, unless they make it worth it..

Lastly, SC2 legacy of the void was released in 2015,
which is 5 years after the initial release of SC2 wings of liberty.
Before LotV, there were +/- 100 updates,
and after LotV, there have been +/- 100 updates, so +/- 200 updates in total.
(many of those were small updates, like hotfixes)
And in the last few years, there have been HUGE drops in SC2 player counts,
like f.e. in october 2022, where the number of players went from +/- 600k to 200k.
It has gone down and up and down and up (etc) from there, and right now it is +/- 400k.
I could go on here, but i think i already made my point by now:
quite a lot can happen in those "5 years until release"... xD
Naposledy upravil Stavrozium; 1. zář. 2024 v 17.08
OP doesn't realize he is an alpha tester.
Map with bigger expose flanks would be very welcome for Kri and fiends. At the moment maps are too chokey for melee units, thus the skill level,luck, and prediction to preplan half your army for flanking is not trivia compare to "her der exo go burrrrrrr".

With that said vanguard feels oppressive because of how easy it is to use dogs and exo to win map control. Follow by medic healing all the residue damage. This is not healthy design. The other faction does not have access to healing late game to the level of the medic. Black hole needs 50% slow for time being because of how much of a mess balance is. The reason why the 2 other faction complain about vanguard probably because it's not fun being on the clock which is what the exo medic death ball does, it's impossible to ♥♥♥♥ up because you just heal it up as long as you don't over commit, which is very easy given how chokey half the maps are.
AJF-왕초보 původně napsal:
I just hope they fix it, because I love RTS games. I'm done ranting.


yeah the Vangard are strong AF
Fudger původně napsal:
The reason why the 2 other faction complain about vanguard probably because it's not fun being on the clock which is what the exo medic death ball does, it's impossible to ♥♥♥♥ up because you just heal it up as long as you don't over commit, which is very easy given how chokey half the maps are.

Bro exactly. Once Vanguard gets the bio death ball it's so hard to stop. I cast "Blackhole" as you call it, and 5 arch angels, and argent Kri, and it's still not enough to kill the ball, or it kills like 1/3 or the ball and then the archangels die. It's really strong. Celestial vs infernal is hard as well because argents suck vs fiend Gaunt and Kri are only ok. You need to tech to Black hole and then you can start to win fights, but in the meantime map control goes to Infernal and they get all the creeps and get up to 4 base. Infernal vs Vanguard is hard too.
AJF-왕초보 původně napsal:
01-$HADOW původně napsal:


yeah the Vangard are strong AF

Yeahh. It doesn't mean the game will be this bad on release, but it certainly isn't balanced at the moment. I just hope they actually take a long time actually understanding the game so they can fix it within a year.


Yeah its not bad at all
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Datum zveřejnění: 31. srp. 2024 v 3.40
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