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For example, start with a French Revolutionary War campaign (1796-1801). Basically it would string together the first 3 scenarios.
Then a 1805-1808 campaign, which would be the scenarios 4+5 and the period in between. Then a 1809-1811 campaign, which would be combining the Wagram & Peninsula War scenarios.
Then finally the 1812-1815 campaign, which would be the 7-10 scenarios plus Spain 1811-1814.
Not sure what you're referring to as happening before then.
Historically, Austria was soundly defeated in 1805 and in 1809. It didn't really make much of a difference by 1813 though. The alliance/diplomacy rules mostly take care of themselves. The AI primarily just needs to focus on the operational moves for each side.
For instance, France may have more difficulties to grab both Vienna and Budapest in the Grand Campaign than in the 1805 scenario.
With Austria still in play, the Prussian campaign would be completely different than in 1806.
This is a nightmare scenario for France in any Napoleonic strategy game - facing a large, multinational coalition in 1806-1807. France faced a similar situation in the War of the First Coalition (1792-1797) and would face it again in 1813-1815.
This may be a plan indeed. With Final Glory (1812-1814) and both Spanish campaigns with the help of shorter Spanish scenarios to come.
It should be 'USA declares war on Britain.' Not USA declares war to Britain.' A second card shown has the same issue.
War of the First Coalition 1792 - 1797
War of the Second Coalition 1798 – 1802
War of the Third Coalition 1805 - 1806
War of the Fourth Coalition - 1806-1807
War of the Fifth Coalition - 1809
War of the Sixth Coalition, 1812–1814, precipitated due to Invasion of Russia collapsing.
As others have stated - the Big One from 1805 -1814 will be very difficult for an AI to deal with - the greater the time, the greater the deviations, the worse it will perform.
to be honest non-wargamers and people who are not interested and excited by actual history are not very likely to buy the game IMO, so it should not be a focus to try and appease them; its not a game they will really enjoy or even look at for the most part.
Just focus on the core audience, that is who is buying this game.