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I'm playing on Normal right now as Shaper/Mage, got to Chapter 2 and see I almost never have to use items like wands, potions and spores. There's also this blessed forge and I find recepies for it and it gives marginally better equipment. It's good to have and I understand later I'll be able to create artifacts (or so foundry guy says) but it's tedious to use, I think I'm missing something as there are some weak items I've got with the forge (gold ring + fyora scale) no one told me about. If it's necessary to use on higher difficulty levels I'll be slightly sad. Besides, all those components take space and I'm afraid to drop them near the forge itself.
The game gets more difficult though and I'm already forced to use wider variety of spells and sometimes items. Perhaps Normal is indeed Normal. Especially with Unbound I met and probably would have to kill eventually.
For example, when you are sneaking in combat mode, you can cross right in front of foes and they won't see you if you manage to go out of combat mode unseen. It allows you to grab some epic loots right at the start of the game ! I managed to loot the frozen cursed sword from Rawal Repository like that lol
On Normal I've went with a rather obvious way. It made me use items and experiment with creations. In later game I felt powerful. Final battle was appropriately hard, but didn't require more than couple attempts.
If you want to try this game and you are experienced RPG player Hard may be the place to start. Normal may feel to easy if you explore everything.
Also crafting is the worst part of the game as it requires some trial and error and lots of walking back to the forge. I didn't get much of it past the early game. Perhaps you have to use it on Torment.
There is something very wrong with difficulty in Geneforge 5. I think it is the new engine or something. Hard feels more like Torment on steroids and Casual actually feels like Normal/Hard. Not really enjoying myself. I played all previous Geneforge titles on Hard (Tricky) difficulty, but Geneforge 5 is just unbearable. Dev messed that one up.
Good luck man, the game will hate you so much. I almost flip my laptop with how many times the enemy frickin sniped my PC instead the toons. have to admit the AI since Gen 3 to 5 is quite improved.
Speaking of Shaping skill i only get 3 (+bonus from stealing Shaper robe in rawal closet) for requirement to create tier 5. And it's starting get better after you can get like party of 3 thralls or more. I read some in spiderweb forum, some players take 10 specific shaping skill in order to get better stat on creation. I think that can be good option, but i still prefer dumping most of the skill points on INT as i can pump stat from there as well for the army.
Speaking of difficulty I entirely agree that Torment mostly just double up enemy attack and HP in general. making the game longer to take out enemies in game.
In other words, every fight takes far longer than it would otherwise, it's not really exciting