Stormgate

Stormgate

Scyt Aug 11, 2024 @ 1:01pm
Feedback on AOE Damage
Starcraft 2 had some really big issues with balancing units that did AOE Damage. The idea was as armies increased in mass, AOE could be used to eliminate these massed armies. This was a huge problem. A player would spend a vast majority of there time building up their econ, scouting, and building their army and the game would be over in an instant because of [Insert widow mine, baneling, storm, etc.]. Remember the Archon toilet in Wings of Liberty?

I am seeing the same effect take place here with Stormgate, but worse. I play vanguard and for the most part, the units move slow. So when I'm hit with AOE, there's not much I can do to dodge or split my army away from it. Celestial even has a unit that not only does AOE damage, but slows any units within the spell.

I'm not against AOE, but it should be a lesser priority than the units units that are melee or ranged. Just my two cents. Please look into AOE.
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Showing 1-3 of 3 comments
BOPMASTER420 Aug 11, 2024 @ 2:23pm 
The psi-strom + fungal growth spell is too strong for sure.
Scyt Aug 11, 2024 @ 3:21pm 
Originally posted by BOPMASTER420:
The psi-strom + fungal growth spell is too strong for sure.
Tons of issues with these two for sure. Even as a zerg player, I hated fungal growth xD
FrankSriracha Aug 11, 2024 @ 4:20pm 
it's fairly short range isn't it? can you snipe the animancer when it gets that close?
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Showing 1-3 of 3 comments
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Date Posted: Aug 11, 2024 @ 1:01pm
Posts: 3