Kaiserpunk
What are your biggest criticisms of Kaiserpunk at the moment
“Don't insult the game&user, developer&publisher”

- the performance, i.e. FPS performance, does not yet meet the recommended system requirements on the Steam Shop page
< >
กำลังแสดง 31-45 จาก 183 ความเห็น
Trade is confusing as f=ck.... all i see is my material quantity and i dont see the other nations items and quantity they have.
cobra_overseergames  [ผู้พัฒนา] 22 มี.ค. @ 10: 03am 
โพสต์ดั้งเดิมโดย Dirteedeeds:
Trade is confusing as f=ck.... all i see is my material quantity and i dont see the other nations items and quantity they have.

Are you trading through Market?? If so trading through Market is the trade made with smugglers.

You make trades with empires in your Diplomacy tab, located in the top right corner under Dashboard option. So click on open Dashboard and there you will find Diplomacy panel and inside you can make trades with other empires.
Or by clicking on the portraits located on the right side of your screen, clicking on them also leads you to Diplomacy panel where you can engage is trade with them.

Hope this helps, if you have any other question feel free to ask.
TrotTheBot  [ผู้พัฒนา] 22 มี.ค. @ 10: 03am 
Hi Dirteedeeds, there's 2 types of trading in KP. The trade you're referring to is what we call a local trade via local markets. This way traders come in your city and sell / buy goods.

Basically here you setup the quantity of products you want to keep in global storage. If you wanna have the item only sold - lock the buying, and viceversa. This way trading gets seamlessly "plugged in" your other production chains, leveling your global stock for chosen product.

And there are trade deals you setup and activate via diplomacy panels setting up quantities, prices, leveling out products you want to barter with another faction, setup a trade deal duration etc. These ones can be really bountiful when set up. But also be mindful not to start a war with a trading faction as it will nullify the agreement.
First of all: The game is great. I love the way it works, and I had no crashes or stutters at all, even playing on highest settings.
A few points of feedback though:
1) Seeing the production statistics is vital. Having that hidden in a subscreen is a real problem. I more than once run into issues with goods running out, because I didn't realize that I have a negative production value. That almost bancrupted me in one game, because people suddenly stopped paying taxes. It would be nice if the current production surplus/minus could be shown at any consumer building, be that a house or another production facility.
2) It would also be nice to have a chain overview somewhere, showing me my surplus/minus of every single stage in the chain.
3) The tutorial should better explain the importance of houses. I figured that out myself once I started a normal game, but it had me baffled for a while when running the tutorial, because there is never an emphasis on expanding the living quaters.
4) The biggest question mark I still have left though is in combat: I can easily defeat any enemies army so far, but even a single garrison always stops my attacks, and I can't figure out what I am doing wrong. This need some better explanation somewhere.

All in all: great game, I do not regret buying it.
Builder_of_Worlds  [ผู้พัฒนา] 22 มี.ค. @ 10: 35am 
Thanka for sharing your thoughts, and thumbs up for suggestions. We're just in process of organizing first updates and every information here helps!
On my system (Ryzen 9 5900X and non-OCed 4090), Kaiserpunk is the first game I have ever seen manage to draw 450W flat (the absolute limit, since I have 3 150W into one of those new crappy Nvidia-designed power cables) from my GPU. Consider Cyberpunk 2077 by comparison drawing 400-420W from the GPU at the most intense scenes.

I would very much welcome some optimisation on the graphics side, because I suspect the game engine might be rendering foliage and foliage shadows even if I can't actually "see" it, since the issue gets progressively worse the farther I zoom out. At the closest zoom level, the GPU is at about 50% and less than 200W power draw.

(I have a hwInfo subscription, and a Stream Deck designated to show me these things in real time, since I stream/record stuff for Twitch/YouTube, and I need to be able to spot things like this on the fly if I get issues during streams or recording)

I hope you can look at this and do some game optimisations, as it is a game that I would like to record for my YT channel - but even with adjusting down the quality, draw distance, shadows etc settings quite aggressively, I still get very high GPU usage/Watt draw. CPU is fine.

If you would like a dxdiag-file, feel free to ask for one, and I can send it to your dev team.
TrotTheBot  [ผู้พัฒนา] 22 มี.ค. @ 11: 24am 
Hi Caledorn and ty kindly for your input. Yes, we'd absolutely love if you could send dxdiag to us on

kaiserpunk_support@overseer-publishing.com

Our primary target in the following period is optimizations, and every dxdiag and info from your side will greatly speed up the process for our guys.

Greatly appreciated!
- the tooltips need some work. For me nested tooltips are the way to go nowadays.

- mouse scroll speed is way too low
I noticed that when you go to the world map you can select additional resources at the top of the UI to keep track of. I'd really like to have this as a toggle in the city view as well. I kept running out of vegetables and bread without thinking, and I'd really like a way to keep those on screen at all times so I don't get distracted.

Also, the input for turning your screen with the middle mouse button/ALT is both sensitive and 'steppy', I'd like it if this could be smoothed a little more, but this is very minor.
Lastly, and this is purely aesthetic, I'd like it if I could 'paint' under buildings, such as putting tile/dirt under them. It drives me wild to build gravel around a factory, but there's still a barrier of grass/dirt between the road and the entrance of the factory itself. There can be no room for nature in the beating heart of industry.
TrotTheBot  [ผู้พัฒนา] 22 มี.ค. @ 1: 16pm 
โพสต์ดั้งเดิมโดย Atomicwarz:
I noticed that when you go to the world map you can select additional resources at the top of the UI to keep track of. I'd really like to have this as a toggle in the city view as well. I kept running out of vegetables and bread without thinking, and I'd really like a way to keep those on screen at all times so I don't get distracted.

Also, the input for turning your screen with the middle mouse button/ALT is both sensitive and 'steppy', I'd like it if this could be smoothed a little more, but this is very minor.
Lastly, and this is purely aesthetic, I'd like it if I could 'paint' under buildings, such as putting tile/dirt under them. It drives me wild to build gravel around a factory, but there's still a barrier of grass/dirt between the road and the entrance of the factory itself. There can be no room for nature in the beating heart of industry.

Actually you can toggle it on city view as well - also sth we'll obviously cover more in the following updates to give it "more meat" to be less hidden in a way. It's the little triangle button (as in drop down) beneath the play/pause button. It is something we covered among our short guides series on our channels, but definitely needs to be more obvious on the UI itself.

Camera smoother and less steppy - goes to the production board!

Under-building painting - will have to check this one with a team tbh, there are few ways we could do this. No promises however.
Builder_of_Worlds  [ผู้พัฒนา] 22 มี.ค. @ 1: 20pm 
โพสต์ดั้งเดิมโดย Atomicwarz:
There can be no room for nature in the beating heart of industry.

That's deep man, really deep :steamhappy:
Btw, extended resource tracker bar should be available in the city view too, that's the primary function of it. I usually use it to track military equipment production, but works for any resource you set
TrotTheBot  [ผู้พัฒนา] 22 มี.ค. @ 1: 22pm 
โพสต์ดั้งเดิมโดย Mauch:
- the tooltips need some work. For me nested tooltips are the way to go nowadays.

- mouse scroll speed is way too low

Both are on the production board since yesterday, but thank you kindly nevertheless for your feedback. Nested tooltips - I can't promise, but additional work on them are on the board, especially the "yankyness" sometimes when going over the buildings icons.

If you have additional info about the tooltips, sth that "drives you crazy", let us know! Thanks!
I was thinking of getting the game saw the mixed reviews and decided to come here and see what people were talking about. Dev's i take my hat off to you getting into the chat and actually listening and noting things. i've not seen so many people active and trying to make a game even better as much as you all are. like some games have some activity in the forums but not as much as this.

I am still not 100% on if i should get it though i love economics in games but most make it really basic with little to no effort in them. i'm going to watch some more videos and see how the game plays overall based on economics and then make a decision then.

keep up with you activity in the forums pro-activity is the best thing.
โพสต์ดั้งเดิมโดย TrotTheBot:

Actually you can toggle it on city view as well - also sth we'll obviously cover more in the following updates to give it "more meat" to be less hidden in a way. It's the little triangle button (as in drop down) beneath the play/pause button. It is something we covered among our short guides series on our channels, but definitely needs to be more obvious on the UI itself.

Camera smoother and less steppy - goes to the production board!

Under-building painting - will have to check this one with a team tbh, there are few ways we could do this. No promises however.

Oh, fantastic, I didn't even notice the arrow. I kind of assumed it was just some UI flourish along with the gold lines under it. Excellent.
Yeah, I haven't hit up any guides outside of the game yet, and not super far. So most of my observations are just things that've come to mind as I play. And I'm glad to hear the other points will be considered.
Thanks again.

โพสต์ดั้งเดิมโดย Builder_of_Worlds:
[
That's deep man, really deep :steamhappy:

:steamthumbsup:
TrotTheBot  [ผู้พัฒนา] 22 มี.ค. @ 1: 39pm 
Ty Goblin for feedback, we'll do our best in the time ahead.

Regarding the 100% to "not/buy" decision, there are now plenty of YT channels that covered KP, I'm sure you'll make a good pick (no matter the yes/no). In the end, it is better to wait if uncertain, than buy and feel sorry laters.

If you do have any questions for us, we'll answer ASAP (or we're asleep - have to do daily some say ;) )
< >
กำลังแสดง 31-45 จาก 183 ความเห็น
ต่อหน้า: 1530 50

วันที่โพสต์: 21 มี.ค. @ 11: 33am
โพสต์: 183