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Few zones are dangerous so on those zones just make two minons
Almost always only have one minon, and make it as strong as possible
always put on the best gear available
Drop items in town when you run out of merchants
Dont bother healing your minon unless you are in battle and its needed
Thald and its upgrades are the most economical, powerful and useful monsters
Worm thing is also useful but to less of a degree
Everything else is weak unless you pump points into essense
Stealing will cause things to murder you
Buy and loot every living tool you come across
Living tools are the most valuable item in the game
You will travel to town - Alot
Use spore batons wisely
You can diffuse some of the spores using your body, but you will have to heal
The further east you are, the harder spores hurt
Having Leadership can help you avoid annoying battles
If theres no one around and theres something you can steal, its probably safe
Always save before stealing or preforming a tricky action
Dont Buy the canister at the first city
Food doesnt do much, dont bother carrying alot of it on you
That is about right as only spellcraft gives a massive bonus to most spells to about 16 skill (use items for later games to help get over 10). Spells are enhanced in more ways than just raw power and are not just offensive. There is no need to go above 10 in a skill as only in very few cases will it help you and even then the level up points are usually better spent some where else.
10 skill + 10 spellcraft + 2 spell knowledge (+100% roughly from spellcraft)
= 44 spell power
10 skill + 20 spellcraft +2 spell knowledge (+150% roughy from spellcraft)
= 80 spell power
Note: spellcraft effects the effect power or maximum damage dice amount and will give irregular jumps in power to spells but bonuses are rounded so keep in mind 1 point can mean a huge difference.
Weapon skills in later games when a multiplier was introduced for them could also be useful but the costs of increasing skills rises as well. This could mean you get a dangerously specialised character which cannot survive some situations especially on harder difficulties.