Helicopter Gunship DEX

Helicopter Gunship DEX

kittyboi Dec 22, 2023 @ 8:18pm
is it playable with only mouse and keyboard?
i'm very interested in the game, but the problem is, i don't use controllers nor plan to use, because i'm just so used to keyboard and mouse. can i play the game with only keyboard and mouse as good as with controller?
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Showing 1-15 of 28 comments
Jimmy Arcade  [developer] Dec 23, 2023 @ 11:38am 
Originally posted by Minty Femboy<3:
i'm very interested in the game, but the problem is, i don't use controllers nor plan to use, because i'm just so used to keyboard and mouse. can i play the game with only keyboard and mouse as good as with controller?

You can bind cyclic to mouse so it is possible, but I would say it is a very sub-optimal way to play as the game definitely isn't optimised for mouse and keyboard. This game isn't like War Thunder - it is firmly on the simulation side of sim-lite in terms of flight models.

Having said that I think there are a few people who do play with the mouse and keyboard but I don't know how successful they are.

I could add a proper mouse & keyboard control system - something along the Freelancer style or, at the very least, some kind of display so you can see what you virtual joystick input is doing.

Any other takers for a mouse and keyboard control scheme?
Axe Dec 23, 2023 @ 3:26pm 
I was going to probably pick up the game anyway and play with a controller, but I would be a defo taker of a M&K control scheme as well as that's my usual way to play games in general
Jimmy Arcade  [developer] Dec 24, 2023 @ 3:24am 
Originally posted by Daniel-CZ:
exploring that too, defaults are brutal so cranked up helicopter stability to 500%+ and set collective up (W) collective down (S) and inverted Cycle UP and Down...

now its kind of flyable :D

i think that it still need to lower sensitivity (or maybe some input curve editor because it overshoot a lot like after pressing key -> nothing, nothing and suddenly bam! (too much)) for cycle up/down and left/right because its bit crazy now

(helicopter stability increase helping with this but it feels weird)

will have to look tomorrow what else i can change.

I think the main thing is not having a visual cue on where you virtual joystick is. I'll add that in as soon as I can :steamhappy: I'll also look at doing something like a "Freelancer" style mouse control.

If I'm going to do mouse control then I might as well do it properly :steamsunny:
Last edited by Jimmy Arcade; Dec 24, 2023 @ 3:24am
Jimmy Arcade  [developer] Dec 25, 2023 @ 6:47am 
Originally posted by Daniel-CZ:
Any fan of Darker from Jason C. Brooke here? :D

Darker by Psygnosis? I know it well. Played a demo for ages but never ever had the full game.:steamhappy:

Never really understood what I had to do but I loved the ambiance of flying round the city at night. It's also a game I very much want to add to my "Big Box" collection.
Last edited by Jimmy Arcade; Jan 1, 2024 @ 5:22am
Dhansak Dec 29, 2023 @ 3:03am 
Have had this on my wish list for awhile - but am waiting for RL to calm down so i have a chance to give this a proper go!

However I would like to register my "vote" for a full mouse and keyboard control scheme if possible.

Sigh - just recalling happy memories of Gunship 2000 back in the day.... Meanwhile, thank you for developing this - really looking forward to trying out DEX!
Jimmy Arcade  [developer] Dec 29, 2023 @ 11:34am 
Originally posted by Dhansak:
Have had this on my wish list for awhile - but am waiting for RL to calm down so i have a chance to give this a proper go!

However I would like to register my "vote" for a full mouse and keyboard control scheme if possible.

Sigh - just recalling happy memories of Gunship 2000 back in the day.... Meanwhile, thank you for developing this - really looking forward to trying out DEX!

Mouse control is incoming over the weekend. :steamhappy: It may have to go through a few iterations to get it just right but it should be a big improvement.
Dhansak Dec 29, 2023 @ 12:15pm 
Excellent news! - thank you very much for including this in your workload :)
Who in the heck uses a mouse to fly? Its an absolute joke to fly that way.

You are losing half the dexterity by using thrust keys on a keyboard or flying and flying with a mouse. About the only thing I use a mouse for in sims is menu navigation or manipultating MFD buttons with the built in mouse stick on the Saitek X56, not for flight!

People using a HOTAS will fly circles around you. Its just so bad and inferior in so many ways to be flying like that.

You can buy a nice entry level Thrustmaster Top Gun Afterburner HOTAs for like 25-30.00 (got one almost new on ebay years ago) if your on a budget so there is no excuse not too. I started out on one of those until I moved up to an X52 pro and then an X56. Please, for the fullest experience and far better control. Buy one and fly RIGHT.
Last edited by ♀⛤WitchyWoman⛤♀; Dec 31, 2023 @ 6:15pm
Jimmy Arcade  [developer] Jan 1, 2024 @ 4:14am 
Originally posted by ♀⛤WitchyWoman⛤♀:
Who in the heck uses a mouse to fly? Its an absolute joke to fly that way.

You are losing half the dexterity by using thrust keys on a keyboard or flying and flying with a mouse.

:steamlaughcry: That was kind of my thought for this game - but, I have to say now I have mouse controls implemented I can bullseye Shilkas (a little bigger than womp rats!) in my Mi-24P far easier than with my xbox controller :steammocking:

Turn on alt hold, tweak the stability settings and reduce enemy damage and you've got yourself an arcade shooter and if that's how you want to play the game then that's perfectly cool with me :steamsunny:
Last edited by Jimmy Arcade; Jan 1, 2024 @ 4:15am
Dhansak Jan 1, 2024 @ 5:02am 
That sounds really promising Jimmy Arcade :)

I was thinking of using mouse and a throttle controller when the time comes (Thrustmaster with a plethora of buttons). Would that be viable?

I have 3 damaged fingers on my right hand which now make my T16000 joystick unusable. If it never gets better, joysticks will unfortunately be off the table for me, so will be happy to work with what i have got.

Cheers :)
Jimmy Arcade  [developer] Jan 1, 2024 @ 5:15am 
Originally posted by Dhansak:
That sounds really promising Jimmy Arcade :)

I was thinking of using mouse and a throttle controller when the time comes (Thrustmaster with a plethora of buttons). Would that be viable?

I have 3 damaged fingers on my right hand which now make my T16000 joystick unusable. If it never gets better, joysticks will unfortunately be off the table for me, so will be happy to work with what i have got.

Cheers :)

Yes, you can mix and match controllers. So mouse control for cyclic and throttle control for collective is fine. The only thing you'll need is some sort of tail rotor/rudder control for when you're at low speed but digital buttons on the throttle control can be used for this too.

I was also thinking of having a "MIX" option available that would allow the cyclic to mix in tail rotor control at low speed.
Last edited by Jimmy Arcade; Jan 1, 2024 @ 5:16am
Dhansak Jan 1, 2024 @ 1:15pm 
Ahh - interesting!

I think the the throttle may have a small analogue controller on it that may fit the bill for low speed rudder.... will have a rootle about!
Tactical-Turtle Jan 2, 2024 @ 7:46pm 
The way they did space flight in Elite: Dangerous, with mouse and keyboard was the best I've seen. It completely eliminates the excessive dragging of the mouse to steer and makes it a very enjoyable experience.
Jimmy Arcade  [developer] Jan 3, 2024 @ 3:18am 
Originally posted by Tactical-Turtle:
The way they did space flight in Elite: Dangerous, with mouse and keyboard was the best I've seen. It completely eliminates the excessive dragging of the mouse to steer and makes it a very enjoyable experience.

This will be the next stage of mouse flight control. Basically it is an autopilot function to maintain bank and pitch angle based on mouse position.

This way the helicopter will sort of fly where you're pointing a bit like "Freelancer's" mouse control.
Jimmy Arcade  [developer] Jan 3, 2024 @ 1:20pm 
Originally posted by Daniel-CZ:
I dont like HOTAS because position on a standard table/desk with LCD isnt good for my arms and it feels weird, joystick and throttle control should be below table/desk position for more naturally placed arms.

I would need to have joystick between my legs or on a side where my office chair's arm rest is placed (more preffered).

Similar problem i have with steering wheels (display obstruction), i would have to create some special table setup for these peripherials.

So this leaves me with Gamepad as only usable and ergonomic alternative.

I'm kind of the same - HOTAS take up a lot of room, which is of course why I did the Joypad system.

However, I do find mouse and keyboard a suitable control system as well now. I might have a go at implementing the bank/pitch hold system tomorrow.

This system will also work for Joypads and HOTAS setups as it will act like a stability system.
Last edited by Jimmy Arcade; Jan 3, 2024 @ 1:20pm
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