Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I totally agree it's becoming a great game.
I have a very nice flow of sales evey month - in fact it is increasing month by month
Having a more controlled flow of players allows me to really listen to feedback rather than being bombarded by 1,000s of people all at the same time. Which would then lead to either all my time being consumed by replying to people or I'd have to ignore them which then leads to the "this game dev never responds!" etc.
HG:DEX was always planned as the "quieter" game to get the systems and resources sorted for Stealth Fighter D.E.X. and it is doing just that
One of the major hurdles for SF:DEX was the huge terrain sizes needed and I just didn't have the technology/knowledge to do it at the time. Now I do, and when it is dropped into SF:DEX it will be fully tested and known to be working.
Could I have gone for massive exposure with HG:DEX? Sure, MicroProse even contacted me directly about publishing it and that would have got me all the Gunship 2000 exposure I would ever have needed!
Once I've got HG:DEX under my belt, then I might think about a proper publisher because all the hard work should mostly be done.
Besides that, Microprose is not the original Microprose and while they do good things these days there are a few games in their lineup that are a dumpster fire like B-17 redux which is actually very buggy unlike the original and has caused a lot of things to be broken in the game that simply do not work. You know its a bad sign when the original is still better than a game thats trying to replace it.
So I think your doing the right thing.
MicroProse would make a terrific partner, even minus Wild Bill Stealey... if Jimmy was running into problems. MicroProse does two things well right now: supply game assets from their library and bring home a large built-in market of nostalgic gamers. They aren't particularly great at helping with programming, and they have been partnering with a number of Russian devs, and had begun doing so well before the war.
Me, personally, I have issues with the Russians right now. I recognize that Russian devs do make excellent milsim games, though. How does MicroProse partner with Russians who don't support the Putin regime? I don't know. They do seem to be doing that, but then of course these people have incredibly demanding personal lives to deal with on top of their work developing videogames.
It's best, in my experience, to treat people as individuals and not generalities.