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Core gameplay of 1v1 and co-op is pretty solid at least. There's definitely still hope, but there's a lot of work to be done.
It's night and day. Like comparing Doom 1 to Crysis.
Company of Heroes (2006 game) has that, but neither WC3 and SC2 have it, and that's the kind of game SG's going for. I'm happy as is that trees can be cut down.
Better RTS games have the buildings fall apart slowly, exposing more of the people within it. Such as Men of War.
Lmao, no way!
It’s unclear who the target audience of the game is, the developers were shouting everywhere about the fact that they were developing sc2 and wc3, the audience that played sc2 and wc3 had already grown up and had an average age of 30 years old, did they think that 30 years old men would love the cartoon graphics from fortnite?
This?...Zero interest in playing this.
Exactly makes zero sense. Their core fans are or where w3 and sc2 fans. They seemed to assume these fans only cared about 1v1 gameplay and not visuals or story.
They then made the art style try and appeal to zoomers or something.
This is my only reasonable explanation. Regardless it's a ♥♥♥♥♥♥♥♥♥♥♥ stylistically I think most can agree on that and it's going to almost impossible to turn around.
Even if you look at something like No man sky's success story the main issue in that game was primarily lack of content. The game was hype enough and the genre was also popular enough for them to have enough money post launch to actually fix the game