Stormgate

Stormgate

Stormgate is good at what it is
I'll give Stormgate this, it is an excellent Starcraft clone/alternative. I obviously appreciate that it's genetically descended from the old Blizzard - and I appreciate that in a lot of the element design.

There's just a problem with this ...

Starcraft 2 is not a very good game. It's arguably the worst game in the genre in respect to competitive balance, technological features, UI/UX, and strategic and tactical complexity.

Brood War was great for its time. Warcraft III was likewise pretty seminal, spinning off the entire genre of MOBAs, with its ability and hero focus.

But time marches forward .... MOBAs like Dota and LoL, they are better at scratching this itch for players I think, and they have had a long time to accumulate an impressive array of mechanics.

Meanwhilst RTS has gone in an altogether different direction to the Starcraft franchise - with the Command and Conquer classic archtype still being strong in terms of availability; the Total Annihilation franchise, with titles like Supreme Commander generally catering to their audience - but titles like Ashes of the Singularity and Planetary Annihilation still carrying the archtype forward at least technologically.

There's also the tactical/operational RTS now - titles like Steel Division, Warno, Broken Arrow, and others that follow the World in Conflict paradigm and that evolution into the aforementioned titles that define this subgenre.

There's the offshoot of niche Command and Conquer Generals/ relatively middle ground RTSes such as Act of Agression/Act of War.

So when I look at the genre of RTS from the perspective of, artistically, stuff happening since 2007; it's hard to find a need for a title like Stormgate.

Blizzard has monetised and gamblified the hell out of its particular subgenres - and really compared to the number of indie and single A titles from smaller studios that can need mroe attention - is Stormgate or for that matter Starcraft II really necessary, except to the financials of the studios in question (which really means the executives of the studios in question)

The problem I see overall is that Stormgate is hewing close to a bad game in order to attract their followers - when it really should try and be a good game in its own right.

For example, three different factions - just because? I can kind of see the design philosophy but it really seems like you lifted those mechanics because you could.

Dogs as skirmish units and chase micro? It's been done. How about more intelligent units given the underlying tech in Unreal is more capable than this?

Art style: When did we assume this got popular? It's worse that it looks stylised at best, and pretty bad at worst, but its not performant at all. The reason why you would choose stylised over realistic/high-fi, is for performance constraints.

But worst of both worlds there - pitiful unit cap at 200 - 300 units - and much that spent on eco/build force. A lot of what previous RTSes were doing in the 90s and 00s were abstractions as a result of technological limitations. The idea was always still emulate war pretty closely in that environment.

Context limiting through dated UI: That's awful. Like having to bookmark screen locations because you don't want us to see more of X battle at once? Are we here to battle or press keybinds?

Units: Complete lack of imagination or variety. Why does my base Terran unit have 2 supply? Why not just make that 1 supply and whatever else half a supply? No navy at all, air is ... rudimentary at best.

Eco: Gathering and managing a group of bots is tedious and detracts from combat. Limited resource nodes are like so 1999.

Pacing: Pacing is completely off. Am I to jungle around and camp creeps or defend dog cheese at 2mins? It feels the designers have just placed these elements on to the maps and tacked on fast rushing because 'esports'; without considering how the timing is meant to work competitively.

The story, characters and units don't feel like they were written so much as they were checked off a list by marketing. I have no doubt how good plushies these units and characters would make played a big consideration in the art direction.

Again, it's a good at what it does - but does the RTS community need another title to split the community, subsisting off microtransactions, and taking the spotlight off innovative titles (i.e. sucking up all the oxygen) whilst do nothing to advance the artistic, technological or design aspects of the genre?
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Showing 1-15 of 29 comments
Hez Aug 25, 2024 @ 3:56am 
Originally posted by Anaryl, Emperor of Sol. GEH:
I'll give Stormgate this, it is an excellent Starcraft clone/alternative. I obviously appreciate that it's genetically descended from the old Blizzard - and I appreciate that in a lot of the element design.

There's just a problem with this ...

Starcraft 2 is not a very good game. It's arguably the worst game in the genre in respect to competitive balance, technological features, UI/UX, and strategic and tactical complexity.

Brood War was great for its time. Warcraft III was likewise pretty seminal, spinning off the entire genre of MOBAs, with its ability and hero focus.

But time marches forward .... MOBAs like Dota and LoL, they are better at scratching this itch for players I think, and they have had a long time to accumulate an impressive array of mechanics.

Meanwhilst RTS has gone in an altogether different direction to the Starcraft franchise - with the Command and Conquer classic archtype still being strong in terms of availability; the Total Annihilation franchise, with titles like Supreme Commander generally catering to their audience - but titles like Ashes of the Singularity and Planetary Annihilation still carrying the archtype forward at least technologically.

There's also the tactical/operational RTS now - titles like Steel Division, Warno, Broken Arrow, and others that follow the World in Conflict paradigm and that evolution into the aforementioned titles that define this subgenre.

There's the offshoot of niche Command and Conquer Generals/ relatively middle ground RTSes such as Act of Agression/Act of War.

So when I look at the genre of RTS from the perspective of, artistically, stuff happening since 2007; it's hard to find a need for a title like Stormgate.

Blizzard has monetised and gamblified the hell out of its particular subgenres - and really compared to the number of indie and single A titles from smaller studios that can need mroe attention - is Stormgate or for that matter Starcraft II really necessary, except to the financials of the studios in question (which really means the executives of the studios in question)

The problem I see overall is that Stormgate is hewing close to a bad game in order to attract their followers - when it really should try and be a good game in its own right.

For example, three different factions - just because? I can kind of see the design philosophy but it really seems like you lifted those mechanics because you could.

Dogs as skirmish units and chase micro? It's been done. How about more intelligent units given the underlying tech in Unreal is more capable than this?

Art style: When did we assume this got popular? It's worse that it looks stylised at best, and pretty bad at worst, but its not performant at all. The reason why you would choose stylised over realistic/high-fi, is for performance constraints.

But worst of both worlds there - pitiful unit cap at 200 - 300 units - and much that spent on eco/build force. A lot of what previous RTSes were doing in the 90s and 00s were abstractions as a result of technological limitations. The idea was always still emulate war pretty closely in that environment.

Context limiting through dated UI: That's awful. Like having to bookmark screen locations because you don't want us to see more of X battle at once? Are we here to battle or press keybinds?

Units: Complete lack of imagination or variety. Why does my base Terran unit have 2 supply? Why not just make that 1 supply and whatever else half a supply? No navy at all, air is ... rudimentary at best.

Eco: Gathering and managing a group of bots is tedious and detracts from combat. Limited resource nodes are like so 1999.

Pacing: Pacing is completely off. Am I to jungle around and camp creeps or defend dog cheese at 2mins? It feels the designers have just placed these elements on to the maps and tacked on fast rushing because 'esports'; without considering how the timing is meant to work competitively.

The story, characters and units don't feel like they were written so much as they were checked off a list by marketing. I have no doubt how good plushies these units and characters would make played a big consideration in the art direction.

Again, it's a good at what it does - but does the RTS community need another title to split the community, subsisting off microtransactions, and taking the spotlight off innovative titles (i.e. sucking up all the oxygen) whilst do nothing to advance the artistic, technological or design aspects of the genre?
*Stopped reading after Starcraft 2 the worst game*
Both SC1 and SC2 some of the best RTS games ever made. And you don't need anyone's opinion here. Just look at the statistics.

On the other hand: Stormgate literally SC2+DOW/Demigod/WC copypaste.
Stormgate excellent alternative? There's nothing new in the game, on top of the bad sound and art design.
Also, this game has no tactics at all. You either rush or win in macro. If you are ahead in economy, you can just send units literally with A click.. It took me about 18 hours to realize how bad things are here in that regard.
Last edited by Hez; Aug 25, 2024 @ 4:22am
Broockle Aug 25, 2024 @ 4:18am 
hmm I think you mean well with this comment and I appreciate your breadth of genres you're enveloping. I assume you play a lot of MOBAS and dabble with a few RTS games.
But uhm... in what world does a MOBA scratch an RTS itch...?
They're completely different genres, which you actually explained well in your comment.
So why...?

The problem with SC2 is it's completely locked away from humanity, prbly forever, as it is now in the conglomerate that is Activision.
We absolutely need a new space for creators to make new maps and game modes, a new editor, a whole new distribution system. The whole shebang.

Army Size Matters. There are games like this, where you can make huge armies, mostly the spiritual successors of Total Annihilation like Supreme Commander and the most recent iteration, BAR. But that just wouldn't be a SC2 successor.
We want micro expression.
Bigger army doesn't equal better game, it just equals different game.
The bigger the army sizes the less emphasis there is on micro.

The graphics, this complaint is real. They are taking it to heart. I agree, they are still missing fidelity, but the style is exactly right I would say. To capture the audience from WC3 and SC2 going for a 3D chonky cartoony art style is not outlandish at all.
They're even listening to feedback regarding character models for ingame cutscenes.
And yes the story complaint is also common. It's very rehashy of WC3. They're likely gonna change some things on it.
Their transparency is a blessing and a curse, they are getting so much critical feedback to make a great game, but so much bad press and wrong impressions in the process.
Human kind just isn't ready for this kind of development 😅

Pacing? You can early expand if you don't want to rush creeps. I don't understand this one.

Split community.
SC2 is... well I mean it's stable but stale as heck, there's no excitement in the space. No patches, not even hopes of additional content.
With Stormgate we're getting another chance at a future of the genre. Yes there are more RTS in the space like Immortal Pyre and ZeroSpace but as far as I understand neither of them are as ambitious as Stormgate who are giving us an editor and a distribution system to make great RTS scenarios again.
I have a lot of nostalgia for RTS in this style I admit, but there's just few outlets of creativity such as these. Nearest things I can think of in the current age are games like Minecraft, Roblox, or Fortnite.
The thing with RTS games is you need an engine that deals with the path finding of units and no indie developer can really deal with that. It's very expensive to develop an engine that can handle it. So when such a tool is given to the people to do whatever they want it's very exciting to me. I think a lot of good things will come from it.

So if it wasn't obvious, I am Hype as all Heck for Stormgate 😀
Stockwerk 13 Aug 25, 2024 @ 4:34am 
Originally posted by Broockle:
Yes there are more RTS in the space like Immortal Pyre and ZeroSpace

AoE 4 is still killing it, new patches and updates like every couple month,

Also Age of Mythology Retold Release in a few days which is looking to be super great aswell.
ShuXamR Aug 25, 2024 @ 4:42am 
Originally posted by Stockwerk 13:
Originally posted by Broockle:
Yes there are more RTS in the space like Immortal Pyre and ZeroSpace

AoE 4 is still killing it, new patches and updates like every couple month,

Also Age of Mythology Retold Release in a few days which is looking to be super great aswell.
but there is no coop (except skirmish) on aoe 4, which is the mode I prefer
Broockle Aug 25, 2024 @ 4:47am 
Originally posted by Stockwerk 13:
AoE 4 is still killing it, new patches and updates like every couple month,

Also Age of Mythology Retold Release in a few days which is looking to be super great aswell.
o yeah, I wasn't trying to exclude em. AoE is it's own beast to me. I never really got into them the same way I got into the Blizzard RTS games or TA clones.

Apparently AoE4 even has a campaign editor which is awesome. I might need to look up how well it works.
Bob Aug 25, 2024 @ 4:53am 
You lost me at Starcraft 2 is not a very good game.
Try better next time.
FrankSriracha Aug 25, 2024 @ 5:03am 
ragebait somewhere else
(I will never read a reply) The best way to describe Stormgate is 'Reaching For The Low Hanging Fruit".

The sound and graphics in this game are so bad, you don't even get a sliver of dopamine from playing it. One of the most 'hilarious' examples is the S.C.O.U.T dogs sound effects, it is literally barks and noises from different breeds. Honestly, I don't know why it's not even getting more attention. It is by far the worst audio I have seen in a game in my entire life. Like literally those free 30 games PC Cd's that used to come with magazines had more polish. It's beyond embarrassing.

You don't feel like you are controlling a loyal disciplined companion to conquer an objective, you feel like you just dyed your hair green and made a Youtube reaction thumbnail "thanks guise make sure to lyke and subscribe".

Not to mention the CORNY unit names. B.O.B? You just know some 46 year old guy with a limp one made that name up. "Hehe get it, because BOB is a name, too!". Same thing with Scout. They had the OPPORTUNITY to create Lore, and instead reached for the low hanging fruit.

Considering their 30+ million dollar budget and the quality of the sound and art, is should be pretty clear to everyone by now that they outsourced almost all of their product to some 3rd world company, that probably usually works on Mobile games. Which makes sense, StormGate devs worked for blizzard so they know the same 3rd world connects that Diablo Immortal used.

I don't know why people still fall for this early access crap. There is no incentive for Devs to continue their project when they already have your money, and can instead add "Part of $30million dollar game" and move onto their next project.

The nail in the coffin is the insane lack of developer spotlighting. And if you go to the Heroes screen and JUST LOOK AT THE ART. Some developer literally sat in a chair on his $150,000-$300,000 salary and said "yep, that's okay for Early access. Now release the CASH SHOP"
game is cashgrap
Stockwerk 13 Aug 25, 2024 @ 10:56am 
Originally posted by Out back and shoot them:

The sound and graphics in this game are so bad, you don't even get a sliver of dopamine from playing it. One of the most 'hilarious' examples is the S.C.O.U.T dogs sound effects, it is literally barks and noises from different breeds. Honestly, I don't know why it's not even getting more attention. It is by far the worst audio I have seen in a game in my entire life. Like literally those free 30 games PC Cd's that used to come with magazines had more polish. It's beyond embarrassing.

The Sound Design in Age of Empires 4 is amazing, you should try it.
Jack_Burton Aug 25, 2024 @ 2:50pm 
Glad to see I'm not the only one who believes SC2 is one of if not THE most overrated RTS of all time. No I'm not a Blizzard hater. Warcraft 2 is my favorite RTS of all time and Starcraft joins it firmly in the top 5 all time. For me SC2 was way too leaned toward Esports and ladder play. Reminder, SC2 did not have co-op or Arcade until 5 years after Wings of Liberty launched.

So why Stormgate then?

1) Like it or not, Blizzard RTS has a massive following. While SC2 leaned heavy to Esports, the previous titles did not. They crafted great memories and stories for all RTS fans, not just those who want to climb a ladder.

2) Its not likely we will ever see another Blizzard RTS game unless Microsoft decides to fund one in addition to the Age series. Whether you are a long time fan of Blizzard or Command and Conquer, we need new IPs to carry the torch. Games like Stormgate and Tempest Rising are trying to do that.
Klashbash Aug 25, 2024 @ 4:35pm 
Originally posted by Anaryl, Emperor of Sol. GEH:
Starcraft 2 is not a very good game. It's arguably the worst game in the genre in respect to competitive balance, technological features, UI/UX, and strategic and tactical complexity.

Starcraft 2 lacked strategic and tactical complexity? Is that why entire team houses were dedicated to playing the game and assembling new strategies together? Also, not only have all three races had good representation in premier tournaments and GM, but you can look anywhere to see a myriad of posts saying Zerg, Terran or Protoss are OP. Which suggests that the balance is more or less fine, since the community can't all get onboard on any particular race being overbearing. This is exactly the type of feedback we would expect to see if players are simply frustrated at their skills, and try to blame an enemy's loadout just like any other game.

Let's review the technological features. Did Starcraft 2 alpha graphics look considerably better than even Stormgate today? You betcha. Is the unit pathing miles still god-esque? You betcha. Are the cinematics jaw dropping compared to other RTS games? Not even a real question. The UI/UX is polished and intuitive, and there is clear readability for all aspects of the game. I dare say that you seem to be out of your mind.

Originally posted by Jack_Burton:
Glad to see I'm not the only one who believes SC2 is one of if not THE most overrated RTS of all time. No I'm not a Blizzard hater. Warcraft 2 is my favorite RTS of all time and Starcraft joins it firmly in the top 5 all time. For me SC2 was way too leaned toward Esports and ladder play. Reminder, SC2 did not have co-op or Arcade until 5 years after Wings of Liberty launched.

That's a testament to how amazing SC2 was that the only real components missing were balance adjustments, and extra co-op content out of the gate. Starcraft 2 even at its start was at least at "diamond in the rough" status. Stormgate is a trainwreck without a light at the end of the tunnel. When I played Starcraft 2 even in its public beta form, there was a lot to be desired when it came to balance but all the fundamentals were there for a great game. Stormgate, on the other hand, is quite possibly the most disappointed I've ever been in a game.

So far, Stormgate has been doing most things wrong from the get-go. Roughly 95% of startup businesses fail, and here they are paying themselves AAA salaries for an unproven AA game, and their game studio is in one of the most expense places in the country. And their output is lopsided for the labor put in, since everything from the art direction, voice acting, story, etc., is a total miss. And it looks and feels like a bad mobile game.

Starcraft 2 was such a phenomenally rewarding and mechanically well-tuned game that it basically ruined most of Brood War UMS for me. Nothing wrong with Blizzard focusing on ladder. Starcraft 2's lethality is just a part of the skill curve. As someone who played both Brood war & Starcraft 2 for years on end I haven't had any trouble keeping up. It feels absolutely fantastic to pummel the opponent for bad decisions with immediate feedback. While that aspect does put off casuals, that's why the game has campaign, arcade, and co-op. It seems to be a good mixture, since the popularity of the game for so long cannot be understated.

So why Stormgate then?

1) Like it or not, Blizzard RTS has a massive following. While SC2 leaned heavy to Esports, the previous titles did not. They crafted great memories and stories for all RTS fans, not just those who want to climb a ladder.

Then why is Starcraft 2's co-op still so celebrated? And while not everyone agrees on if Starcraft 2's campaign was terrific all the way through, I can say there is almost universal praise for the Wings of Liberty campaign. Its story is a tight, well-crafted narrative, with complex characters who operate in a moral grey, and a bad guy that you love to hate rather than just a boring foil. I would put this up against any RTS easily except Brood War.

(2) Its not likely we will ever see another Blizzard RTS game unless Microsoft decides to fund one in addition to the Age series. Whether you are a long time fan of Blizzard or Command and Conquer, we need new IPs to carry the torch. Games like Stormgate and Tempest Rising are trying to do that.

We shouldn't praise games like Stormgate who foolishly strive for a vision beyond their budget and talent capacity. Because while the game flopping isn't life or death, keep in mind that employee families are depending on that next paycheck. And community goodwill towards Kickstarter projects can drop significantly. And finally, finite resources by both companies and people that could've been better spent elsewhere are now wasted if this fails.

Tempest Rising and ZeroSpace look visually more pleasing, and certainly seem to play much better. Why in the world should we praise Stormgate merely because it's a new RTS? We should realize that the time we dedicate to games does matter, and we should choose quality every time. But some people are easily amused, and that I can't help.
Last edited by Klashbash; Aug 25, 2024 @ 4:38pm
Dhregin Aug 25, 2024 @ 4:37pm 
I also stopped reading - once you said SC2 wasn't a good game, and that it had bad UI/UX.

ya lost me forever. I dont actively playsc2, im not a simp for sc2 - i maybe have 600 games played tops.
and I know for a fact it's got the best RTS Engine. I know it's UI/EX and presentation are phenomenal.
Broockle Aug 25, 2024 @ 4:59pm 
Originally posted by Jack_Burton:
Glad to see I'm not the only one who believes SC2 is one of if not THE most overrated RTS of all time. No I'm not a Blizzard hater. Warcraft 2 is my favorite RTS of all time and Starcraft joins it firmly in the top 5 all time. For me SC2 was way too leaned toward Esports and ladder play. Reminder, SC2 did not have co-op or Arcade until 5 years after Wings of Liberty launched.

So why Stormgate then?

1) Like it or not, Blizzard RTS has a massive following. While SC2 leaned heavy to Esports, the previous titles did not. They crafted great memories and stories for all RTS fans, not just those who want to climb a ladder.

2) Its not likely we will ever see another Blizzard RTS game unless Microsoft decides to fund one in addition to the Age series. Whether you are a long time fan of Blizzard or Command and Conquer, we need new IPs to carry the torch. Games like Stormgate and Tempest Rising are trying to do that.

Hi, how would you say SC2 is overrated? This kind of makes it sound like you have some vitriol against SC2. It's cool to think WC3 is a better game, but I'm just wondering what stops you from enjoying both? Or did the existence of SC2 make your WC3 experience worse?
I would argue it would make it better as it brings more people into the RTS space and therefor helps WC3.
Jack_Burton Aug 25, 2024 @ 5:08pm 
Originally posted by Broockle:
Hi, how would you say SC2 is overrated? This kind of makes it sound like you have some vitriol against SC2. It's cool to think WC3 is a better game, but I'm just wondering what stops you from enjoying both? Or did the existence of SC2 make your WC3 experience worse?
I would argue it would make it better as it brings more people into the RTS space and therefor helps WC3.

I didn't like WC3. I liked WC2. WC3 was very different from any other Blizzard RTS. I didn't like heroes being integral to the game, forcing a much lower max pop (90 I believe).

WC2 did not have heroes. It had two standard factions (Orcs and Humans) and a full population cap. They released the Battle.net version on GOG.com. Why its not on Standard battle.net, I have no idea.

As for SC2 it screams Esports. But I think that goes with a game that launched in 2010 well after internet gaming and Esports had taken off. Major differences from WC2 and SC:
- a much faster gameplay speed
- perfectly symmetrical maps
- each spawn with a single ramp that you immediately needed to wall up to keep from a cheese rush
- FFA basically non-existent at launch which is what my friends and I always played in WC2 and SC.

WC2 and SC launched in an age when internet gaming wasn't much of a thing. LAN and couch co-op were the dominant ways to play with your friends.
Last edited by Jack_Burton; Aug 25, 2024 @ 5:16pm
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Date Posted: Aug 25, 2024 @ 3:41am
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