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翻訳の問題を報告
Yeah, a big fan of Anno on this side as well, so it's not surprising that you'd spot similarities. Anno (the entire series really) was/is a big influence on KP, the city-building part ofc. The base simulation is for example more similar to Anno than it is to our previous two titles that we developed or published (Patron and Aquatico). The production focus of it kinda fit the best with the overall theme; the heavy machinery, the relentless industry and the buildup of a massive war machine.
We do hope that all the CB features that we've implemented (besides the whole grand strategy part, so like half of the game :) ) will offer a familiar but still distinct experience. We love Anno, but we don't want to copy/paste it. That would just be rude ;).
Not sure if you've seen the devblogs where we go into more details, but if not, here's a couple of links so you don't have to look for them. Or if you're more interested in a direct approach, please do ask away and we'll answer as best as we can!
https://store.steampowered.com/news/app/2012190/view/7013854974012866897
https://store.steampowered.com/news/app/2012190/view/4045989866066425386
Will we be able to have multiple City Instances or only one Map and the rest is on the Worldmap?
In Anno 1800 each region has its own playble map to build on. Up to 5 i think.
You will not have multiple cities, just this one that you will develop to the best of your abilities.
You can also check out our news where we do have articles about City building part of the game, Grand Strategy part of the game etc.