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No, battles are not like Total War series where you can enter the battle field and command your armies, it is more like Europa Universalis where you attack a province with enemy army and then you have stages of combat where you have calculations that determine if it there is a winner, looser or maybe a draw.
You don't see battle field, everything is done in World map.
I do hope this helps a bit, feel free to ask if something is not clear.🙂
This is cut scenes from animations that are mostly from our stories that you will be able to play in the map where you build your city.
So you follow a story that gives you option on what you can do and then you have animations that shows you soldiers sneaking, fighting, you see field guns firing, zeppelins flying, tanks smashing things and so on, all depending on what option did you choose (1. smash 2. negotiate 3. drink beer and chill).🙂
So you will have action on the World map and on your map where you build your city, but you will not command an army like in Total War.🙂
@Paraleo
To have RTS also in the game would be for now a massive undertaking on top of mixing city builder with grand strategy elements so we will not implement RTS in the game, that would be just to much to ask for unfortunately...
But, I mean yea, if we get 200 mill €, a couple of years time and we can talk of maybe doing it the right way.😄
In all seriousness we would love if we could do it but that would be just way way way too much so we want to focus on doing the job the right way with blending city builder with grand strategy.
So thank you for the best wishes, we wish you the same with your gaming.🙂
I do not want to present myself as the proverbial defender of creators, I am involved in many game modification projects, I spent a lot of time on cooperation in the form of testing pre-release products, and my professional life is largely based on testing, configuring and recommending various types of IT equipment, thanks to which you can say that "I'm on topic" - it's simply my opinion based on observations after a short test of this game and comparison with its counterparts. Like any human being, I may be right or wrong, but everyone can express their opinion.
We all agree on one thing - Kaiserpunk, regardless of who has already achieved which rating, requires the involvement of creators and the community. The game requires solid refinement of both pressing issues and content, I am personally giving it a chance and waiting for further development of the project. I also recommend noting that the developers have made a demo version of the game available so that everyone can get acquainted with the core around which the premiere version will be released - this is a very nice move, considering the recent actions of other studios on the market.
Sorry for probably some incoherent and illogical sentences, I use a translator because my English needs improvement.
The idea was to get general public involved in the process of making Kaiserpunk and to hear their suggestions and thoughts so we can make a better game so hopefully we will get a lot of info that will help us in further development of Kaiserpunk.
So when it comes to your suggestion, do I understand it correctly that you want some kind of cut scene every time the army is deployed from your city into the World map? Or is it just the first you deploy your army to the World map, that you would love to see troops marching? (maybe this would be a better option?) 🙂
Probably it would be wise to note where you are showing the action cutscenes on the game's page, clarify that there will not be RTS combat right there,
just to avoid future problems when you launch in early access.
Good luck with the development.
Exactly! There were about 2-3 short cutscenes of the army marching out of the province or city, of course the army was shown according to conscription, i.e. if there were, for example, 6 infantry units and 2 tanks, these units would be shown similarly, they have artillery in the army instead of tanks, it would be she is shown instead of tanks and so on. It's about pure immersion in the game, a kind of reward for creating a production chain and recruiting a powerful army. It would also be nice to be able to designate some area as a training ground, although implementation here may be more difficult. The army could organize field exercises in a place designated by the player (on the city screen, of course).
We will see what can we do about it, thank you for this suggestion, we do appreciate it.🙂
Ok, noted, we will put this in our "notebook" and talk about what can we do and how can we implement this in the game or can we even implement this in the game, no promises if we are going to make it but a really cool suggestion.🙂