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That being said, Blizzard games has currently not implemented anything original or recent involving RTS since Starcraft 2, And Warcraft 3: Reforged, A remaster with a tragically minor budget and development time.
In any case, These are not wet behind the ears indie devs, These are hardened well known vets in the RTS industry with a passion for developing engaging gameplay and forging communities.
A play for Stormgate is a play to the spirit of what originally made starcraft and warcraft great, But had otherwise not the chance to grow into creatively during their time at blizzard until their split and independence.
What a wonderfully explained answer, thank you. I am going to watch this game with interest as I love a good RTS :)
"Take my points"
As for SC2, I think just about any SC2 fan would prefer to keep playing SC2, but Blizzard has shown that they dont give af about it anymore :( I hope stormgate revives the rts genre and Blizz execs regret abandoning SC2. I know thats a tall order, but screw the new Blizzard !
Of course, this is not starcraft gameplay for the rts, which new blizzard sees as "unprofitable" to mass casual market and consoles.
Overwatch 2 technically still exists but it's basically dead in the water too, Blizzard is well on the way to just becoming a support dev for Activision, which is why all of its developers left.
Anyway, this game has the Co-op Commanders mode, which is the best thing that ever happened to RTS. For some reason, no other game has yet chosen to steal this mode, so Stormgate gets my money.
That's exactly why we have frost giant studios now, Blizzard just stopped working their own RTS IP's, The "talent" got fed up with not being able to work on their passion projects and why they became game developers in the first place.
And I think Red Alert 3 tried to do a Co-Op mode campaign, But that feature died real quick when gamespy went defunct.
I want a healthy RTS genre, so I back games like Stormgate. I was in the beta, and it hit all the right notes for me. A nice classic Blizzard feel. As a new IP it will continue to grow where Blizzard's games likely won't.
Sorry Diablo from Wish, and Fauxtoss, I have too much Prostagma and Skeepan on my plate.
Idk. I don't think Age of Mythology has the same reach as the main Age of Empires series. Generally, Age of Empires and the like are a very different style of RTS.
Stormgate gameplay is more in the line of Starcraft, Warcraft, and even Command and Conquer.
Stormgate gameplay is NOTHING like Command & Conquers!
Where are the vehicle crush mechanics? The Infantry inta-gib vehicles so people do not blob cheap units? The map structure garrison mechanics? The replenishable resources? The wide open maps?
Yeah I'm speaking more to the basic style and pace. C&C games can be very quick.
C&C started introducing uncrushable units with RA2 but massing cheap units has always been an issue. Cheap vehicles get massed and the Crane in C&C3 made it infinitely worse.
The resource replenish, but not fast enough. Resource drops become a big deal at that point like Estates in A0E when coin mines run out.
The command interface let's you control building units, structures, and other things from the left hand control panel, with everything being bound to universal hotkeys. even in the short time I played it during nextfest I found it very intuitive. it meant that I could continue building units, expanding my economy, and other meta stuff without having to take my eyes or selection off the Microing my army.
It does the above without having to go quite as far as Command and Conquer went, with having only one building of each type at a time (that was active.) I believe it successfully took the good of RA2's interface and meshed it with a more robust system like SC2. THAT more than anything else is what sets it apart from the other RTS of the past. also I don't want to support Microsoft anymore, they kinda lost me with the whole chatGPT thing