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Im looking forward to WoW classic coming out this summer ill probably play EQ2 until then.
Im also completely new to the game but really liking it so far
Where are you questing at the moment? sure dude can add you and do some questing.
If you want an assist. go to town and find the hirelings. Hire a healer. Never really need a person again except for some dungeons/raids will require more people cuz of mechanics. And most of endgame will require party.
But nothing before unless you doin heritage quests that lvl sync you which require some raid zones soloable mentored down at higher lvl.
If you are using the same account as years ago. type /claim in the chatbox. check those things out. there may just be some cool ♥♥♥♥
i usually play with m dad but i can carry anyone from level 1-70 and can solo up to the mid 80s
EDIT: adding that the solo experience lvl 1-90 isnt so bad and goes by quickly enough. Gets you accustomed to your class. You could as well make it take forever if you enjoy completioning stuff.
Thank you for your input, it has giving me some insight. I only just read your message. Questing for a while it hard to get someone to play at the times your playing despite being on the same sever. I will take your advice and hire a NPC healer which i knew nothing about.
Its a shame really, this was a great game and wow has been out just as long and that is still going strong with a ton of players. I sort of wish the game went in this direction too.
I remember buying a big naga woman merc and she owns i think she might heal me a bit but i think she does an aoe that hits twice as hard as anything i can do. she basically carries me.
I was considering buying the expansion content tomorrow so I can get access to the extra character progression features, I made my berserker years ago (says its 9 years old) on the freeport server which no longer exists it must have been merged into skyfire. I see ppl around but my zerker is only 93 now, i'm trying to reach 100 and then 110 if i can, but its quite slow with questing. I'd imagine there are more folks playing at the top end, but i can't be sure without reaching that level and going to the zones that i'd imagine more ppl are at. I did a /who all but it only shows 100 players, there could be that many but i'd imagine there are more.
either that or your best option is to play on TLE, personally i'm not really interested in subbing to the game, i'm open to getting expansion content and playing through to the current cap and farming gear at end game but i'm personally not really interested in starting again and waiting for expansions to release over the course of several years.
afaik more ppl play on TLE though, possibly because its fresh but if you want a large amount of community at lower levels thats where you'll find most ppl. skyfire is pretty dead in the zones below 100, i haven't checked out the top tier zones to see how many ppl are running around, i notice ppl here and there questing but there aren't as many folks running around these days as there were when i logged in last time, before the planes expansion.
there are benefits to playing on TLE, server firsts, non-inflated economy. that sort of thing, a kronos on live costs 2 million or so plat, a krono on a TLE server costs about 500.
sorry late reply, the guild i'm in is council of evil, just some guys who invited me while i was levelling, ppl seem nice but its rather sporadic when ppl play, i'm on GMT and I know a lot of folks are USTZ, the current guild leader has helped boost me somewhat here and there but because we have basically opposite time zones we probably catch each other at times where one of us is either going to bed and the other just waking up.
I've played for a week now at 110, what else I can say about eq2's current end game, I'm personally feeling a bit of burnout already, everything changes quite a lot at 110, your merc will no longer carry you, stats scale much higher along with damage. but you have the main quest chain you can do, I managed to finish that after farming old potions from shattered sea that have no cooldown, as a good half of the bosses in solos power drain, some of them will powerdrain your merc as well which means if you can't chain essence of malice or manastones, you will probably die. this is fine if running these instances actually felt like progress.
lets put it into perspective, you start chaos descending and you are given (for free) a set of gear and adornments for 110, this should put you at exactly 40k potency, after doing the main quest chain its about 10 or so solos, several dailies, i'm now sitting at 45k potency, you apparently need 55-75k potency except i've not seen a fabled peice of gear drop in these solos, just duplicates of the same crap i've already got. somehow I need to find at least another double the potency I earned finishing the main quest. (to do heroics or group content) and even then its only base level i'd still likely not be good enough. after levelling I only had about 1000 plat, i managed to get a grandmaster skill book drop in one solo and sold that for like 100k. so i had some plat to buy my epic skills and do a tiny bit of infusing but that feature scales fast, it wouldn't take long before you are dumping 1000s of plat into infusing per click, so not only do you need to farm these solo instances with power draining, tanky bosses that end up being 20minutes of auto attack, but you also have to earn enough plat to infuse your gear. (potentially millions of plat)
you also have accension classes, 4 of them you can pick from, being a tank I obviously picked geomancer first (you can switch any time between them and apparently your progress is saved when you switch back) these classes level to 20 in the current expansion and they give you abilities that hit much much much harder than anything your class can do with its regular abilities, i'm currently level 17 geomancer, without those abilities doing the solos would take much much longer. a lot of the boss fights can be whittled down 25% or more in the first minute just by chaining through your accension attacks. but they all have a 2-3 minute cooldown so once you pop them you'll be waiting for them to come off cd again so you can do damage in a significant way. if you are power drained repeatedly then you won't be able to do these and you'll be stuck auto attacking a health bar pinata for probably half an hour.
personally i think i might just not try to get enough potency and accept that i'm not going to be running heroics or doing any group content beyond clearing old outdated stuff. i might just mess around, ill probably let my sub drop and maybe level a trade skill or something. i'm just not feeling the end game pve progression at all. as a tanking berserker, its just painful and not fun. at first i thought 'damn this kinda reminds me of EQ1, auto attack for victory' but once you've spent several days doing solo instances and you hit a power drain boss, and then you say 'well time to go eat dinner, hang up the washing, feed the gimp' then come back and you are still auto attacking the boss. yeah it lost its novelty quite fast. like i'd rather go play eq 1 and actually have ppl to talk to while doing the auto attacking for 20mins.
just doesn't seem like there is any easing into the end game, I'm supposed to be a tank but there is no content that i can run to learn how to tank at this level, i'm supposed to farm solos and then magically know what to do when i finally get enough gear to run group content. no idea how thats going to work. i'd imagine if i ever reach the requirements and manage to find a group it'll be a wipe fest. there isn't much direction, you can keep farming solos over and over again but they take so long and reward so little spend like 1hr per instance solo and maybe get nothing. when you need to be making significant progress to be viable in anything other than solos. perhaps if i spend several months waiting for my merc to level upto max he might start doing dps again, i suppose ill find out by mid to late summer.
I skipped thalumbra, kunark and pop, I did finish yun zi's travel quest chain for 2017 and 2018, that unlocks items that puts your divine stats upto 85 (and a set of adornments that gives a boost of various stats) but tbh i don't think it made a whole lot of difference. if it did it was marginal. going back and doing old content is something to do but at this stage it will have lost every ounce of challenge and it'll be like levelling up again just mowing everything down in one hit. thats cool for a while but its nice to have some level of challenge. don't really feel the urge to go through another massive signature quest chain where the biggest challenge is enduring all the back and forth travelling, go here, come back, go back there again. etc etc. i dunno why they've gated the group content behind a near unscalable grindwall. I was wondering why the game seems kinda dead but now I think I know why. its a pretty surefire way of killing any casual group content at end game, the only ones doing heroics are the absolute no lifers who have spent 100hrs of hours farming fabled runnyeye and solos. so again even if you reach the requirements to not get one shotted, you are still going to need to live upto some elite expectation. rather than being eased into it with less demanding group content. like why are there no normal group instances, why does it go from solo farming to heroic group content. where is the middle ground?
I thought i might jump into the current end game and grind my way to being relevant but this is almost equal to disgaea levels of grinding. I just don't get who thought grinding solo instances in an mmo for months was a good idea, like thats what mmos are all about solo grinding? this is where even wow is going to be better than eq 2 at this stage, where you level to max, and you can instantly do group content, you don't get to max then grind solo for several months to be able to do group content, you can just start doing group content straight away. imo this is a significant fail that makes me stratch my head into how it made it past QA. didn't anyone say 'this crap would be way more fun if it wasn't solo'. or maybe 'since when did mmos become single player games?'
take this as you will but i got myself a daybreak sub and with that sub it lets me play on timelocked eq 1 servers, I've had more fun levelling a bard to 20 on mangler than i have doing crappy solo instances in eq 2 over the last week. might be a preference thing but what can I say, I just ran another solo got nothing again, and now i'm thinking about firing up eq 1 again.
let me just also say that you HAVE TO BE a member/subbed to use the best gear in the game, anything with the PRESTIGE tag means you can't use it if you are not subbed. which is a significant amount of gear, like planetouched spirit stones, certain weapons, you can't use your epic 2.0 weapon because its prestige. so basically if you plan on playing at end game 110, you kinda have to sub or you'll probably never be relevant. you will most definitely struggle to get enough stats without prestige pieces.
which is ironic because if you are subbed then you'd probably have more fun on one of the servers that isn't live. be that eq 2 or eq 1. at least if you would like to do group content without grinding for months on your own, definitely. I thought mmos were supposed to excel in group content and getting players to band together but this isn't what i'm seeing or playing, i'm litterally playing on my own and making baby steps in progress, for example, you can disenchant weapons you don't need for infusion essences you get 1 essence per weapon you breakdown, you need 1500 essences to level up your weapons to level 10. i think i did get 2 on my last solo. only 1480 left to go!. so basically i need to run solos until i've disenchanted 1 and half thousand weapons. that is the level of bullsht i'm talking about here. the instances themselves aren't bad the first time, everything is cool the first time, but doing something 100s of times is a different story.
this is definitely somewhat ranty but I think it needed to be said, I didn't have a whole lot of expectation to begin with, I enjoyed levelling although I did not expect the game to be so solo orientated into the end game, I think if you enjoy levelling characters but don't care about current end game progress, you'd be fine, if you do care then you should know that it does seem to be an exceptional grind, but not one that is fun because you have ppl doing it with you, the dull kind where you experience every moment of it because its only you doing it.
this is what you have to do to be ready for grouping at 110 :
main quest chain
level all ascended classes to 15 (yun zi can get one of them to 15 instantly but you do need to be a member to do these quest chains)
farm solos for infusion essences for planar levelling your 3 weapon slots and upgrades for the free handout gear
spend likely over 1 million plat on infusing gear with divine infusion.
then when you start grouping and replacing the gear you've just spent, probably months improving, do it again. its likely not worth infusing or upgrading anything that isn't fabled.