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Hopefully it should be ok. I already have a system that marks where the terrain is fairly flat which is how installations are placed currently.
Most of the time they align pretty well with the ground so it's really just levelling a little bit, but I won't really know until I try it.
Reading your update, the terrain rewrites itself on map generation and un-rewrites itself after the mission is complete - as I understand it. What happens if (heaven forbid) the game crashes mid-mission?
That's a good question but fortunately it's not an issue when the game is built as all the terrain data is stored in packed files that can't be edited
The saving of the terrain data only occurs in the editor for reasons I really don't understand but it is a well known "feature" of Unity and I do have to be careful of how I exit the editor to ensure everything is restored - plus I have backups!
The other day, I found my 30yo iOmega Zip Drive files. I think I can buy a replacement external Zip Drive at Goodwill to read them.