Kaiserpunk
What are your biggest criticisms of Kaiserpunk at the moment
“Don't insult the game&user, developer&publisher”

- the performance, i.e. FPS performance, does not yet meet the recommended system requirements on the Steam Shop page
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morganjah eredeti hozzászólása:
As far as the air units are concerned, that is historical. It isn't the planes that take so long. It's the ground crews, tool and materials that take longer to transport than ground units. At least according to Winston Churchill during WW2.

Speaking of historical, England and Germany can't bomb each other :)

Meanwhile ground units are way too fast: Korea to Germany takes 5 days, and I don't even have any cooldown buff. With present-day shortest land route, it would require non-stop movement at 91 km/h :)

With naval movement reworked, extra range at least for higher tiers (something like 2/3/3/4), and if you could undeploy air units to redeploy them elsewhere, it would be fine. Right now the alternatives are building a network of airports every other region, putting your planes on snail-class carriers, or disbanding without getting any ressource back.
Minimum control over production and goods ledger is a trash, very often it shows me negative number on produced goods balance but same time I see the amount is increasing. From smaller things no save on game quit is a dissapointment.
1) It's take for ever to start and to exit the game.

2) While playing I have notice trucks stuttering
rendering the game not playable.

I have a decent computer so it must be other
thing that devs can work on.

(windows 10 - 64bits
AMD Ryzen 7 1800x Eight-Core Processor
16384 MB RAM
DirectX 12 )
I always have to start the game twice before it will get into swing. I mentioned it, but the devs gave me no answer so far.
How do you mean you need to start the game twice? What happens the first time, if you could elaborate a little bit please.

If I missed your earlier feedback, I apologize!
The military is cumbersome all the way around. it's a game by itself. In general it reminds me of Civilization, but the military is overly complicated. It must be difficult to make a city builder and real time strategy game, because no one has done it. Anno 1404 is the only one I know of, but even they kept the military very very restricted and basic.
Production balance

I need like 6-8 Printing Press to satisfy the need of population of Greenland
Homer eredeti hozzászólása:
Production balance

I need like 6-8 Printing Press to satisfy the need of population of Greenland

Makes sense, newpapers are a polyvalent commodity required to light grills, pack fishes, and wipe asses.

You may have noticed they are produced by illiterate laborers, and it works perfectly well as no one actually reads them.

This allows your technicians to do real technical stuff like mixing concrete, and dispenses your specialists from useless chores like journalism.
Legutóbb szerkesztette: Scr(A)tch; ápr. 7., 10:57
Builder_of_Worlds eredeti hozzászólása:
How do you mean you need to start the game twice? What happens the first time, if you could elaborate a little bit please.

If I missed your earlier feedback, I apologize!

Let me try it in German, my native language!
Ich starte das Spiel in Staem mit dem Button "Spielen". Dann lese ich , dass der Start ausgeführt wird. Es passiert aber nichts. Dann drücke ich den Button "Anhalten" und der Startvorgang wird abgebrochen. Danach gehe ich wieder auf "Spielen" und das Spiel wird gestartet, aber es dauert eine halbe Minute, bevor das Spiel dann beginnt mit dem Startbildschirm. Ich hoffe, ich habe mich klar ausgedrückt.
Yes, thank you. Everything is clear now, thank you for the explanation. I don't think I've seen that happening before. Looks like something Steam connected but will double check just in case
Some points after trying a prolonged save:

1) There is currently no way (that I could find) to make peace with AI or to change the amounts in the offering;
2) Radio and gramophone requirements are clearly excessive;
3) Probably mentioned already, AI on easy has unrealistic advancement in military technology;
3) Congrats to the genius that had the idea of the "Decadence" crisis, clearly a very experienced game designer.
Builder_of_Worlds eredeti hozzászólása:
Yes, thank you. Everything is clear now, thank you for the explanation. I don't think I've seen that happening before. Looks like something Steam connected but will double check just in case
Thanks alot for your rapid answer...do you best for the interresting game!
True, radio or gramophone should last for years, but here their consumption is same rate as fish or meat. Same for clothes, it's a world after war, but laborers quality of life is on todays instagram influencer level.
My main issue is probably the substations and water towers not working properly. I have over 500 kilovolts of electricity available and a substation in front of and behind buildings, and they still cannot get power. Yes, it is connected to the road. Does not make much sense, and morale drops because of it.
Since I can't see your exact save, I'll try to pinpoint the problem here: to get any production building that requires electricity up and running properly, you need two things: sufficient amount of electricity being produced by any electricity generation plant, and power substation within range. Since you seem to have both, only thing that comes to mind is that perhaps you have multiple electricity hungry buildings in the same area, and their electricity demand surpasses the capacity of local power substations. If that's the case, it is entirely possible you need more then two substations in that area...
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