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Also scout types can use dual short spears or spears and bucklers.
So it's not like playing the usual console RPG where someone can use "spears" and therefore only spears and every single spear in the game.
However, even if the best weapon available to you during any given stretch of leveling is a sword or something, you can put a spear in your appearance slot and there will be no difference. Example: There's a very cool-looking spear that drops off one of the named mobs along the coast in the Commonlands (I want to say a skeleton orc?), it has a very low level requirement too. I'm using it for appearance gear on both my shadowknight and my beastlord.
Because that part is so flexible, I wouldn't base an eq2 class decision solely on weapons.
I went and looked through my inventories and character bank at some of my spears to double-check class restrictions for you. I've got a few that say "all mages, all scouts, berserker, channeler, defiler, guardian, mystic, paladin, shadowknight." That low-level spear I use for neat appearance gear (it's called Ripper of the Horde, now that I have the inventory in front of me) is "beastlord, berserker, channeler, defiler, guardian, mystic, paladin, shadowknight." I also dug up a halberd that's "all scouts, berserker, channeler, fury, guardian, paladin, shadowknight, warden." There are no doubt other halberds with a different list.
And that's just a few out of everything that's in the game, and there are a LOT of items in this game.
Now as someone pointed out, some classes that can equip spears won't really be focused on *fighting* with them (mages especially). If you want to focus more on just fighting and tanking rather than adding support to the mix as a melee priest, your best bet for the most spear access is probably going to be guardian/berserker or paladin/shadowknight like the other person said. Some scouts are melee-focused too, and even the ranger is going to want a melee weapon in addition to their bow.
I haven't played guardian/berserker, but paladin/shadowknight do definitely have some helpful magic (the wiki describes paladin as "healing tank" and SK as "tank-mage"). Just be aware that paladin and shadowknight are one of the few divided classes that are still alignment-locked; you can't live in Qeynos and its allied cities as a shadowknight, or in Freeport and its allied cities as a paladin. If you do decide to betray your starting alliance and move to the other side, your class will change to the properly aligned one. You can adventure in most zones and join guilds no matter what side you're on, so it mostly matters for city quests (and faction gear) and player housing.
If you're just worried about being able to solo, as far as I know most classes can solo to varying degrees, especially if you buy the mercenary feature in the $ shop (hire npcs in town who will join your party for a small fee while active). There's not a huge amount of random grouping in the lower levels of the game, since most of the older players are high level by now. Joining a guild and getting to know people will help with that.
This got long, oops. :D
Shadowknights and paladins can equip bows too, but for them it's going to be used as an occasional tap on the ranged attack button to pull an enemy if you need to. I don't think they have any actual bow attack powers.
Correct On the SK/Pallys not having Bow abilities though at high level you can double attck crit for massive damage with a bow. Also downside to a ranger is they are squishy if you normally play tanks..... Hence pally merc