Helicopter Gunship DEX

Helicopter Gunship DEX

Mimetic Nov 13, 2023 @ 11:08pm
OpenTrack & AI track settings
Just wanted to see if anyone else here is using open track & AI track & what settings you use for HGD ?
I have it setup myself but 1 thing I seem to have a problem with is leaning in to view the MFD screens it seems to not work quite right or maybe it's a settings I have not tuned enough I cannot seem to figure it out.
This movement here at 4:08 is what I mean


I made a short video here trying to lean in with opentrack & AITrack running
https://streamable.com/adqr68

maybe this is only possible with TrackIR ?

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Showing 1-6 of 6 comments
FERdeBOER Nov 14, 2023 @ 8:12am 
Is possible. You need to tweak your Y axis to move down and the Z one to move forward.
I personally detach both axis, as up/down forward/backward is not symmetrical for me (maybe because of my camera position?).
What I do when I want to set a position like that is adopt the position and then move the mapping to the point I want the camera to go. After that I tweak the curve so the movement is smooth.

I'm not at my computer right now but I can share screenshots or the profile later if you want me to.
Mimetic Nov 14, 2023 @ 2:18pm 
Originally posted by FERdeBOER:
I'm not at my computer right now but I can share screenshots or the profile later if you want me to.

That would be great if you can share both when you can thanks a lot!
FERdeBOER Nov 14, 2023 @ 5:32pm 
Ok, let's see if I can format this properly.

https://ibb.co/tXLRY2t
In this image you can see both my Y and Z axes while looking closer at the MFDs. They are not in the right position because I needed to look at the keyboard to take the screenshot 😅

And here is the code on my profile for this game.

[accela-sliders] rotation-deadzone="@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0?\xc7\n=p\xa3\xd7\n\0\0\0\0\0\0\0\0?\xc9\x99\x99\x99\x99\x99\x9a)" rotation-sensitivity=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0@\x4\0\0\0\0\0\0?\xa9\x99\x99\x99\x99\x99\x9a@\x4\0\0\0\0\0\0) translation-deadzone=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0?\xf0\0\0\0\0\0\0\0\0\0\0\0\0\0\0?\xf0\0\0\0\0\0\0) translation-sensitivity=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0?\xf8\0\0\0\0\0\0?\xa9\x99\x99\x99\x99\x99\x9a?\xf8\0\0\0\0\0\0) [alt-spline-Y] points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x3@\"\0\0\0\0\0\0\0\0\0\0\0\0\0\0@0\x80\0\0\0\0\0@<\0\0\0\0\0\0@4\0\0\0\0\0\0@R\x80\0\0\0\0\0) [alt-spline-Z] points="@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x3@#\0\0\0\0\0\0?\xf0\0\0\0\0\0\0@,\0\0\0\0\0\0@=\0\0\0\0\0\0@2\0\0\0\0\0\0@R\xc0\0\0\0\0\0)" [alt-spline-pitch] points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x3@\x1c\0\0\0\0\0\0@\"\0\0\0\0\0\0@*\0\0\0\0\0\0@H\0\0\0\0\0\0@.\0\0\0\0\0\0@V\x80\0\0\0\0\0) [ewma-filter] max-smoothing=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0?\xed\xeV\x4\x18\x93u?\x84z\xe1G\xae\x14{?\xf0\0\0\0\0\0\0) min-smoothing=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0?\xcd\xf3\xb6\x45\xa1\xca\xc1?\x84z\xe1G\xae\x14{?\xf0\0\0\0\0\0\0) smoothing-scale-curve=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0?\xf9\xeb\x85\x1e\xb8Q\xed?\xb9\x99\x99\x99\x99\x99\x9a@\x14\0\0\0\0\0\0) [hamilton-filter] dead-zone-radius-dist=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0?\xdc\xcep:\xfb~\x90?PbM\xd2\xf1\xa9\xfc?\xe0\0\0\0\0\0\0) dead-zone-radius-rot=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0?\xe0\0\0\0\0\0\0?PbM\xd2\xf1\xa9\xfc?\xe0\0\0\0\0\0\0) max-distance-smoothing=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0?PbM\xd2\xf1\xa9\xfc?PbM\xd2\xf1\xa9\xfc@4\0\0\0\0\0\0) max-radius-smoothing=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0?PbM\xd2\xf1\xa9\xfc?PbM\xd2\xf1\xa9\xfc@9\0\0\0\0\0\0) max-z=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0@Y\0\0\0\0\0\0?PbM\xd2\xf1\xa9\xfc@Y\0\0\0\0\0\0) smoothing-power-dist=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0@\xf\nM++\xfd\xb5?PbM\xd2\xf1\xa9\xfc@\x10\0\0\0\0\0\0) smoothing-power-rot=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0@\x10\0\0\0\0\0\0?PbM\xd2\xf1\xa9\xfc@\x10\0\0\0\0\0\0) smoothing-power-zoom="@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0@\xf\x1e\xc6\xbc\xe8S;?PbM\xd2\xf1\xa9\xfc@\x10\0\0\0\0\0\0)" [kalman-filter] noise-position-slider=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0?\xdd\xc2\x8f\\(\xf5\xc3\0\0\0\0\0\0\0\0?\xf0\0\0\0\0\0\0) noise-rotation-slider=@Variant(\0\0\0\x7f\0\0\0\x18::options::slider_value\0?\xe4\xe1G\xae\x14z\xe1\0\0\0\0\0\0\0\0?\xf0\0\0\0\0\0\0) [migrations] last-migration-at=19700101_00 [modules] filter-dll=accela protocol-dll=wine tracker-dll=neuralnet [neuralnet-tracker] camera-name=USB Camera-B4.09.24.1 force-fps=2 force-resolution=1 offset-fwd=-74 offset-right=9 offset-up=1 [opentrack-mappings] pitch-alt-axis-sign=true pitch-max-value=60 y-alt-axis-sign=true z-alt-axis-sign=true [opentrack-ui] compensate-translation-disable-source-pitch=false compensate-translation-disable-source-roll=true compensate-translation-disable-source-yaw=false compensate-translation-disable-x-axis=false compensate-translation-disable-y-axis=false compensate-translation-disable-z-axis=true keycode-center=F10 keycode-start-tracking= keycode-toggle=Shift+F10 keycode-toggle-tracking=Shift+F9 relative-translation-mode=1 roll-invert-sign=true use-system-tray=true [spline-X] points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x2@\x10\0\0\0\0\0\0\0\0\0\0\0\0\0\0@+\0\0\0\0\0\0@M\x80\0\0\0\0\0) [spline-Y] points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x2@-\0\0\0\0\0\0\0\0\0\0\0\0\0\0@5\0\0\0\0\0\0@R@\0\0\0\0\0) [spline-Z] points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x2@*\0\0\0\0\0\0\0\0\0\0\0\0\0\0@<\0\0\0\0\0\0@R\xc0\0\0\0\0\0) [spline-pitch] points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x3@\x14\0\0\0\0\0\0@&\0\0\0\0\0\0@'\0\0\0\0\0\0@K\x80\0\0\0\0\0@+\0\r\x1bqu\x8e@V\x80\0\0\0\0\0) [spline-roll] points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x2@/\0\0\0\0\0\0@2\0\0\0\0\0\0@G@\0\0\0\0\0@f \0\0\0\0\0) [spline-yaw] points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x2@.\0\0\0\0\0\0@B\0\0\0\0\0\0@>\0\0\0\0\0\0@f\0\0\0\0\0\0)

If you want to try this directly my advice is to create a new .ini file where you have your profiles stored and re-calibrate/change the options to your preference.

Please, note few things:
- I don't use AITrack, but the opentrack's built-in neuralnet tracker (should be very similar).
- The camera is below my monitor, so looking slightly upwards. So you will probably need to re-calibrate for yours.
- If the in-game camera doesn't go low or close enough for you, make the "max output" distance on the axis bigger. I have it at 75cm.
- There was another thing I wanted to say, but forgot it. 😅😅
Last edited by FERdeBOER; Nov 14, 2023 @ 5:38pm
Mimetic Nov 15, 2023 @ 11:33am 
Thanks a lot I will check your settings out over the weekend!
Bong Nov 17, 2023 @ 4:09pm 
will there be Trac-IR support?
XTRMNTR2K Nov 17, 2023 @ 6:06pm 
Originally posted by Bong:
will there be Trac-IR support?

HGDEX already has official TrackIR support and it works just fine. :)
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