Helicopter Gunship DEX

Helicopter Gunship DEX

Jul 15, 2024 @ 7:17am
Terrain Streaming Beta Update
< >
Showing 1-13 of 13 comments
XTRMNTR2K Jul 15, 2024 @ 7:43am 
This looks like a great update! :steamhappy:

Small note regarding the Hellfire: Is that planned range reduction to a mere 6 kilometers correct? I have checked multiple sources and couldn't find a single one that gave a range of less than 7-8km (for the radar-guided "K" variant) and 11-12km (for the laser-guided version).

Realism apart, even from a gameplay point of view I don't think it's an issue, as you rarely get to have a clear LOS at 12km on a Tor (and will be exposed for the entire duration of the missile flight!), and the radar variant won't be able to outrange it anyway. :)
Last edited by XTRMNTR2K; Jul 15, 2024 @ 7:43am
Rockwelder Jul 15, 2024 @ 7:46am 
APKW is a god missile....it can reach 12k
Jimmy Arcade  [developer] Jul 15, 2024 @ 8:24am 
Originally posted by XTRMNTR2K:
This looks like a great update! :steamhappy:

Small note regarding the Hellfire: Is that planned range reduction to a mere 6 kilometers correct? I have checked multiple sources and couldn't find a single one that gave a range of less than 7-8km (for the radar-guided "K" variant) and 11-12km (for the laser-guided version).

Realism apart, even from a gameplay point of view I don't think it's an issue, as you rarely get to have a clear LOS at 12km on a Tor (and will be exposed for the entire duration of the missile flight!), and the radar variant won't be able to outrange it anyway. :)

No, you're right. I was thinking of the radar hellfire that has a max range of 8km which limits the radar missile to the same. Laser guided can go out to 10 or 11km. I've corrected the patch notes :)

APKWS range should really depend more on launch height. For helicopters at low level really it should be 5-6km and this will become more effectively modelled once air density is in the game (which will be added as part of the physics update).

Eventually all laser guidance will be effected by fog too :steamhappy:
Last edited by Jimmy Arcade; Jul 15, 2024 @ 8:37am
Rockwelder Jul 15, 2024 @ 8:32am 
I know in the real world warzones the helicopters really had to battle sensor depreciation from sand, dust, dead bug buildup, and weather. It resulted in measurably more missed shots.

The environments are hard on equipment.

As well, when you model in weather, keep in mind, that even in war they won't fly when its less then ideal for sensors. Too much risk.
Jimmy Arcade  [developer] Jul 15, 2024 @ 8:34am 
Originally posted by Rockwelder:
APKW is a god missile....it can reach 12k

You'll be please to know that very shortly you'll have choice between APKWS and the DAGR system. The main difference is that a 4 x DAGR pod can be carried on the same rack as Hellfires e.g. 4 x DAGR & 3 x Hellfire on the same rack giving you even more versatility options.
Last edited by Jimmy Arcade; Jul 15, 2024 @ 8:34am
Jimmy Arcade  [developer] Jul 15, 2024 @ 8:41am 
Originally posted by Rockwelder:
I know in the real world warzones the helicopters really had to battle sensor depreciation from sand, dust, dead bug buildup, and weather. It resulted in measurably more missed shots.

The environments are hard on equipment.

As well, when you model in weather, keep in mind, that even in war they won't fly when its less then ideal for sensors. Too much risk.

Very true - and that'll, I think, one of the more entertaining scenarios of flying in weather you perhaps shouldn't be.

Also, enemy weapons will suffer the same degridation so it won't all be one sided.

I also like the idea of fog etc effecting laser guidance systems as that really brings the radar guided weapons into their forte and gives more question to ask yourself when choosing your helicopter fleet and tasking them for each mission.
Rockwelder Jul 15, 2024 @ 9:41am 
Another notable problem was chain gun malfunctions on the Apache due to sand, dust, round casing swelling due to heat, and insufficient lubrication.

Smoke back scattering the laser, smoke from their own launches screwing up the laser designation..forced them to adopt lock on after launches and remote designations.

The crew maintenance played a large roll in keeping helicopter units operational, will that be modelled into the system? Crew experience vs. percentage of operational component malfunctions?

"The Apaches experienced parts shortages during the war that caused some
aircraft to be grounded"

1. Environmental control units (the unit itself, shut-off valves, and the
cooling turbine)
2. Auxiliary power units
3. Rotor blades
4. Targeting and night vision components
5. Common hardware
6. Black boxes (electronic components)
7. Navigation equipment
8. Main rotor heads
9. Tail rotor swashplates
10. Engine fuel filters

They actually stole parts off of other helo units to keep things going. Implementing the maintainer aspect might be a whole other game aspect though.
Last edited by Rockwelder; Jul 15, 2024 @ 9:41am
WRATH#78 Jul 15, 2024 @ 10:00am 
Mavericks are use (or used) on Apaches ? :pilotconfused:
Jimmy Arcade  [developer] Jul 15, 2024 @ 10:08am 
Originally posted by WRATH#78:
Mavericks are use (or used) on Apaches ? :pilotconfused:

I don't think they were every used in actual conflict but, yes, mavericks can be fitted to Apache's (and the Viper too I think).
Rockwelder Jul 15, 2024 @ 10:25am 
I think just because a weapon can be mounted does not mean it will be used at all by crews who tend to be trained and comfortable on the most familiar weapons.

I doubt their weapon qualifications involve every single compatible weapon system.
Excellent, are we eventually going to be able to do shootlists and relay them to ai wingmen sort of like janes longbow and EECH? If not I would not be upset but it would be nice, since its a simlite I guess it might be too complex for some people. I remember being able to drag a box perimeter in the MFD etc.

I also have not played the few recent updates but has LOAL mode been baked in yet?
Last edited by ♀⛤WitchyWoman⛤♀; Jul 15, 2024 @ 12:33pm
Rockwelder Jul 15, 2024 @ 1:15pm 
Originally posted by ♀⛤WitchyWoman⛤♀:
Excellent, are we eventually going to be able to do shootlists and relay them to ai wingmen sort of like janes longbow and EECH? If not I would not be upset but it would be nice, since its a simlite I guess it might be too complex for some people. I remember being able to drag a box perimeter in the MFD etc.

I also have not played the few recent updates but has LOAL mode been baked in yet?

I think this is done with the new AI coming. Like the air support functionality, you can drop yellow priority zones over areas and the wing man will go to work on the high to low threats inside it.
Last edited by Rockwelder; Jul 15, 2024 @ 1:16pm
Jimmy Arcade  [developer] Jul 16, 2024 @ 4:49am 
Originally posted by ♀⛤WitchyWoman⛤♀:
Excellent, are we eventually going to be able to do shootlists and relay them to ai wingmen sort of like janes longbow and EECH? If not I would not be upset but it would be nice, since its a simlite I guess it might be too complex for some people. I remember being able to drag a box perimeter in the MFD etc.

I also have not played the few recent updates but has LOAL mode been baked in yet?

Priority Fire Zones will be a thing. It's already working with the fixed wing CAS aircraft where you are basically defining an area for them to work in. A similar system will be used for wingmen.

This system will also be usable by yourself to define an area that you want to attack and then being able to ripple fire Radar Hellfires or Brimstones. The targeting computer will automatically assign a new target to each missile allowing you to engage multiple targets extremely quickly.

LOAL isn't in at the moment - I'm not quite sure how the whole system really works so I'd need to do a bit of research into it. :steamhappy:
< >
Showing 1-13 of 13 comments
Per page: 1530 50