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ty
you should allow people to change the whole keybinding like in AOE4, I like to use shift + F1 F2 F3 and so on to set my camera location, BUT you set the keybinding to ctrl + F1 F2 F3, we need to be able to change this.
I quite don't understand the automated group control. if somebody can explain it to me I would appreciate it, as for me this feature is not working. I am making unit they don't add up automatically on a group, and I said on my post, the control group with french layout is ducked up ^^
I will as well, RECOMMEND to the new player to set THE BRIGHTNESS at the lowest POSSIBLE. Serioulsy this is game changer for me, on how the game looks. more dark game looks more mature like this. Overwhise it is way to bright IMAO.
well I am enjoying the game so far, well done, but it need to be improved (performance are ok but could be better), keybindings, menu. but seems promising.
I had no problem whatsoever to find somebody to play with and searching is pretty fast. So well done on this. what would be nice to know is where your opponent is from (if it is asia europe, america) I heard you are using some kind of no input lag technology to make two player from both side of the earth playing together (if somebody can confirmm to me would be great).
What could be change in the UI, is the RESSOURCE information, they are TOO SMALL, In my opinion it should be on the top right as there is nothing there! and it should be bigger to clearrly see the current state of the economy.
I am not sure if I missed where the worker number is shown, but I can not find this information so if somebody know where you can see your total army number and workers number would helpp me ;)
GLHF
Also, just as a small comparison, AoE4 did not have customizable hotkeys when it fully released. So I think it's fine if half a year before the Early Access the custom hotkeys might not yet fully work, since it's at least still miles better than what AoE4 did. But that's just my personal opinion ... at least we know have custom hotkeys, we did not yet have them during the last Beta phase.
Seems like an easy fix, so I don't know why it was kept this way.