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The review score is based on how many reviews are voted up or voted down. The playtime is not something that has any relevance here.
Cause of this Games had a lot struggle to get bether reviews after for example a ♥♥♥♥♥♥♥♥♥, cause people who are angry leave a bad review and leave. And even when the Devs solved the problem, the bad review is still there. and will not leave when the gamer stops playing.
When the review score gets up there are only 2 reasons.
1. new reviews are more positive then negative.
2. People change there negative review to positive.
All reviews (steam and not, all languages) are at 1333 reviews, 60% positive.
Reviews after 1 hour played 1067, 67% positive.
Reviews after 10 hours played 370, 80% positive.
That is attrition bias, those with low interest drop out early, while those who remain interested continue onwards.
I still can't believe a CEO would post something like that...we found that players who played longer tended to enjoy the game more...christ, what a revelation; if you just keep playing you'll like it!
Ah i agree in this.
For comparison, elden ring(huge sample size) has 52 and 55% respectively for those data points. NMS has 37 and 42, which can be indicative also of how bad this game's launch is.
Somebody with a functioning brain! Yes, it's damage control. Yes, the launch is a disaster.
Yeah, because it sucks and it's not worth wasting any more time on.
Do you believe this is a good thing? Frost giant is tryng to make a living service game. The company hemorrhages insane amounts of cash each month. They need a massive player base to sustain themselves and to make sure they don't shut down the stormgate servers and development. The fact that those that are playing longer tend to enjoy the game is a moot point when so many are just done and refunding.
This is very much a damage control statement and trying to change the current narrative. Looks like frost giant games is even worse off then I thught.
Of course they play more, they are of the few that liked the game.
People who dont like the game will mostly dont play it an hour. So people who like the game will play more and fall out of the filter.
With + 10h playtime the scores will be mostly positive. With less then an hour the score will be mostly negative. That doenst say nothing.
Also it smells cheesy. Why should someone buy a game, give it a positive review but play it less then an hour total? So looks like NMS and edlen ring just have payed reviews here, with people get the game for free, give a review and get payed for it.
As you see, you can turn that numbers in any direction that you want. The only number that is important, is the total review score, cause thats the score that the casual gamer see.
No joke!
My son who doesn't like spinach, he didn't finish his dish! Do you think he would have liked more if he had been made to eat entirely?
My wife didn't like a movie (whose name I won't mention) and we stopped it after 30 minutes, do you think she would have liked it more if we had watched it to the end?
No, but really... To go and get this kind of totally fallacious argument... What a shame
I know very soon in a game if I like it, I don't need +10h to know that I don't like a game. I could make an exception maybe for a few old-school RPGs that take a long time to start, but not an RTS!
Reviews do not update their time played rating as time progresses. If you review under an hour, then never update it, you can have a thousand hours, but your review will still appear in the under an hour section, because that is the relevant position for the review itself.
So someone might like the early parts, give a review, continue playing while still enjoying it.
So also someone might have a bad first impression, leave a bad review. Keep playing, enojoyed it much later but just forget to change the review?
Makes that numbers much more inconsistence as before.