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I'd love to find some more info about how this will work, because all I've found is that the 3vsai coop will be cooperative, have three players, and be against an ai. So...
Edit: I found some more info about it. Sounds like it'll cover what I like playing with my friends. If the coop is fun I'd drop money on it without regrets.
If you want something different, the guys that did Planetary Annihilation announced their next game. You'll probably think it bland and formulaic as it expands on their previous game (and by extension supreme commander, total annihilation...), but it's a different blend of RTS.
Anyway, I don't really subscribe to the faux outrage and pessimism over making a product people want. People that are into starcraft and warcraft want nothing more than a game that feels like those games do. There's nothing out there as far as I can tell. Age of Empires is a different beast of a game (not bad either tbh), but it's VERY different, with floaty unit movement and micro. That nice, tight control that makes blizzard RTS games great, the unique unit abilities, the asymetric factions, the love for a good campaign. All things blizzard RTS fans love. If Stormgate has that, it pretty much already taps into that existing, underserved market. So that's a good baseline at any rate.
Yeah, like all 12 of them?
https://youtu.be/rrKv60ree6A?t=169
https://youtu.be/zSR1hBWs2bs
https://youtu.be/itXuQ1Y2Ct4?si=f3vcKpNslVKICZcO
Co-op & Custom Game Modes will carry, I'm waiting for this game to launch personally and if it has Editor with Heros & Inventory WC3 is going bye bye.
How is game's design directed by wanting to get the e-sport money?
It has been said by a few Frost Giant peeps there is a massive sleeping giant of a market comprised of individuals wanting a social rts game to play co op with their friends. A game where a kid watching his favorite SC2 content creator on sub appreciation day can hop online and even have grandma get on with her 2005 e machines desktop and the three of them can play co op together. And with a lower skill floor grandma can play at a higher level than she normally could and they will have quite a game creating an amazing experience for the three of them but also for the 300-400 viewers on twitch and the viewers on youtube when they view the video at a later time on demand (turn off ad block thank you).
But yeah they needed to get away from SC2/WC3 and innovate A LOT considering the state of the genre. I still think the biggest issue facing the game is the vip/balance council influence on pretty much the whole game but that sort of ties into running the same formula, etc.
I have a ton of ideas, of which there is 0% chance any of the devs would listen to, but how about starting with this:
Get rid of resource harvesting. It's the worst part of an rts.
People already did the resource concept in Warcraft 3 (Village Builder Gold)
Reinforcements on timers/cd's.
*noises of the billions made annually by F2P, gachas, CoD, Madden and whatnot*
I certainly don't want a totally dumbed down "novelty" that takes out resource gathering, that's for sure. Then we end up with some Dawn of War/Company of Heroes kinda game, not an RTS.
Where you play roles like tank/healer/dps.
Like "A year of rain" did.
https://store.steampowered.com/app/319540/A_Year_Of_Rain/
But it has to be made by a studio with money and skill.
That could sound like fun too, and I'd definitely like to see what a game like this with a proper budget would look like. But I'd rather have Stormgate be the familiar thing I already love. There's not many true RTS out there, so I'm glad this one sticks to being a true RTS and not going the hybrid route.
you're definitely in the wrong genre. which nullifies anything else you said or will say. Most of all this thread.
Tempest Rising could be of interest to you, but until it releases: Z bitmap brothers, company of heroes, total war aka Real time tactics, Commandos and siblings (mimimi games) and many others I can't think of right now. supreme commander?
thunder tier one maybe too.