Stormgate

Stormgate

Alan Wake Aug 14, 2024 @ 2:42am
Current coop content?
Hello,
I'm maybe interested to try this game but mostly for coop with my GF.
What's the current content in terms of coop missions / campaign(s)?

Thank you :)
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Showing 1-12 of 12 comments
BOPMASTER420 Aug 14, 2024 @ 2:58am 
3 maps. If you’re f2p, you only have one commander. It costs 10$ per commander.


The coop maps are unoriginal, and each is a copy of an SC2 coop map.
Santanico ♀ Aug 14, 2024 @ 3:10am 
Originally posted by Alan Wake:
Hello,
I'm maybe interested to try this game but mostly for coop with my GF.
What's the current content in terms of coop missions / campaign(s)?

Thank you :)
There are 3 coop missions on 6 maps, each coop mission has 2 map and enemy variations ( opposing forces ) and there are 5 heroes to play with in coop with 1 being fully free and the rest being free until level 5. Coop mode has 2 vanguard heroes, 2 infernal heroes and 1 celestial hero to choose from .
Padds Aug 14, 2024 @ 3:12am 
yeah i am only really interested in the co op i loved the SC 2 co=op the commanders were so different and played in interesting ways .
this game is charging £10 each commander . there's a couple of maps and 3 bot settings from what i can tell one doesnt build just sits there, one cant expand ...

this is below a minimum viable product. and that can be ok in early access but the price point is delusional.
-VG- Napster Aug 14, 2024 @ 3:40am 
Originally posted by Alan Wake:
Hello,
I'm maybe interested to try this game but mostly for coop with my GF.
What's the current content in terms of coop missions / campaign(s)?

Thank you :)

Roadmap
https://a-us.storyblok.com/f/1017471/3227x1690/8bc99f76d6/stormgate-roadmap-7-30-2024.png

coop is pretty fun imo alltough once you hit 70 hours wich i did it gets repetetive like in sc2
there is a bunch of difficulty options
one you reach lvl 11 with one hero you start unlocking gear
some of that gear is interchangeable between heroes
basicly like a buff like cheaper bio units more mining etc etc there are some interresting effects you can unlock.

if everything goes to plan there should be a new coop map still in 2024 and 2 new heroes for coop
Alan Wake Aug 14, 2024 @ 3:57am 
Ok, thank you everyone :)
ChillFlame Aug 14, 2024 @ 5:45am 
Currently co-op is barely playable because of the poor optimisation and engine flaws. Everyone who tells you co-op is fun is coping/shilling or/and delusional.
Lags are present on any pc. I tested it on r9 + 4060 + 32gb RAM and multiply Geforce NOW machines.
Daimos Aug 14, 2024 @ 6:04am 
Originally posted by ChillFlame:
Currently co-op is barely playable because of the poor optimisation and engine flaws. Everyone who tells you co-op is fun is coping/shilling or/and delusional.
Lags are present on any pc. I tested it on r9 + 4060 + 32gb RAM and multiply Geforce NOW machines.
The funny part, is that the culprit is their "revolutionary" Snowplay: 60 ticks + that "rollback"/prediction. There are treads where people say that disabling rollback, improves performance, and that rollback is their MAIN "innovation". hahaha
Last edited by Daimos; Aug 14, 2024 @ 6:04am
ChillFlame Aug 14, 2024 @ 6:15am 
Originally posted by Daimos:
Originally posted by ChillFlame:
Currently co-op is barely playable because of the poor optimisation and engine flaws. Everyone who tells you co-op is fun is coping/shilling or/and delusional.
Lags are present on any pc. I tested it on r9 + 4060 + 32gb RAM and multiply Geforce NOW machines.
The funny part, is that the culprit is their "revolutionary" Snowplay: 60 ticks + that "rollback"/prediction. There are treads where people say that disabling rollback, improves performance, and that rollback is their MAIN "innovation". hahaha

I already tested it.
Disabled rollback option helps indeed but it removes only some problems. It lessens stutters.

At some point game still stops to process damage.
Units shoot eachother with no damage whatsoever.

It is clearly not the client problem, because it is the same for all 3 players.
Last edited by ChillFlame; Aug 14, 2024 @ 6:15am
Daimos Aug 14, 2024 @ 6:19am 
Originally posted by ChillFlame:
Originally posted by Daimos:
The funny part, is that the culprit is their "revolutionary" Snowplay: 60 ticks + that "rollback"/prediction. There are treads where people say that disabling rollback, improves performance, and that rollback is their MAIN "innovation". hahaha

I already tested it.
Disabled rollback option helps indeed but it removes only some problems. It will lessen statters.

At some point game still stops to process damage.
Units shoot eachother with no damage whatsoever.

It is clearly not the client problem, because it is the same for all 3 players.
I never heard about this problem in 1v1, probably because their CRAP Snowplay, is designed strictly for 1v1, and it scales terribly with more than two players. Imagine what will happen in 3v3 and 4v4. XD
ChillFlame Aug 14, 2024 @ 6:21am 
Nl

Originally posted by Daimos:
Originally posted by ChillFlame:

I already tested it.
Disabled rollback option helps indeed but it removes only some problems. It will lessen statters.

At some point game still stops to process damage.
Units shoot eachother with no damage whatsoever.

It is clearly not the client problem, because it is the same for all 3 players.
I never heard about this problem in 1v1, probably because their CRAP Snowplay, is designed strictly for 1v1, and it scales terribly with more than two players. Imagine what will happen in 3v3 and 4v4. XD
Nah, It happens only in the high limit fights in coop. You can't get 900 lim vs 900 lim fight in 1v1.
StimJunky Aug 14, 2024 @ 6:25am 
Co-op is pretty lite atm. They just began working on it not so long ago. For context in the closed testing back in Q1 of this year we had two heros and only one map. There is no customization atm, no loadouts to change your army composition, no achievements, and the maps are pretty basic simple triggers. And, I don't believe you can even queue up with a friend currently but I could be mistaken on that part.

It's still very much early days.
Daimos Aug 14, 2024 @ 6:31am 
Originally posted by StimJunky:
Co-op is pretty lite atm. They just began working on it not so long ago. For context in the closed testing back in Q1 of this year we had two heros and only one map. There is no customization atm, no loadouts to change your army composition, no achievements, and the maps are pretty basic simple triggers. And, I don't believe you can even queue up with a friend currently but I could be mistaken on that part.

It's still very much early days.
Yeah dude, it's "early days", BUT they have the audacity to sell it for 70 bucks, which is basically a preorder of a few missions of their lame campaign, and ONE new FOG OF WAR shader.
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Date Posted: Aug 14, 2024 @ 2:42am
Posts: 12