Stormgate
ThatZenoGuy 31 jul. 2024 às 18:24
55% rating. What went wrong?
What went wrong?
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A mostrar 91-105 de 125 comentários
Abyssus_j 1 ago. 2024 às 22:50 
Originalmente postado por Alhazred:
Early access games having Day1 DLCs is not a good look. I'm baffled why they're even making this F2P aside from hitting you with FOMO so you'll buy game content that should have been there in the first place if you bought it. I feel sorry for the backers having to pay AGAIN. Its also feels pretty scammy to buy this on EARLY ACCESS and wait for content to be drip fed to you and still be somehow more expensive than other RTS game.

Its like they got the staff responsible for the things no one liked about Starcraft 2 and recruited them into Stormgate.
Middy 1 ago. 2024 às 23:54 
Originalmente postado por Jack_Burton:
Seems its as I said. Standard first week reviews on Steam. Most of the negative reviews haven't played even an hour:

As of now:
- Mostly Positive (71%) for those who played over an hour
- Very Positive (82%) for those who played over 10 hours
People nowadays are very strange, to know that food is not tasty, you don’t have to eat it, sometimes you don’t even need to try it, just look at it and everything is pretty clear.
Abyssus_j 2 ago. 2024 às 0:02 
Originalmente postado por GameSmashDash:
As someone who does game development it's not about the size of your budget but how you use it. You need to be actively tight on that budget and try to find work methods of making things cheaper route.

Bingo, this rule applies to software development in general.
Última alteração por Abyssus_j; 2 ago. 2024 às 0:03
Larkis 2 ago. 2024 às 0:29 
Its post hype depression.

When Kickstartet startet people get hyped aand sunk to much in there daydreams how awesome it should be and they spend to much money into it. Then the reality kicks in and they see stuff they dislike (like the art style). They start complaining and think spending X money will give them some influence to the devs. But they dont have.

And finalle the EA cames out, It dont meet there expectations and they get toxic, cause in our current narcistic world nobody search the mistake on there own side.

Do you want a proof?
Look at the Kickstarter page:
https://www.kickstarter.com/projects/stormgate/stormgate?lang=de

its 100% clear that they orient themself on an blizzard artstyle. But hey h´the hypetrain goes choo choo! Now they get what they payed for and they realized they dont want it.

Proof 2:
Look at Tempest Rising. The game is currently in hype mode. And its praised for being and 1to1 copy of Command & Conquer.

WHile Stormgate is hated for the same thing, being mostly influenced by Blizzard games.
Abyssus_j 2 ago. 2024 às 0:50 
Originalmente postado por Larkis:
Do you want a proof?

Am I so out of touch?.... No. It's t he children who are wrong!
XartaX 2 ago. 2024 às 0:51 
Originalmente postado por Larkis:
Its post hype depression.

When Kickstartet startet people get hyped aand sunk to much in there daydreams how awesome it should be and they spend to much money into it. Then the reality kicks in and they see stuff they dislike (like the art style). They start complaining and think spending X money will give them some influence to the devs. But they dont have.

And finalle the EA cames out, It dont meet there expectations and they get toxic, cause in our current narcistic world nobody search the mistake on there own side.

Do you want a proof?
Look at the Kickstarter page:
https://www.kickstarter.com/projects/stormgate/stormgate?lang=de

its 100% clear that they orient themself on an blizzard artstyle. But hey h´the hypetrain goes choo choo! Now they get what they payed for and they realized they dont want it.

Proof 2:
Look at Tempest Rising. The game is currently in hype mode. And its praised for being and 1to1 copy of Command & Conquer.

WHile Stormgate is hated for the same thing, being mostly influenced by Blizzard games.
The only blizzard art style its anywhere remotely close to is Overwatch. It looks nothing like any Blizzard RTS lol.
ThatZenoGuy 2 ago. 2024 às 1:26 
Originalmente postado por Jack_Burton:
Seems its as I said. Standard first week reviews on Steam. Most of the negative reviews haven't played even an hour:

As of now:
- Mostly Positive (71%) for those who played over an hour
- Very Positive (82%) for those who played over 10 hours
>People who like the game more, play it more
That's just common sense, that does not mean anything lmao.
90% of people who enjoy eating turds, tends to have eaten more than one.
Larkis 2 ago. 2024 às 1:40 
Originalmente postado por Nick:
Originalmente postado por Larkis:
Its post hype depression.

When Kickstartet startet people get hyped aand sunk to much in there daydreams how awesome it should be and they spend to much money into it. Then the reality kicks in and they see stuff they dislike (like the art style). They start complaining and think spending X money will give them some influence to the devs. But they dont have.

And finalle the EA cames out, It dont meet there expectations and they get toxic, cause in our current narcistic world nobody search the mistake on there own side.

Do you want a proof?
Look at the Kickstarter page:
https://www.kickstarter.com/projects/stormgate/stormgate?lang=de

its 100% clear that they orient themself on an blizzard artstyle. But hey h´the hypetrain goes choo choo! Now they get what they payed for and they realized they dont want it.

Proof 2:
Look at Tempest Rising. The game is currently in hype mode. And its praised for being and 1to1 copy of Command & Conquer.

WHile Stormgate is hated for the same thing, being mostly influenced by Blizzard games.

Stormgate is getting hate for a variety of reasons, not just because its a wannabe sc2:
Day 1 DLC to backers who pledged 100+$
Campaign clearly thrown together in about a week
No promised team games]
balance is awful
Matchmaking puts you against foes of HUGELY varying skill
Game was marketed as being accessible, but only provides gameplay to 1v1 sweatlords
Coop sucks

and of course

visuals look like diarrhea

the really weird stuff was that all of this was constantly brought up for years prior to release. every alpha and beta had the same criticisms, the same everyone is saying now. People do not like the game.

1. Yeah the Day 1 DLC for baker sucks. Devs reponsed to that and give more stuff for free for long term supporters. But its an F2P game. It need DLC from start to generate income.

2. Yeah Campaign is a drwaback. Devs currently cleary said it was not focused, there was suprrised how much the pople care and will shift focus to improve campaign bith bether models, lips animation ect.

3. Dont understand that. You can play Coop, you can play custom games. There are team game modes. Not just latter/PVP based

4. I cannot talk about baloancing. But it seems to be not that good from comments, so i agree.

5. Matchmaking can only work with a huge player base. It will improve when its Full F2P but currently they can you only match vs other early acces player.

6. I need to disagree. Thr implamantation of buddybot and streamlining the makro make a huge difference for causal player. Iam one myself. I hate Starcraft for all its fast clicking complexity. But Stormgate is really enjoyable cause you can custom your experience so much.
Abyssus_j 2 ago. 2024 às 1:44 
Average peak player numbers is down 40% from 2 days ago.
Thats a very steep downwards trend for a hotly anticipated game that has just released few days ago.
Astronimo 2 ago. 2024 às 1:47 
Originalmente postado por Larkis:
Originalmente postado por Nick:

Stormgate is getting hate for a variety of reasons, not just because its a wannabe sc2:
Day 1 DLC to backers who pledged 100+$
Campaign clearly thrown together in about a week
No promised team games]
balance is awful
Matchmaking puts you against foes of HUGELY varying skill
Game was marketed as being accessible, but only provides gameplay to 1v1 sweatlords
Coop sucks

and of course

visuals look like diarrhea

the really weird stuff was that all of this was constantly brought up for years prior to release. every alpha and beta had the same criticisms, the same everyone is saying now. People do not like the game.

1. Yeah the Day 1 DLC for baker sucks. Devs reponsed to that and give more stuff for free for long term supporters. But its an F2P game. It need DLC from start to generate income.

2. Yeah Campaign is a drwaback. Devs currently cleary said it was not focused, there was suprrised how much the pople care and will shift focus to improve campaign bith bether models, lips animation ect.

3. Dont understand that. You can play Coop, you can play custom games. There are team game modes. Not just latter/PVP based

4. I cannot talk about baloancing. But it seems to be not that good from comments, so i agree.

5. Matchmaking can only work with a huge player base. It will improve when its Full F2P but currently they can you only match vs other early acces player.

6. I need to disagree. Thr implamantation of buddybot and streamlining the makro make a huge difference for causal player. Iam one myself. I hate Starcraft for all its fast clicking complexity. But Stormgate is really enjoyable cause you can custom your experience so much.
Tells a lot, when they didn't expect interest in campaign. Makes you wonder, how the hell did they expect to earn money to support the game.
Make more promises? Start selling special units for 40 thousands $ like in Star Citizen?
Good ghost-with-a-nuke...
Última alteração por Astronimo; 2 ago. 2024 às 1:48
XartaX 2 ago. 2024 às 1:54 
Originalmente postado por Nick:
Originalmente postado por Larkis:
Its post hype depression.

When Kickstartet startet people get hyped aand sunk to much in there daydreams how awesome it should be and they spend to much money into it. Then the reality kicks in and they see stuff they dislike (like the art style). They start complaining and think spending X money will give them some influence to the devs. But they dont have.

And finalle the EA cames out, It dont meet there expectations and they get toxic, cause in our current narcistic world nobody search the mistake on there own side.

Do you want a proof?
Look at the Kickstarter page:
https://www.kickstarter.com/projects/stormgate/stormgate?lang=de

its 100% clear that they orient themself on an blizzard artstyle. But hey h´the hypetrain goes choo choo! Now they get what they payed for and they realized they dont want it.

Proof 2:
Look at Tempest Rising. The game is currently in hype mode. And its praised for being and 1to1 copy of Command & Conquer.

WHile Stormgate is hated for the same thing, being mostly influenced by Blizzard games.

Stormgate is getting hate for a variety of reasons, not just because its a wannabe sc2:
Day 1 DLC to backers who pledged 100+$
Campaign clearly thrown together in about a week
No promised team games]
balance is awful
Matchmaking puts you against foes of HUGELY varying skill
Game was marketed as being accessible, but only provides gameplay to 1v1 sweatlords
Coop sucks

and of course

visuals look like diarrhea

the really weird stuff was that all of this was constantly brought up for years prior to release. every alpha and beta had the same criticisms, the same everyone is saying now. People do not like the game.
I'm just going to copypaste my comment from another thread:

Originalmente postado por XartaX:
Originalmente postado por Zoneseek:
are you bummed out because other people are dunking on it or because you actually played it and dont like it?
I'm not him, but I've played it and disappointed. Personally I'm bummed out because:

1. The campaign kind of sucks (some things, like mission design can be improved. Things like overall story and character is less likely to change).
2. Always online in every aspect of the game, even single player
3. Can't save or pause the game in single player
4. Literally can't make it past mission 2 because the game consistently crashes upon finishing the mission. At one point it even shut down my computer and started looping BIOS launch. It's basically malware.
5. Art is... bad. Basically discount Fornite.
6. Unit animations and sounds are bad. They feel floaty and lack a feeling of impact and snappiness. Take a look at the Vanguard Exo shooting, for example. It's like they are leaning backwards when they shoot instead of actually firing a rifle with a sharp recoil. It's pretty funny that their animation looks better in replays if you speed up the replay.
7. Pathfinding is serviceable (good pathfinding is difficult), but not amazing. It's not a big enough issue on it's own to drag the game, but it's not good enough to pull it ahead either.
8. Outside of cinematics, characters literally just bob their heads when talking. No mouth animations lol (this can be fixed down the line, though).
9. Voice acting is extremely hit and miss. From semi competent (the male supporting characters, for example), to extremely bad (main character, the prisoner you take at the end of the first mission, etc.).

It's not like there's a lack of things to take issue with, lol.
Larkis 2 ago. 2024 às 2:07 
Originalmente postado por Astronimo:
Tells a lot, when they didn't expect interest in campaign. Makes you wonder, how the hell did they expect to earn money to support the game.
Make more promises? Start selling special units for 40 thousands $ like in Star Citizen?
Good ghost-with-a-nuke...

From my understanding they wanted the focus on good gameplay and accessability to casual players and make visuals as a secondary.

They dont seem to expect that people expected do have the quality of an fullprice AAA game at a AA Early Acces Free to Play game
Astronimo 2 ago. 2024 às 2:31 
Originalmente postado por Larkis:
Originalmente postado por Astronimo:
Tells a lot, when they didn't expect interest in campaign. Makes you wonder, how the hell did they expect to earn money to support the game.
Make more promises? Start selling special units for 40 thousands $ like in Star Citizen?
Good ghost-with-a-nuke...

From my understanding they wanted the focus on good gameplay and accessability to casual players and make visuals as a secondary.

They dont seem to expect that people expected do have the quality of an fullprice AAA game at a AA Early Acces Free to Play game
Since it's a 40 miliion $ and 4 years already and we got what we got...
I mean, this is not 00s.
https://www.reddit.com/r/Stormgate/comments/1eh8d8r/starcraft_ii_alpha_screenshot_2007/
Second, focusing on gameplay... for sweaty palms? SC2 has a very narrowed pro scene, where the same gmls fighting each other. How many players are there? A few thousands? So that's what SG is for? A few thaousands players?
ThatZenoGuy 2 ago. 2024 às 2:40 
Wait lmao, the budget is 40 million? It looks like a sub 10 mil game!
XartaX 2 ago. 2024 às 2:43 
Originalmente postado por ThatZenoGuy:
Wait lmao, the budget is 40 million? It looks like a sub 10 mil game!
Well they're burning like 1 million per month, half of it going to two people (it's normal for startups that the leaders take out no salary, or even put their own money into it). They're going to run out of money fairly soon.
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Postado a: 31 jul. 2024 às 18:24
Comentários: 125